What do you think about lava axe build. PvE

What do you think about lava axe build. PvE

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Posted by: Sublimatio.6981

Sublimatio.6981

Hello, how do you think lava axe would work with fire magic trait Pyromancer’s Puissance, and some runes for might duration etc?
Sitting in fire: +1 might
Lava Axe autoattack: +1 might
Sigil/Runes: +? might
It’s perma 25 might. Would it be viable in pve?

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Posted by: FrownyClown.8402

FrownyClown.8402

Yes it would. Max dps? I dunno


Bad Elementalist

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Posted by: Molch.2078

Molch.2078

25 stacks might wont do any good if your skills ae bad. And skill 1 doesnt do much dmg.

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Posted by: LightningBlaze.4913

LightningBlaze.4913

Any build is viable for pve to be honest.

Heidia- The elementalist is the #1 most OP profession in this game since beta!

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Posted by: reikken.4961

reikken.4961

alternatively you could take persisting flames and have perma fury in exchange for fewer stacks of might.

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Posted by: reikken.4961

reikken.4961

25 stacks might wont do any good if your skills ae bad. And skill 1 doesnt do much dmg.

lava axe is good as far as ranged dps on moving targets goes
but if your targets are stationary or can easily be made to be stationary, you’re much better off using staff for your ranged dps
or if you can afford to be melee, lightning hammer

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Posted by: spoj.9672

spoj.9672

Any build is viable for pve to be honest.

Same could be said about wvw and pvp. Whether they are good builds is another story.

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Posted by: OneManArmy.9732

OneManArmy.9732

not enough damage.

What do you think about lava axe build. PvE

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Posted by: LightningBlaze.4913

LightningBlaze.4913

Any build is viable for pve to be honest.

Same could be said about wvw and pvp. Whether they are good builds is another story.

Being a good build is part of being viable…. I don’t want to offend anyone by saying Pve is too easy in this game that even a 0/0/0/0/0 build is good. For a more competite environment like spvp and WvW that’s where the different story takes place.

Heidia- The elementalist is the #1 most OP profession in this game since beta!

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Posted by: Oslaf Beinir.5842

Oslaf Beinir.5842

persisting flames on S/D using arcane skills for 2 more blast finishers is the way to go for dungeons imho because most of the time u will be stacking. if u need more blast finishers then 30 in arcane for EA could solve the problem. it is better for the team overall especially if a mesmer is running signet of inspiration to double the buffs.

Get In The Van Yo[PR] -Play on Far Shiverpeaks/Gunner’s Hold/Vabbi

“Revenant is actual proof that devs read the necromancer forum” – Pelopidas.2140

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Posted by: naphack.9346

naphack.9346

what I think about lava axe:

“catch!”

About the weapon: It is mostly outmatched by staff both in range aswell as in damage. Not to mention, staff is also AoE. The axe was probably meant to be a ranged option for some wonky d/f builds, but it’s just not worth the hassle… If you want to conjure stuff, go hammer. More damage, more utility and more group support.

The only crime, turrets committed, is being good against the celestial meta.
The mob has spoken and the turrets shall be burnt at the stake.

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Posted by: P Fun Daddy.1208

P Fun Daddy.1208

what I think about lava axe:

“catch!”

About the weapon: It is mostly outmatched by staff both in range aswell as in damage. Not to mention, staff is also AoE. The axe was probably meant to be a ranged option for some wonky d/f builds, but it’s just not worth the hassle… If you want to conjure stuff, go hammer. More damage, more utility and more group support.

Or frost bow, 4 is awesome damage, 3 is a nice big shotgun hit with a chill, and 5 is an awesome stun.

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Posted by: Conncept.7638

Conncept.7638

I used a 30 water 30 fire lava axe/frostbow build before the december 10th patch, it was a ton of fun and actually really good in most content, 20+ stacks of might at all times with little to no boon duration, full uptime on burning and a very high uptime on chill and healing. Worked with a bunch of different stat combinations too.

And then of course they killed and shuffled around necessary traits so that it isn’t possible to build for anymore. Why? So far as I can tell, because the devs hate us and we aren’t allowed to have fun builds.

(edited by Conncept.7638)