we’ve “heard” many times on the forums that Elementalists are harder to play than other classes. that other classes are easy-mode. that elementalists need a higher degree of skill in order to accomplish the same tasks. i will attempt to explain some of the “why” here, now that i’ve played a few other classes up to cap (or near cap).
edit: and by “higher degree of skill,” we obviously mean: player has to press more buttons in order to accomplish the same tasks as another class.
So we’re on the same page: please read DreamyAbaddon’s excellent guide on combat where he discusses the three combat roles: damage / control / support, found here: https://forum-en.gw2archive.eu/forum/game/players/GW2-Combat-system-101-Guide/first
i will reference the four classes i’ve played to higher levels (ele:80, ranger:80, necro:80, guardian:70) feel free to add examples from the other 4 classes
A: it’s harder to self-combo (i.e. other classes don’t have to swap weapons / attunement to start and complete a combo)
~1) other classes have combo field utility skills, allowing weapon skills to be the finishers
~~a) ranger traps / heal
~~b) guardian heal / consecrations
~~c) necromancer wells
~~d) elementalist has one blast finisher utility, no fields.
~2) other classes have fields and finishers on the same weapon set (for purposes of this discussion, attunement swap is the same as a weapon set: you have to switch from one to another to access the skills, creating an extra step)
~~a) guardian greatsword has light field, two whirls and a leap
~~b) ranger axe / torch set has fire field and projectile finishers (although this probably rarely used weapon set)
~~c) necro staff, projectile finisher and poison field
~~d) admittedly elementalist has ONE, scepter / focus: create a fire field with flamewall, and finish with the blast of pheonix. however, this is a more difficult combo to time and use effectively, since blast finisher in fire field grants AoE might, it must be timed so that the enemy is in the field at the same location of allies, and must be at the point where the pheonix turns around to go back to the elementalist
~3) most elementalist fields and finishers are ground-targetted, while other classes are simply targetted to the current selected target or targetted to self.
~~a) further, if another class (say necro) traits for fields (say wells) to be ground targeted, there are still finishers available that are not ground targetted (staff 1 skill)
~~b) ranger traps can be traited for ground targetting, but projectile and leap finishers only require a single selected target, and auto-targetting means no extra step to aquire the target.
in summary: elementalist have to push more buttons to make it’s own combos.
B: it’s harder to control
~1) other classes’ control is based on mobility (moving your character to the enemy) while elementalist control is designed around denial (keeping the enemy away from you)
~~a) for example, many classes have leap skills, to leap to the target, or teleport skills, to get to the target.
~~b) elementalist control is based around keeping the target away from you, or getting away from the target, like gust, unsteady ground, static field, applying chill, burning retreat
~2) a lot of elementalist control is ground targeted, while other classes’ control / mobility is targetted to an enemy
~~a) it’s harder to cast ground-targetted skills at range, especially for mouse-clickers (someone who selects skills by clicking on them with the mouse, instead of by pressing the 1-0 keys)
~~b) there is no ranged fast cast option to “cast on current selected target,” only to cast on self, or to cast on the mouse cursor. if the mouse cursor is on pointed on the skill to be cast, there’s no place to cast the skill, and therefore the skill doesn’t cast.
in summary: elementalist have to push more buttons to control the enemy.
C: other classes have group support utilities, enough to fill up all three utility slots
~1) guardians: consecrations, shouts,
~2) necro: wells
~3) ranger: spirits
~4) elementalist has no group support utilities
~~a) someone might say that conjures are support, since they offer teammates buffed stats while wielding the conjured weapons. but seriously, that supports one teammate at a time compared to 5 at a time that other classes offer with their utilities.
in summary, elementalists cannot build their utility skills around supporting the group, meaning all their support skills are buried within the attunements, which require more button presses to find the right attunement for the appropriate support skill.
(edited by Forgotten Legend.9281)