[WvW] Looking for large group build please :)

[WvW] Looking for large group build please :)

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Posted by: skeppi.9750

skeppi.9750

New 80 elementalist looking for a build to best compliment the new league play, basically running with the zerg when I can get in to a map. So I’d like to be able to hit as many enemy to credit for kills and would also like to contribute to group via some sort of support. I’d also like to say a lot of times when its zerg vs zerg the only skills which work as “1” and dodging and hope to god your heal goes off before you die. I will be the first to admit I’m not the greatest player and find some of the setting up spell routines difficult to do in combat(I bought green gear and tried a s/d I seen on forum melamentalist build). I also found the all zerker gear made me die really quickly in zerg as I had to be fairly close to the fights.

I am leaning towards staff but don’t see any builds on forums or even what people use for large group fights? If anyone can share builds I’d appreciate it or if you suggest another weapon setup other than staff let me know as well.

Thanks

[WvW] Looking for large group build please :)

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Posted by: Karizee.8076

Karizee.8076

[WvW] Looking for large group build please :)

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Posted by: ImProVocateur.5189

ImProVocateur.5189

If you want to be in the zerg and you do not care about being the nuker, then build for full survivability with Blasting Staff. As long as you drop those large air and water combo fields people have learned to accept that as the best an Ele can provide. That’s it – two buttons in two attunements. If you are really good, then you might learn to spam fire2. Think of everything else as suppression abilities, and have fun with your buff bot build!

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Posted by: Cefiro.9372

Cefiro.9372

To be viable this is what you need to run,

http://intothemists.com/guides/1586-fjors_hammer_axe_build

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Posted by: zencow.3651

zencow.3651

Pro tip: You can lightning flash away after you start channelling Meteor Shower/Ice Storm to avoid damage (the AoE will still keep landing where you targetted it.)

Quasi-elitist dungeoneer and missing Gw1 GvGs greatly.
“GW2’s PvE is almost as bad as the PvP.”

[WvW] Looking for large group build please :)

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Posted by: Tupi.2967

Tupi.2967

The new earth http://wiki.guildwars2.com/wiki/Unsteady_Ground is pretty good to slow enemies. I like to blast my own finishers so i use arcane wave and earth 2 all the time.

I dont get the complaining about using just 2 skills, you can do much more between cooldowns, every profession has its signature skills and Elem is important to any zerg.

[WvW] Looking for large group build please :)

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Posted by: Bhima.9518

Bhima.9518

The WvW staff large group build that is most effective is this:
0/0/20/20/30. 20 in Earth gives you Rock Solid, which is the best 20 trait you could ever hope for in large group wvw simply because its on-demand stability for your group. Gear wise, don’t waste gear slots for clerics. I’ve tried a clerics build and the added tick healing was not worth the wet noodle dmg trade off especially since the bulk of your healing is done through your team blasting your water fields. I have a mix of valk, knight and soldiers armor with zerker and cavalier trinkets and weapons. (aim for 16k+ hp with food, 1600+ toughness, 3k attack, 30% crit and whatever you can get with crit dmg ~50%-70%) Run full cantrips and Ether Renewal.

[WvW] Looking for large group build please :)

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Posted by: GOSU.9574

GOSU.9574

As soon as I saw Quick Glyphs traited with NO glyphs loaded, I was not sold.

Hey dude you are walking into a wall.

smack..Wut?…smack…smack…

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Posted by: Jarek.2430

Jarek.2430

(edited by Jarek.2430)

[WvW] Looking for large group build please :)

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Posted by: Raven.9603

Raven.9603

The WvW staff large group build that is most effective is this:
0/0/20/20/30. 20 in Earth gives you Rock Solid, which is the best 20 trait you could ever hope for in large group wvw simply because its on-demand stability for your group. Gear wise, don’t waste gear slots for clerics. I’ve tried a clerics build and the added tick healing was not worth the wet noodle dmg trade off especially since the bulk of your healing is done through your team blasting your water fields. I have a mix of valk, knight and soldiers armor with zerker and cavalier trinkets and weapons. (aim for 16k+ hp with food, 1600+ toughness, 3k attack, 30% crit and whatever you can get with crit dmg ~50%-70%) Run full cantrips and Ether Renewal.

This.

You are either rock solid or youre just another random. Stability makes ether renewal possible. It makes meteor shower over the edge of walls without getting pulled possible. It makes pushing a choke point or getting a stomp without blowing mist form possible.

SBI | Oceans | Ranger – Thief – Ele – Eng – Nec – Guard – Rev
Celestial Avatar is like an old man: Takes forever to get up and is spent in 4 seconds