[WvW] Looking for large group build please :)
If you want to be in the zerg and you do not care about being the nuker, then build for full survivability with Blasting Staff. As long as you drop those large air and water combo fields people have learned to accept that as the best an Ele can provide. That’s it – two buttons in two attunements. If you are really good, then you might learn to spam fire2. Think of everything else as suppression abilities, and have fun with your buff bot build!
To be viable this is what you need to run,
Pro tip: You can lightning flash away after you start channelling Meteor Shower/Ice Storm to avoid damage (the AoE will still keep landing where you targetted it.)
“GW2’s PvE is almost as bad as the PvP.”
The new earth http://wiki.guildwars2.com/wiki/Unsteady_Ground is pretty good to slow enemies. I like to blast my own finishers so i use arcane wave and earth 2 all the time.
I dont get the complaining about using just 2 skills, you can do much more between cooldowns, every profession has its signature skills and Elem is important to any zerg.
The WvW staff large group build that is most effective is this:
0/0/20/20/30. 20 in Earth gives you Rock Solid, which is the best 20 trait you could ever hope for in large group wvw simply because its on-demand stability for your group. Gear wise, don’t waste gear slots for clerics. I’ve tried a clerics build and the added tick healing was not worth the wet noodle dmg trade off especially since the bulk of your healing is done through your team blasting your water fields. I have a mix of valk, knight and soldiers armor with zerker and cavalier trinkets and weapons. (aim for 16k+ hp with food, 1600+ toughness, 3k attack, 30% crit and whatever you can get with crit dmg ~50%-70%) Run full cantrips and Ether Renewal.
As soon as I saw Quick Glyphs traited with NO glyphs loaded, I was not sold.
smack..Wut?…smack…smack…
(edited by Jarek.2430)
The WvW staff large group build that is most effective is this:
0/0/20/20/30. 20 in Earth gives you Rock Solid, which is the best 20 trait you could ever hope for in large group wvw simply because its on-demand stability for your group. Gear wise, don’t waste gear slots for clerics. I’ve tried a clerics build and the added tick healing was not worth the wet noodle dmg trade off especially since the bulk of your healing is done through your team blasting your water fields. I have a mix of valk, knight and soldiers armor with zerker and cavalier trinkets and weapons. (aim for 16k+ hp with food, 1600+ toughness, 3k attack, 30% crit and whatever you can get with crit dmg ~50%-70%) Run full cantrips and Ether Renewal.
This.
You are either rock solid or youre just another random. Stability makes ether renewal possible. It makes meteor shower over the edge of walls without getting pulled possible. It makes pushing a choke point or getting a stomp without blowing mist form possible.
Celestial Avatar is like an old man: Takes forever to get up and is spent in 4 seconds