Hi. I just started with playing Fotm and i am on lvl 10 atm doing dailys. and id like to share my build here on the forum to look for feedback and things i can improve. i’m looking to go deeper into the fotm-dungeon and my goal is lvl 30 ish. and maybe if i find a good group in a guild on my server i will go even deeper. so here is my build:
its a pvp-builder but the items is somewhat to what i have. mainly berserker with some celestial gear. ( in a far future i might pick up triforge)
my thoughs around this build:
weapon of choice
i pick staff because that is what i learned to play and have played the most. And i think its the most fun and it brings a lot of utility to the table. if you have a warrior to combo in your water fields he becomes unkillable. and the sigil of battle is so strong on elementalists because we are changing attunements all the time. so we are bound to hit the 3 might gain within 2 or 3 seconds from that it comes off cd.
thoughts on traits:
-zhephyrs boon: its a good trait and we have access to 2 auras (earth 3 and earth 2 + water 4 combo or water 4 and earth dodge) granting us 10 (13) sec fury. the fury in this build will remain up for about 75% of the time and is always up when I have meteors raining. grating me a wooping 25% dmg increase during the meteor shower.
-quick glyphs: i like glyphs. heal is a glyph, ulti is a glyph and i have 2 more in my utility set.
-5 earth , 15 water: in earth the 130 toughness is pretty cheap for 5 points and another 5 points in water grant us a 2k aoe heal every time we go into water and i don’t really have a trait anywhere else that i want. id like to spend thses 10 points in arcana but there is already 30 there :P
-cleansing wave i feel this trait is mandatory in all elementalist build because its a life saver. also some extra vit is always nice. but i might be wrong.
-renewing stamina if you have more than 20% critchanse or having fury alot and you don’t have this trait, you are doing something wrong.
-blasting staff i have a staff…
-evasive arcana another aoe heal in water and a combo finisher in earth. cool story bro.
id like to have elemental atunement but i feel all my traits in arcana are more valuable than that trait.
i could skip the 5 in earth and water but i don’t know what to take instead of them. i could go 10 more in air but no trait there is really that valuable.
skills:
-heal is there another heal to elementalists? also its a glyph.
-utility1 storm is a good spell provide daze in lightning and constant blind in earth and chill in water. its kinda “meh” in fire. but its still alot of dmg. also its glyph.
-utility2i am vulnerable while casting meteor shower and this gives me a free relocation if need. also its a good relocation skill if i find myself on the wrong side of the mobs. and i need a stun breaker.
-utility3 i have no idea of what to pick here. so i pick the revive thingy. its actually pretty good and have saved my party in a few tight spots. also its a glyph.
-elite The earth elemental is to good to pass.and the only viable elite in my eyes, all other elites limit my spells and/or mobility.
so, what do you think? is it good or am i doing something horribly wrong? i rarely die because i have so much dodge and chills and insta heals. but i suppose you don’t get to heal yourself in the higher fractals due to instagibb. yes, i’m quite squishy but i hardly ever get hit because of constant vigor and fire 4 dodges. I pick celestial gear because it’s probably elementalists strongest gear because we gain so much from all stats.
is there anything i’ve missed? is there a better rune/sigil for me? should i play another type of elementalist in higher level fractals? should i run with more or less defence in higher fractals ? any feedback that’s constructive and have some reasoning behind it is welcome.
:edit: fixed link
(edited by Waraxx.4286)