elementalist fotm build

elementalist fotm build

in Elementalist

Posted by: Waraxx.4286

Waraxx.4286

Hi. I just started with playing Fotm and i am on lvl 10 atm doing dailys. and id like to share my build here on the forum to look for feedback and things i can improve. i’m looking to go deeper into the fotm-dungeon and my goal is lvl 30 ish. and maybe if i find a good group in a guild on my server i will go even deeper. so here is my build:

http://bit.ly/Um1e3z

its a pvp-builder but the items is somewhat to what i have. mainly berserker with some celestial gear. ( in a far future i might pick up triforge)

my thoughs around this build:

weapon of choice

i pick staff because that is what i learned to play and have played the most. And i think its the most fun and it brings a lot of utility to the table. if you have a warrior to combo in your water fields he becomes unkillable. and the sigil of battle is so strong on elementalists because we are changing attunements all the time. so we are bound to hit the 3 might gain within 2 or 3 seconds from that it comes off cd.

thoughts on traits:
-zhephyrs boon: its a good trait and we have access to 2 auras (earth 3 and earth 2 + water 4 combo or water 4 and earth dodge) granting us 10 (13) sec fury. the fury in this build will remain up for about 75% of the time and is always up when I have meteors raining. grating me a wooping 25% dmg increase during the meteor shower.
-quick glyphs: i like glyphs. heal is a glyph, ulti is a glyph and i have 2 more in my utility set.
-5 earth , 15 water: in earth the 130 toughness is pretty cheap for 5 points and another 5 points in water grant us a 2k aoe heal every time we go into water and i don’t really have a trait anywhere else that i want. id like to spend thses 10 points in arcana but there is already 30 there :P
-cleansing wave i feel this trait is mandatory in all elementalist build because its a life saver. also some extra vit is always nice. but i might be wrong.
-renewing stamina if you have more than 20% critchanse or having fury alot and you don’t have this trait, you are doing something wrong.
-blasting staff i have a staff…
-evasive arcana another aoe heal in water and a combo finisher in earth. cool story bro.

id like to have elemental atunement but i feel all my traits in arcana are more valuable than that trait.
i could skip the 5 in earth and water but i don’t know what to take instead of them. i could go 10 more in air but no trait there is really that valuable.

skills:
-heal is there another heal to elementalists? also its a glyph.
-utility1 storm is a good spell provide daze in lightning and constant blind in earth and chill in water. its kinda “meh” in fire. but its still alot of dmg. also its glyph.
-utility2i am vulnerable while casting meteor shower and this gives me a free relocation if need. also its a good relocation skill if i find myself on the wrong side of the mobs. and i need a stun breaker.
-utility3 i have no idea of what to pick here. so i pick the revive thingy. its actually pretty good and have saved my party in a few tight spots. also its a glyph.
-elite The earth elemental is to good to pass.and the only viable elite in my eyes, all other elites limit my spells and/or mobility.

so, what do you think? is it good or am i doing something horribly wrong? i rarely die because i have so much dodge and chills and insta heals. but i suppose you don’t get to heal yourself in the higher fractals due to instagibb. yes, i’m quite squishy but i hardly ever get hit because of constant vigor and fire 4 dodges. I pick celestial gear because it’s probably elementalists strongest gear because we gain so much from all stats.

is there anything i’ve missed? is there a better rune/sigil for me? should i play another type of elementalist in higher level fractals? should i run with more or less defence in higher fractals ? any feedback that’s constructive and have some reasoning behind it is welcome.

:edit: fixed link

(edited by Waraxx.4286)

elementalist fotm build

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Posted by: Intigo.1653

Intigo.1653

Your linked build doesn’t have the traits or Sigils you mention in your post.

Build you’ve linked: http://en.gw2skills.net/editor/?fEAQFAWhImibwR5gjDAkHnYCLjChUeMzO2A;TkAA1Cto6y0loLrXOvkeN+A

80 Asura Elementalist – [Red Guard]
http://www.youtube.com/user/IntigoGW2

elementalist fotm build

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Posted by: Waraxx.4286

Waraxx.4286

Your linked build doesn’t have the traits or Sigils you mention in your post.

Build you’ve linked: http://en.gw2skills.net/editor/?fEAQFAWhImibwR5gjDAkHnYCLjChUeMzO2A;TkAA1Cto6y0loLrXOvkeN+A

ops … fixed

elementalist fotm build

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Posted by: Intigo.1653

Intigo.1653

I agree with using Renewing Stamina, it’s a very good trait.

I don’t see why you get Stone Flesh (5 Earth) since it doesn’t work with Lingering Elements – it will almost never be up. I’d much rather get another Water trait or pick up Weak Spot.

Glyph of Renewal blows. Pick up Arcane Wave, another reliable Blast finisher. Or you can pick up Glyph of Elemental Power because it combos quite strongly with Meteor Shower or similar.

I don’t see why you use Lightning Flash over Mist Form (or just get rid of both altogether and you can have 2 Glyph + Arcane Wave).

Otherwise, good stuff.

80 Asura Elementalist – [Red Guard]
http://www.youtube.com/user/IntigoGW2

elementalist fotm build

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Posted by: Waraxx.4286

Waraxx.4286

I agree with using Renewing Stamina, it’s a very good trait.

I don’t see why you get Stone Flesh (5 Earth) since it doesn’t work with Lingering Elements – it will almost never be up. I’d much rather get another Water trait or pick up Weak Spot.

i missed the “while attuned to earth” i will remove it asap. ill prob pick up weakspot

Glyph of Renewal blows. Pick up Arcane Wave, another reliable Blast finisher. Or you can pick up Glyph of Elemental Power because it combos quite strongly with Meteor Shower or similar.

i ran with arcane wave before. i was only trying out the renewal… ive ran it a few times and i use it averagely 0.5 times successfully on 4 fractals .. lol so ill remove it as well.

I don’t see why you use Lightning Flash over Mist Form (or just get rid of both altogether and you can have 2 Glyph + Arcane Wave).

perhaps. maybe ill do it in later fractals. atm im only using it to land my meteor shower basically. and its great tool in the boss fractal. ill always use it in the boss fractal… have saved me many times. but ill probably try out the glyph.

Otherwise, good stuff.

thx for the awsome comments :P

(edited by Waraxx.4286)

elementalist fotm build

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Posted by: Minoru.1237

Minoru.1237

Switch your utilities and weapons depending on the stage and boss. I’ve found ether renewal to be the best heal for the lava boss since it cures his burning spam while healing. Use scepter/focus for the uncategorizable jumping puzzle map for swirling winds and obsidian flesh to overcome the harpies instant knockdowns. I also use scepter/focus for jade maw since obsidian flesh will save me if I am out of endurance and cant get to a crystal in time. Use dagger/dagger for the svanir boss. Overall I’d say staff is a bad choice and you’d do better with scepter/dagger. Meteor shower is just too unreliable for dps. If you aren’t swapping your weapons you aren’t using your ele to his full potential.

elementalist fotm build

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Posted by: Waraxx.4286

Waraxx.4286

Switch your utilities and weapons depending on the stage and boss. I’ve found ether renewal to be the best heal for the lava boss since it cures his burning spam while healing. Use scepter/focus for the uncategorizable jumping puzzle map for swirling winds and obsidian flesh to overcome the harpies instant knockdowns. I also use scepter/focus for jade maw since obsidian flesh will save me if I am out of endurance and cant get to a crystal in time. Use dagger/dagger for the svanir boss. Overall I’d say staff is a bad choice and you’d do better with scepter/dagger. Meteor shower is just too unreliable for dps. If you aren’t swapping your weapons you aren’t using your ele to his full potential.

i do switch my utility spells when i know that i need a specific spell. i.e using signet of earth on the dredge bosses. or switching to cleanses on the swamp run. i just felt that the list would be rather long and was kinda obvius.

out of endurance and out of reach of a cristall*? when does that ever happen? i almost never dodge on that map unless there is a arm spawning just next to me. and even if i would be out of endurance ill just go to fire and dodge it with fire4.

i tried the scepter focus on harpies. didnt work aswell as staff do. ( all you do is stand where u spawned and spam aoe from below on the platforms that have harpies on them and problem solved. i haven’t gone down on those ever sense i discovered that.

why would i use d/d for svanir boss? that is the easiest boss ever. ( possibly beaten by mossman due to tree bugg). and what is it that d/d brings to that specific fight? i mean svanir boss uses only melee so why should i go there? just stand from a distance and build up a few might stacks and fury and start meteor 2 sec before he spawnes and you will deal ALOT of dmg. combine it with water storm and he wont be able to leave the storm or the meteor because he have basically 0 mobility.and if he exits just knock him back in with air push…

staff bad? please further explain why. isn’t the 2 water field good enough? or maybe its the aoe 6sec chill that bad. or is it the aoe 2 sec stun or the best aura in the game ( earth shield) sure staff is a bad choice for some situations. like the dredge 1st part and the bombs and for the mobs before jade maw.but how can scepter dagger be better than staff generaly? the only thing i feel scepter dagger brings is alot of might stacks.