#elepocalypse?

#elepocalypse?

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Posted by: LiQuid.3958

LiQuid.3958

Where is it?

Elementalist

Burning Speed: This skill now evades attacks.
Frozen Burst: This skill is now a blast finisher.
Water Trident: Added 3 seconds of regeneration to up to 5 allies in the radius.
Arcane Shield: Reduced the maximum number of targets on the blast to 5. Fixed a bug that caused the skill to not deal damage when underwater.
Signet of Restoration: Removed the split on this skill so that the signet passive heal amount will be increased in PvP to match the current PvE amount.
Armor of Earth: Reduced the recharge from 90 seconds to 75 seconds.
Fiery Greatsword:
Conjure Fiery Greatsword: Added a skill fact for number of targets: 3.
Fiery Rush: This skill now aborts if Shadowstep or Teleport is used.
Fiery Eruption: Added a skill fact for number of targets: 10.
Firestorm: Added a skill fact for number of targets: 10.
Cleansing Water: This trait no longer has an internal cooldown while in PvP.
Static Field: Fixed a bug that allowed players to block the lightning field.
Tempest Defense: Fixed a bug that prevented this trait from activating when an elementalist was hit by basilisk venom.
Glyph of Elemental Power: Added a skill fact to indicate the recharge when the skill triggers its effect.
Tornado: Fixed a bug that caused the area effect ring to persist if the player exited the skill early.
Ice Spike: Fixed a bug that allowed the spell effects to continue even if the skill was canceled early.
Dragon’s Tooth: Fixed a bug that allowed the spell effects to continue even if the skill was canceled early.
Eruption: Fixed a bug that allowed the spell effects to continue even if the skill was canceled early.
Earth Shield:
Magnetic Shield: Added a skill fact for number of targets: 3.
Flamewall: Increased the number of targets from 4 to 5. Added a skill fact for number of targets: 5.
Lava Font: Added a skill fact for radius: 120.
Meteor Shower: Updated the skill fact to display the increased endurance regeneration while the player has the Zephyr’s Focus trait. Added a red ring to indicate area of effect for enemy players. Added a white ring for allied players.
Lightning Cage: Added an unblockable skill fact.
Lightning Hammer:
Lightning Storm: Added a skill fact for number of impacts. Updated the description of this skill to be more accurate.
Cleansing Wave: Updated the skill fact for number of targets to display the correct number of targets.
Ice Globe: Fixed a bug in which this skill’s explosion could only hit a single target. Added a skill fact for number of targets: 5.
Signet of Fire: Added a precision increase skill fact.
Signet of Earth: Added a toughness increase skill fact.
Signet of Air: Added a movement speed increase skill fact.
Signet of Water: Added a conditions cured skill fact.

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Posted by: Cecilia.5179

Cecilia.5179

I lost track of what the elepocalypse was between the ninja nerfs anet served my build.

Necromancer Rights Advocate
Restart WvW: https://forum-en.gw2archive.eu/forum/game/wuv/Clean-The-Slate/first#post6208959
#CleanTheSlate

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Posted by: Vissarion.6509

Vissarion.6509

#Elejokealypse ,
a few worthless buffs, a more worthless “buggfixes” and more ele nerfs, the class is getting from bad to worse right now.

They called us TEMPESTs, but we can use our elite to cheat death instead

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Posted by: VaaCrow.3076

VaaCrow.3076

How do you feel we were nerfed this patch? I feel it is exactly the same as it was before as i’ve been playing in wvw roaming, just a bit diff now i’m not using 2/2/2 runes is only diff i see..

[Rise] Madness Rises Guild Leader [Kei Shade-ranger]
May our BL break all foes. Fear our babou!
Gunnars Hold Represent! <3

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Posted by: MightyMicah.7451

MightyMicah.7451

I just tried some spvp tonight and kicked some serious butt. More than I have since launch. Something definitely changed lol

I haven’t tried pve or WvW much, though. But honestly we weren’t in bad shape in either of those, in my opinion.

This is that new sound. Ya’ll ain’t ready.

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Posted by: MotherKitten.6795

MotherKitten.6795

Making tempest defense work against basilisk venom seems important to me. What am I missing that the pessimists are seeing?

The Goderators have ruined this forum for me.

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Posted by: cheese.4739

cheese.4739

Making tempest defense work against basilisk venom seems important to me. What am I missing that the pessimists are seeing?

Nothing, they’re just upset that they weren’t given a great big ’kill everyone’ button.

Do y’alls srsly want to become the next OP thing? We might just be back out of the nerfs due to D/D bunkers, we really don’t need another load of the things.

The only nerf to anything Ele was boon duration runes - but that’s pretty minor compared to the huge rune nerfs for other classes (Lyssa? Perplexity?) along with the ways the frustrating meta builds got dealt with.
Edit: oh, wait, sorry - and the exploit with FGS+teleport got fixed. What a shame, what a massive blow to skilful play.

(edited by cheese.4739)

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Posted by: Pawstruck.9708

Pawstruck.9708

I think blind on burning is freaking awesome. Get an ele and a thief in a dungeon and never get hit by anything ever.

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Posted by: P Fun Daddy.1208

P Fun Daddy.1208

I think blind on burning is freaking awesome. Get an ele and a thief in a dungeon and never get hit by anything ever.

But if you’re already 30 in fire persisting flames is automatically better

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Posted by: cheese.4739

cheese.4739

I think blind on burning is freaking awesome. Get an ele and a thief in a dungeon and never get hit by anything ever.

But if you’re already 30 in fire persisting flames is automatically better

Also that it only procs on single targets is a nuisance.
Great for duelling, I guess, but kinda terrible otherwise.

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Posted by: ceol.9175

ceol.9175

Basically, this is the only buff to eles:

Burning Speed: This skill now evades attacks.
Frozen Burst: This skill is now a blast finisher.
Water Trident: Added 3 seconds of regeneration to up to 5 allies in the radius.
Armor of Earth: Reduced the recharge from 90 seconds to 75 seconds.

Burning Speed and Frozen Burst are cool. Water Trident is alright? Armor of Earth is pretty pathetic.

This doesn’t adequately address the survivability, cooldown, and complexity problems that elementalists have. Our skills have higher cooldowns and do less, meaning we have to chain them together just to get the same result as a warrior or mesmer rolling their face over their keyboard — not even better, just the same. It also appears that someone in the distant past thought elementalist’s idea of surviving was to have low HP but a good amount of active healing and defense, except they implemented the first part and forgot (or nerfed) the second.

Somewhat unrelated, but one trait change I had in mind was making Elemental Attunement an inherent part of the class, but weaken it a little and have the trait make it AoE. That way, Arcana wouldn’t be a mandatory trait line, and folks could experiment with other traits should they want to spec into it anyway.

(edited by ceol.9175)

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Posted by: Ace.3816

Ace.3816

They kittening fixed the lightning flash+greatsword fiery rush combo, so much for the only fun I had in pvp.

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Posted by: rhodoc.2381

rhodoc.2381

Besides all those,

There was a dev quote saying that staff ele got stronk internally. I wanna ask “with which changes seriosuly?”

I see zero staff, scepter, focus changes/fixes here.

“The prophecy is a lie” Neo

[VcY] Velocity – Gargamell

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Posted by: DiogoSilva.7089

DiogoSilva.7089

Besides all those,

There was a dev quote saying that staff ele got stronk internally. I wanna ask “with which changes seriosuly?”

I see zero staff, scepter, focus changes/fixes here.

“The prophecy is a lie” Neo

sPvP

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Posted by: LordByron.8369

LordByron.8369

Elepocalypse as predicted…
DD now sucks……

Staff ele lost lot of DPS in WWW

Burst ele lost a lot also.

It was indeed the end of all eles as the mayan dev predicted.

GW2 balance:
A PvE player is supposed to avoid a 1-2 second 1 shotting aoe.
A WWW player is considered uncapable of avoiding a 5,75 second aoe for half his health.

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Posted by: phaeris.7604

phaeris.7604

Well you could go 0,0,10,30,30 with new healing sigils + runes.

and have 2 eles at each point just sustaining eachother whilst raining down aoes.

I don’t think they’ll be good at killing anyone, but really good at just not dieing.

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Posted by: LordByron.8369

LordByron.8369

Well you could go 0,0,10,30,30 with new healing sigils + runes.

and have 2 eles at each point just sustaining eachother whilst raining down aoes.

I don’t think they’ll be good at killing anyone, but really good at just not dieing.

Wow it seems so fun…… ._.

GW2 balance:
A PvE player is supposed to avoid a 1-2 second 1 shotting aoe.
A WWW player is considered uncapable of avoiding a 5,75 second aoe for half his health.

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Posted by: LexIcon.2819

LexIcon.2819

Making tempest defense work against basilisk venom seems important to me. What am I missing that the pessimists are seeing?

Nothing, they’re just upset that they weren’t given a great big ‘kill everyone’ button.

Do y’alls srsly want to become the next OP thing? We might just be back out of the nerfs due to D/D bunkers, we really don’t need another load of the things.

The only nerf to anything Ele was boon duration runes – but that’s pretty minor compared to the huge rune nerfs for other classes (Lyssa? Perplexity?) along with the ways the frustrating meta builds got dealt with.
Edit: oh, wait, sorry – and the exploit with FGS+teleport got fixed. What a shame, what a massive blow to skilful play.

Ele is still kitten, and in some aspects even worse than before.

Say otherwise and I’ll rip your arms off and poke your eyes out.

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Posted by: Ugruk.4069

Ugruk.4069

Making tempest defense work against basilisk venom seems important to me. What am I missing that the pessimists are seeing?

Nothing, they’re just upset that they weren’t given a great big ‘kill everyone’ button.

Do y’alls srsly want to become the next OP thing? We might just be back out of the nerfs due to D/D bunkers, we really don’t need another load of the things.

The only nerf to anything Ele was boon duration runes – but that’s pretty minor compared to the huge rune nerfs for other classes (Lyssa? Perplexity?) along with the ways the frustrating meta builds got dealt with.
Edit: oh, wait, sorry – and the exploit with FGS+teleport got fixed. What a shame, what a massive blow to skilful play.

Ele is still kitten, and in some aspects even worse than before.

Say otherwise and I’ll rip your arms off and poke your eyes out.

Reported

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Posted by: Grevender.9235

Grevender.9235

my detailed opinion will come in the near future after tweaking the build but what’s due is due, but for now: feels like playing a different class.
I always use very low HP (between 12.6k ranged and 14k melee) and did this test: solo roaming without any food or guard stack, immediately challenging warrior and thief. I admit I was kinda surprised by the fight I was actually FIGHTING (instead of insta-melting like usual) despite them being buffed. I felt a huge difference, the sustain is far superior (well this was easy, we had zero…), and -probably thanks to the nerf to other classes – we now deal damage more effectively.
Then I tried some pve: soloed a karka veteran faster than ever, did arah’s gate and karka queen without ever being downed….

Does all this make Elementalist perfect? no. Can it be improved? sure as hell. Did #Elepocalypse happen for real? I will refrain from giving an answer to this right now, but I will recognize the big difference between before and after the patch, labeling this difference as “improvement”.

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Posted by: apt.9184

apt.9184

Elepocalypse as predicted…
DD now sucks……

Staff ele lost lot of DPS in WWW

Burst ele lost a lot also.

It was indeed the end of all eles as the mayan dev predicted.

I don’t know what you’re talking about d/d ele atm is meta with celestial amulet. It is pretty stupid now. Eles might take warriors role not sure, but we will see. My team along with a lot of others are running ether double or one ele for legends tourney.

Lil Apt
L2P deeez nutz

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Posted by: LordByron.8369

LordByron.8369

Elepocalypse as predicted…
DD now sucks……

Staff ele lost lot of DPS in WWW

Burst ele lost a lot also.

It was indeed the end of all eles as the mayan dev predicted.

I don’t know what you’re talking about.

WWW <=

GW2 balance:
A PvE player is supposed to avoid a 1-2 second 1 shotting aoe.
A WWW player is considered uncapable of avoiding a 5,75 second aoe for half his health.

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Posted by: OneManArmy.9732

OneManArmy.9732

buffed wrong abilities
bug fixes (except basilisk venom) are useless or looks like nerf (fgs rush+LF, but it deserves it)
tooltip changes
0 (zero) changes to traits
0 (zero) changes to signets
fire 13 trait looks good but at pve persisting flames better, at pvp it’s a big loss due to useless fire trait line
air 13 trait – just terrible, if you give me 10 AP for finishing challenge maybe than ill get it
earth 13 trait – very situational. not yet tried
water 13 – more support. good for wvw
arcane 13 – useless crap

arcane intelligence (5 crits at 45sec cd) vs sigil of int. (3crits at weapons swap). lol.

2 sigils vs 4 sigils (except engi). or you can use stacking sigil and it will be 1 vs 3. due to separate sigils cd, its unfair

tldr: nothing changes. there is no #elepocalypse.

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Posted by: TainoFuerte.8136

TainoFuerte.8136

Trying Stone Heart and I’m not really liking it. It delays getting completely dominated by Thieves but in Earth you can’t do anything. Even when trying to bunker I’m not finding it useful at all – but that might just be bad teammates getting us all butchered.

Edit: Had to have a 1v1 with a Thief on a point – he couldn’t kill me but I did need to keep my eyes open, which is very different from when I fight Thieves on my Warrior or even Necromancer.

I couldn’t kill him either, though. Earth doesn’t have much damage and switching to other attunements places you in a way more vulnerable position. This is even with 3k armor. I suppose if you just want to frustrate Thieves and power builds this isn’t too bad, but I think Ele is still quite squishy when attacked by multiple people when compared to say, a tanky Warrior or Guard.

(edited by TainoFuerte.8136)

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Posted by: Vissarion.6509

Vissarion.6509

What is every active ele asking for? #More traits that don’t lock you into a specific attunement.

What is Arenanet giving us? #More traits that you need to stay in one attunement to be useful/active.

There it is.

They called us TEMPESTs, but we can use our elite to cheat death instead

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Posted by: silvermember.8941

silvermember.8941

What is every active ele asking for? #More traits that don’t lock you into a specific attunement.

What is Arenanet giving us? #More traits that you need to stay in one attunement to be useful/active.

There it is.

Actually, that is not what every ele wanted.

Most wanted the other triats lines to have good traits like arcane and water aka more diversity. This patch brought us slightly closer to that dream. For the first time in a while, people are considering other traits lines other than water, air and arcane. That is an improvement.

Also this new trait is actually bringing the elementlist back to its pre-release theory which is that fire = damage, water = support (New GM sucks though), air (single target) damage and earth (defense stone heart does the job pretty well).

Also contrary to what YOU believe, this new GM actually punishes you for staying in earth too long since your damage goes significantly lower. IT was design to let you only go into earth when you think kitten is about to hit the fan.

As u know im pro. ~Tomonobu Itagaki

This is an mmo forum, if someone isn’t whining chances are the game is dead.

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Posted by: Grimreaper.5370

Grimreaper.5370

What is every active ele asking for? #More traits that don’t lock you into a specific attunement.

What is Arenanet giving us? #More traits that you need to stay in one attunement to be useful/active.

There it is.

Actually, that is not what every ele wanted.

Most wanted the other triats lines to have good traits like arcane and water aka more diversity. This patch brought us slightly closer to that dream. For the first time in a while, people are considering other traits lines other than water, air and arcane. That is an improvement.

Also this new trait is actually bringing the elementlist back to its pre-release theory which is that fire = damage, water = support (New GM sucks though), air (single target) damage and earth (defense stone heart does the job pretty well).

Also contrary to what YOU believe, this new GM actually punishes you for staying in earth too long since your damage goes significantly lower. IT was design to let you only go into earth when you think kitten is about to hit the fan.

Most definitely, I agree on your perception of Stone Heart, it requires a valid understanding of your opponent and a keen sense of when burst is inc. The boost in stats on spvp amulets made me really happy, now that celestial stats are viable in spvp I don’t feel as crappy. I feel strong when fighting one person since I utilize my dodges well. I still feel like I lack survivability when it comes to multiple targets on me. Over all I’m happy with this patch, it was a step in the right direction. Hopefully Anet will eventually get on to improving all the current traits and utility skills that aren’t seeing the light of day.

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Posted by: MightyMicah.7451

MightyMicah.7451

Making tempest defense work against basilisk venom seems important to me. What am I missing that the pessimists are seeing?

Nothing, they’re just upset that they weren’t given a great big ‘kill everyone’ button.

Do y’alls srsly want to become the next OP thing? We might just be back out of the nerfs due to D/D bunkers, we really don’t need another load of the things.

The only nerf to anything Ele was boon duration runes – but that’s pretty minor compared to the huge rune nerfs for other classes (Lyssa? Perplexity?) along with the ways the frustrating meta builds got dealt with.
Edit: oh, wait, sorry – and the exploit with FGS+teleport got fixed. What a shame, what a massive blow to skilful play.

Ele is still kitten, and in some aspects even worse than before.

Say otherwise and I’ll rip your arms off and poke your eyes out.

Ele’s kick butt. At least mine does…#getonmylevel

This is that new sound. Ya’ll ain’t ready.

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Posted by: rhodoc.2381

rhodoc.2381

Ele may only be challenging in spvp with DD and barely SD. Others are full crap. That is the main problem.

[VcY] Velocity – Gargamell

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Posted by: Ugruk.4069

Ugruk.4069

Ele is a bit too strong at the moment, as predicted. You should be able to perform at levels similar to or greater than what was possible back when ele was meta forever in pvp.

I think ele would have been fine with the nerfs to the other professions, and the sigil/rune changes (and maybe 1-2 small buffs). As it is now, it feels like it is too much.

And before you flame me, I have been pvping with ele for a long time. Before patch I was managing top 100 solo and teamq quite easily and consistently.

Listen to Apt, he is an actual good pvper who knows what he is talking about.

Edit: Every class is really power-creeped right now, we’ll see how it unfolds.

What is you build? To much of what exactly? Elaborate please im curious

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Posted by: Graendall.4765

Graendall.4765

Seems like Rune of Strength with celestial amulet,the burning speed evade and the insane amount of might stacking coupled with an energy sigil can make classic D/D hold points against 2 or even 3 opponents AND down some of them.
I was at a game in tque yesterday and a Bunker Gua says in /s Wtb ele dmg ^^ while i was Lightning Whiping him…so i unload all my rotation on him and soon he was running for his life only to die some seconds after.

I have found so far that i have a problem vs Necros and really really skilled mesmers(thats rare).I can now kill Bunker warriors/guas/engis a lot easier and i savor every opponent i stomp.

0/6/0/2/6 or 0/0/6/2/6 or 0/2/0/6/6 seem to work really good so far.Celestial or Soldier Amulet with Energy/Battle sigils and Runes of Strength.Besides Divinity (which i find still good) i cannot see any other option concerning runes.(Maybe Ogre which were viable before).

I saw one guy in /map say he played 0/6/6/0/2 D/D with strength,dunno how that goes.

Zancrow The Red-Elementalist of [ObV]Oblivion-Hardcore WvW guild
http://oblivion-guild.shivtr.com/
Server-Piken Square

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Posted by: TainoFuerte.8136

TainoFuerte.8136

After a few more games I actually don’t know how mad I’d be without Stone Heart. It’s a genuine pity and a rather distasteful that it’s locked in PvP for new players, since it can really help carry you knowing you have a “block” button just by switching to Earth. Liking it more on hybrid/damage builds than bunker.

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Posted by: silvermember.8941

silvermember.8941

After a few more games I actually don’t know how mad I’d be without Stone Heart. It’s a genuine pity and a rather distasteful that it’s locked in PvP for new players, since it can really help carry you knowing you have a “block” button just by switching to Earth. Liking it more on hybrid/damage builds than bunker.

What do you mean locked in PvP. They can use gold to buy it or if they were smarter they would have played the other half the game they bought.

As u know im pro. ~Tomonobu Itagaki

This is an mmo forum, if someone isn’t whining chances are the game is dead.

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Posted by: MightyMicah.7451

MightyMicah.7451

After a few more games I actually don’t know how mad I’d be without Stone Heart. It’s a genuine pity and a rather distasteful that it’s locked in PvP for new players, since it can really help carry you knowing you have a “block” button just by switching to Earth. Liking it more on hybrid/damage builds than bunker.

What do you mean locked in PvP. They can use gold to buy it or if they were smarter they would have played the other half the game they bought.

This^

Nice signature, by the way!

This is that new sound. Ya’ll ain’t ready.

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Posted by: Ugruk.4069

Ugruk.4069

After a few more games I actually don’t know how mad I’d be without Stone Heart. It’s a genuine pity and a rather distasteful that it’s locked in PvP for new players, since it can really help carry you knowing you have a “block” button just by switching to Earth. Liking it more on hybrid/damage builds than bunker.

What do you mean locked in PvP. They can use gold to buy it or if they were smarter they would have played the other half the game they bought.

Because this changes were anounced since day one am I right? Oh guess not….

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Posted by: MotherKitten.6795

MotherKitten.6795

Why are so many ppl trumpeting the value of celestial amulets? Is this just a spvp thing?

The Goderators have ruined this forum for me.

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Posted by: silvermember.8941

silvermember.8941

After a few more games I actually don’t know how mad I’d be without Stone Heart. It’s a genuine pity and a rather distasteful that it’s locked in PvP for new players, since it can really help carry you knowing you have a “block” button just by switching to Earth. Liking it more on hybrid/damage builds than bunker.

What do you mean locked in PvP. They can use gold to buy it or if they were smarter they would have played the other half the game they bought.

Because this changes were anounced since day one am I right? Oh guess not….

Considering they gave most players a 4 month head start to get gold, I think while your argument is valid it is not an excuse.

The only ones that could be affect are brand new PvP only players but that started just right before the changes were announced.

Why are so many ppl trumpeting the value of celestial amulets? Is this just a spvp thing?

Yes.

It certainly isn’t about PvE.

As u know im pro. ~Tomonobu Itagaki

This is an mmo forum, if someone isn’t whining chances are the game is dead.

#elepocalypse?

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Posted by: Ugruk.4069

Ugruk.4069

After a few more games I actually don’t know how mad I’d be without Stone Heart. It’s a genuine pity and a rather distasteful that it’s locked in PvP for new players, since it can really help carry you knowing you have a “block” button just by switching to Earth. Liking it more on hybrid/damage builds than bunker.

What do you mean locked in PvP. They can use gold to buy it or if they were smarter they would have played the other half the game they bought.

Because this changes were anounced since day one am I right? Oh guess not….

Considering they gave most players a 4 month head start to get gold, I think while your argument is valid it is not an excuse.

The only ones that could be affect are brand new PvP only players but that started just right before the changes were announced.

Why are so many ppl trumpeting the value of celestial amulets? Is this just a spvp thing?

Yes.

It certainly isn’t about PvE.

So he was stupid for not wanting (basically be forced) to play something he didnt want (pve, boring indeed), which was seperated for so long making all the people that actually invested time in it getting shafted… 4 months advance to get gold how so?

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Posted by: pho.9412

pho.9412

I don’t see a nerf. the rune “nerf” isn’t really a nerf because it is a change for everyone not only ele. extra evade and blast, hey!
thanks anet!

Burning Speed: This skill now evades attacks.
Frozen Burst: This skill is now a blast finisher.

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Posted by: P Fun Daddy.1208

P Fun Daddy.1208

I think people don’t understand that they have to practice a new playstyle with the new traits, and think that better traits should just make them automatically good.
To be fair I will never use Contingency or Benevolence, because I can already spell out several thousand reasons why I dislike both (I mean honestly, did they not realize that people would even prefer to use their gm slot for Elemental Attunement over Contingency?), but the other three certainly are keystone traits that are build and playstyle defining and thus need some time to get used to. Blinding Ashes may be slightly underpowered in groups, but the smaller the combat the better it is, and we definitely need to be less reliant on blowing all of our cooldowns simultaneously for a near-untelegraphed burst to be okay in a small group. Stone heart is just a great trait for the game in general, not being a hard counter or underpowered in any way, and the air one looks like it might be fun even if it seems to be on the wrong class. Both involve changing how you play, so you can’t just slap them on and expect to be good with them.

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Posted by: TainoFuerte.8136

TainoFuerte.8136

After a few more games I actually don’t know how mad I’d be without Stone Heart. It’s a genuine pity and a rather distasteful that it’s locked in PvP for new players, since it can really help carry you knowing you have a “block” button just by switching to Earth. Liking it more on hybrid/damage builds than bunker.

What do you mean locked in PvP. They can use gold to buy it or if they were smarter they would have played the other half the game they bought.

A “smart” consumer would hold a company/developer to their word.

https://www.guildwars2.com/en/news/looking-ahead-guild-wars-2-in-2013/

Specifically,

The addition of new skills and traits on a regular basis will of course mean expanded variety of abilities, builds, and tactics in PvP as well. As these additional skills and traits are added, they’ll be automatically unlocked and available for competitive PvP just like all existing skills/traits work today.

I also wouldn’t appreciate being locked out of a trait as a new player if it does end up being standard for the class. It has nothing to do with “smarter” – it has to do with wanting the mode’s competitive principles be upheld.

#elepocalypse?

in Elementalist

Posted by: silvermember.8941

silvermember.8941

After a few more games I actually don’t know how mad I’d be without Stone Heart. It’s a genuine pity and a rather distasteful that it’s locked in PvP for new players, since it can really help carry you knowing you have a “block” button just by switching to Earth. Liking it more on hybrid/damage builds than bunker.

What do you mean locked in PvP. They can use gold to buy it or if they were smarter they would have played the other half the game they bought.

A “smart” consumer would hold a company/developer to their word.

https://www.guildwars2.com/en/news/looking-ahead-guild-wars-2-in-2013/

Specifically,

The addition of new skills and traits on a regular basis will of course mean expanded variety of abilities, builds, and tactics in PvP as well. As these additional skills and traits are added, they’ll be automatically unlocked and available for competitive PvP just like all existing skills/traits work today.

I also wouldn’t appreciate being locked out of a trait as a new player if it does end up being standard for the class. It has nothing to do with “smarter” – it has to do with wanting the mode’s competitive principles be upheld.

I love how in your attempt to undermine me you actually helped me more, why don’t you read the last paragraph of the article you link. Don’t worry, since I am feeling generous I am going to do all the work for you, read the bold part.

om the upcoming release of our brand spanking new Looking for Group (LFG) tool, to investigating ways to limit culling in PvE, to the two-week content schedule our Living World teams have in store, the second half of 2013 has countless more exciting new things in store for our players than I can possibly cover here. As always, the content above is subject to change as we test and iterate on these systems.

Don’t worry internet friend. I also hate it when I am wrong. You were saying?

After a few more games I actually don’t know how mad I’d be without Stone Heart. It’s a genuine pity and a rather distasteful that it’s locked in PvP for new players, since it can really help carry you knowing you have a “block” button just by switching to Earth. Liking it more on hybrid/damage builds than bunker.

What do you mean locked in PvP. They can use gold to buy it or if they were smarter they would have played the other half the game they bought.

Because this changes were anounced since day one am I right? Oh guess not….

Considering they gave most players a 4 month head start to get gold, I think while your argument is valid it is not an excuse.

The only ones that could be affect are brand new PvP only players but that started just right before the changes were announced.

Why are so many ppl trumpeting the value of celestial amulets? Is this just a spvp thing?

Yes.

It certainly isn’t about PvE.

So he was stupid for not wanting (basically be forced) to play something he didnt want (pve, boring indeed), which was seperated for so long making all the people that actually invested time in it getting shafted… 4 months advance to get gold how so?

He is not being forced to do PvE. If he only wants to PvP he can only PvP and still unlock it, so I don’t get where you getting this being forced to PvE. The most important thing is that the new traits doesn’t suddenly invalidate the build he was using the previous day.

As u know im pro. ~Tomonobu Itagaki

This is an mmo forum, if someone isn’t whining chances are the game is dead.

(edited by silvermember.8941)

#elepocalypse?

in Elementalist

Posted by: TainoFuerte.8136

TainoFuerte.8136

I love how in your attempt to undermine me you actually helped me more, why don’t you read the last paragraph of the article you link. Don’t worry, since I am feeling generous I am going to do all the work for you, read the bold part.

Don’t worry internet friend. I also hate it when I am wrong. You were saying?

That doesn’t change anything. “Everything is subject to change” is a catch all justification for anything. In fact, by your reasoning, they could decide to remove all the gear from the game, remove leveling, or change the game to an FPS and I’d be able to justify it the same way.

Also, I love the snark. You mad, bro?

#elepocalypse?

in Elementalist

Posted by: MightyMicah.7451

MightyMicah.7451

I love how in your attempt to undermine me you actually helped me more, why don’t you read the last paragraph of the article you link. Don’t worry, since I am feeling generous I am going to do all the work for you, read the bold part.

Don’t worry internet friend. I also hate it when I am wrong. You were saying?

That doesn’t change anything. “Everything is subject to change” is a catch all justification for anything. In fact, by your reasoning, they could decide to remove all the gear from the game, remove leveling, or change the game to an FPS and I’d be able to justify it the same way.

Also, I love the snark. You mad, bro?

Straw man argument at it’s best…

This is that new sound. Ya’ll ain’t ready.

#elepocalypse?

in Elementalist

Posted by: silvermember.8941

silvermember.8941

I love how in your attempt to undermine me you actually helped me more, why don’t you read the last paragraph of the article you link. Don’t worry, since I am feeling generous I am going to do all the work for you, read the bold part.

Don’t worry internet friend. I also hate it when I am wrong. You were saying?

That doesn’t change anything. “Everything is subject to change” is a catch all justification for anything. In fact, by your reasoning, they could decide to remove all the gear from the game, remove leveling, or change the game to an FPS and I’d be able to justify it the same way.

Also, I love the snark. You mad, bro?

Actually “everything is subject to change” exist because players like you tend to complain how they broke their promises. So they put disclaimers so that they can invalidate any arguments such as yours.

I enjoy being snarky especially when I m destroying person’s argument. Even more so when the resort to a fallacy.

As u know im pro. ~Tomonobu Itagaki

This is an mmo forum, if someone isn’t whining chances are the game is dead.

#elepocalypse?

in Elementalist

Posted by: LordByron.8369

LordByron.8369

I hope nobody here thinks devs change stuff due to complaints….

Otherwise we would have no ferocity, no ascended equipment and no stealth.

GW2 balance:
A PvE player is supposed to avoid a 1-2 second 1 shotting aoe.
A WWW player is considered uncapable of avoiding a 5,75 second aoe for half his health.

#elepocalypse?

in Elementalist

Posted by: Grevender.9235

Grevender.9235

I hope nobody here thinks devs change stuff due to complaints….

Otherwise we would have no ferocity, no ascended equipment and no stealth.

they can add all the stealth they want, as long as they introduce ways to effectively counter it (“see invisibility” “truevision” ecc)

#elepocalypse?

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Posted by: aderfiaAE.2641

aderfiaAE.2641

besides the new bonuses ele has now they nerfed boon duration in arcana. i was running a boon duration build and made like 75 boon duration and now its 45 !

#elepocalypse?

in Elementalist

Posted by: DonQuack.9025

DonQuack.9025

Concerns about HoT pre-order? Check here!
https://www.youtube.com/watch?v=Am9gVQB8gss

#elepocalypse?

in Elementalist

Posted by: Fazhu.4519

Fazhu.4519

While I agree that this is indeed amazing and that I might actually try this out, I also think that Anet went out and nerfed the mobs in dungeons. I went through the dungeons and for some reason a bunch of the mobs seemed a lot “easier” than pre-patch. Unless this has to do something with ferocity.