looking for Dung/Fractal Advice for D/D
Run Dagger/Focus! OH Dagger has much less utility than Focus. But Dagger/Focus lets you use the MH Dagger’s kit with a lot of cool defensive utility from Focus.
Run Dagger/Focus! OH Dagger has much less utility than Focus. But Dagger/Focus lets you use the MH Dagger’s kit with a lot of cool defensive utility from Focus.
I didn’t ask for a good weapon set similar to d/d. I know that scepter/dagger and dagger/focus are better than d/d for dungeons. But I don’t care about maximizing the ele’s damage or utility, I want to maximize the Dagger/Dagger Ele’s damage and utility.
In any case. I have been running this build to great success:
http://gw2skills.net/editor/?vFAQJAoYhcMoshNNw6B0RMIAYRAIU+AkL5FIFUvh2wnE-TFSBABjqCBlqvYmSwr2fU+1xJAAPdAIqFAgHAAA-w
I only use the two pieces of celestial gear in high level fractals. In lower level fractals I swap them out for zerker gear. My rotation is the standard d/d rotation.
Good build, it might see a few change but at least do this:
change pyromancer’s troll for persisting flames ^^
The gm you took is the worst gm ever made in the whole game while persisting flame is probably the strongest in a pve point of view
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It does the job well :-)
It’s kind of hard to give advice to someone for optimizing a build if they don’t want to pick what is optimal :\
You should be using elemental contingency in arcane, pyromancer’s training and persisting flames in fire, tempest defense for any boss that can be cced, and in any downscaled dungeon you should almost all of the time be using water specialization over arcane.
Also camping D/D is really bad. You should be swapping to different sets depending on the dungeon encounters, not staying with the same thing 24-7. Same goes for traits/utilities/food.
Good build, it might see a few change but at least do this:
change pyromancer’s troll for persisting flames ^^
The gm you took is the worst gm ever made in the whole game while persisting flame is probably the strongest in a pve point of view
Thank you, Ill give it a try!
It’s kind of hard to give advice to someone for optimizing a build if they don’t want to pick what is optimal :\
You should be using elemental contingency in arcane, pyromancer’s training and persisting flames in fire, tempest defense for any boss that can be cced, and in any downscaled dungeon you should almost all of the time be using water specialization over arcane.
Also camping D/D is really bad. You should be swapping to different sets depending on the dungeon encounters, not staying with the same thing 24-7. Same goes for traits/utilities/food.
Yeah, I’ve been experimenting with “power overwhelming” due to how powerful burning is right now. Ill try out “pyromancer’s Training” and see if I do more damage, thank you.
I do swap weapons when I have to. I keep all the Ele weapons in my bags for those times I ever need them. I come from playing a thief in dungeons, so I know that sometimes you gotta use other weapons. It’s just that I very much prefer D/D, and so I play it whenever I can, and I was wondering if anyone on here had advice for how to optimize it. I also keep all kinds of different food in my bags.
I am curious as to why you say Water over Arcane for lower level dungeons? They are very easy, and I have never felt the need for the extra healing.
Thank you both for the advice!
(edited by Gern.2978)
Water has two flat damage bonuses. One you’d use just for conjures and the other works as long as you’re above 90% HP.
Theoretically water provides more damage and can provide a lot more healing and condition cleanse than Arcane. But on a practical level, they are more equal. Though for Scepter or Dagger builds, I’d say Arcane can pull ahead in terms of practical use.
An Insane(ly Intelligent) Genius!
“Did you just tell me the rules? Never tell me the rules!”
In high level fractale, arcane >>> water.
(you’ll never be able to maitain 90% life, and having to use IB in water can sometimes be difficult)
Exept this little fact, i agree with Fade
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It does the job well :-)