why can't we have nice things :(.

why can't we have nice things :(.

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Posted by: tim.1280

tim.1280

Rip : RTL, Mist form + heal, stun breaker on blink, fgs, Meteornado, nice might stacking with strength runes.
Probably other things I’m forgetting about. Not worth playing ele anymore.

Forgot the EA nerf lol.

(edited by tim.1280)

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Posted by: LightningBlaze.4913

LightningBlaze.4913

Because forum posters don’t know how to appreciate the good things the ele still posseses. The negativity aspect only gets emphasize. Finally, us eles are still op.

Heidia- The elementalist is the #1 most OP profession in this game since beta!

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Posted by: silvermember.8941

silvermember.8941

Because forum posters don’t know how to appreciate the good things the ele still posseses. The negativity aspect only gets emphasize. Finally, us eles are still op.

ele are not OP, but this balance patch did improve some traits that needed to be improve. It is just too bad they decided to not improve other areas as well.

also it is easier to whine than to appreciate. Players want their classes to be OP and when they don’t get it, it means failure.

As u know im pro. ~Tomonobu Itagaki

This is an mmo forum, if someone isn’t whining chances are the game is dead.

(edited by silvermember.8941)

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Posted by: Gorani.7205

Gorani.7205

>> The Signet buffs are nice across the board.

>> The Glyph changes are a first step and reward active use of skills. Sadly they did not take a second step and reduced and tweaked some recharge times on them e.g. with making “Quick Glyphs” have a recharge reduction from 20% to 25% and also reducing cool down and duration of GoEP to encourage more active skill use and make it viable as a stun breaker.

>> The trait changes are a great improvement for Contingency and Rod. Ashes has to be checked in game because of possible internal cool downs.

>> The nerf on Meteornado and FGS#4 was lingering for a long time and is fine. What could have been done better is giving us a bit more as a trade off, like (again, rewarding active skill use) reducing the recharge on Tornado to 120 (and Whirpool too which ATM has 30 secs longer cool down) and non FGS to 150. They allowed the “exploit” of these skills for a very long time, that’s why I think a little buffing is OK, because those huge damage spikes did not appear out of nowhere after a recent patch.

>> Not OK is the nerf to Burning Speed/Retreat which is a by-product of the FGS#4 nerf. They have to work on that, because it randomly reduces the damage of skills not connected to the skill that was balanced.

Member of The Guildwars Online Guild [GWO]
Still keeps a volume of Kurzick poems ;)

(edited by Gorani.7205)

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Posted by: BlackBeard.2873

BlackBeard.2873

Ele is the only class with an elite now that has a huge heal attached (looks like its 15-20s CD) that can now be CONTROLLED. That means you will get the heal at least 2, maybe 3 times during the life of the elemental. On-demand stun from air can replace a stun-break if it works while you are cc’d. Fire burst can now be set-up and timed with your cc’s/immobs.

THIS change to the ele glyph is really absolutely AMAZING. I don’t think you guys are appreciating it enough just how much this increases the power of the skill.

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Posted by: TheflamingWolf.5861

TheflamingWolf.5861

Ele is the only class with an elite now that has a huge heal attached (looks like its 15-20s CD) that can now be CONTROLLED. That means you will get the heal at least 2, maybe 3 times during the life of the elemental. On-demand stun from air can replace a stun-break if it works while you are cc’d. Fire burst can now be set-up and timed with your cc’s/immobs.

THIS change to the ele glyph is really absolutely AMAZING. I don’t think you guys are appreciating it enough just how much this increases the power of the skill.

yes sadly the elemental will die the second it spawns because it has like 10k hp, no armor and is melee. We dont need more heal because we already have ether renewel and several healing skills on weapons and traits but they might nerf these to make us dependend on pets

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Posted by: Neko.9021

Neko.9021

The Ele is OP.

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Posted by: Cries Of Sorrow.5864

Cries Of Sorrow.5864

Fairly sure the OP is ele, yeah?

Main Elementalist:Train Of Thought
Alt Warrior: Burning Paris
Best Ele build EU.

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Posted by: LightningBlaze.4913

LightningBlaze.4913

Fairly sure the OP is ele, yeah?

Absolutely, it’s the most versatile profession that excels in all areas of this game. It shines way more than any other profession. Along with experienced skillful players it makes this profession very op.

Heidia- The elementalist is the #1 most OP profession in this game since beta!

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Posted by: TheflamingWolf.5861

TheflamingWolf.5861

Fairly sure the OP is ele, yeah?

Absolutely, it’s the most versatile profession that excels in all areas of this game. It shines way more than any other profession. Along with experienced skillful players it makes this profession very op.

which makes it a pain to balance and i dont know why they try to “balance” it even more when it was in a fine state for a moment. FGS is okay but it should have been buffed along with the nerf since skill 5 and skill 2 are awful. Tornado was really uncalled for and just removes the chance of it seeing any play in a competetiv enviroment.

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Posted by: cheshirefox.7026

cheshirefox.7026

what’s wrong with 2 and 5  ._.

i can outswim a centaur!
when i’m done on an issue
i start talking in nerglish

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Posted by: Swimsasa Stoon.8936

Swimsasa Stoon.8936

>> The Signet buffs are nice across the board.

>> The Glyph changes are a first step and reward active use of skills. Sadly they did not take a second step and reduced and tweaked some recharge times on them e.g. with making “Quick Glyphs” have a recharge reduction from 20% to 25% and also reducing cool down and duration of GoEP to encourage more active skill use and make it viable as a stun breaker.

>> The trait changes are a great improvement for Contingency and Rod. Ashes has to be checked in game because of possible internal cool downs.

>> The nerf on Meteornado and FGS#4 was lingering for a long time and is fine. What could have been done better is giving us a bit more as a trade off, like (again, rewarding active skill use) reducing the recharge on Tornado to 120 (and Whirpool too which ATM has 30 secs longer cool down) and non FGS to 150. They allowed the “exploit” of these skills for a very long time, that’s why I think a little buffing is OK, because those huge damage spikes did not appear out of nowhere after a recent patch.

>> Not OK is the nerf to Burning Speed/Retreat which is a by-product of the FGS#4 nerf. They have to work on that, because it randomly reduces the damage of skills not connected to the skill that was balanced.

+1