10/15 Update: What Utilities Will U Use?

10/15 Update: What Utilities Will U Use?

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Posted by: Alkaholic.3875

Alkaholic.3875

So many choices, so many things to consider. I have full Apothecary (perplexity runes, which ironically weren’t nerfed), full Dire (noble runes), and full Zerker (ruby orbs) but a few utils/kits just became way more valuable.

Elixir B and S, w/ Boon Duration and Potent Elixirs should be fun.
BK, w/ Forceful Explosions and Short fuse could be fun also.

Looking forward to all the new interesting builds/specs we’ll see. I know I ran into a condi/control rifle, bk, mine and slick shoes engie who was very entertaining to spectate.

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Posted by: Ayestes.1273

Ayestes.1273

I still use Nightmare with Giver’s weapons for +100% in WvW and Nightmare/Lyssa for +50% in sPvP. I probably need to update that, but old habits die hard and Nightmare runes aren’t exactly the easiest to replace iirc.

Elixir S and B with Nades are probably my go to still. I’ve always used Bomb Kit over Elixir S in PvE though with Shrapnel, and often in WvW as well. At least for PvE you alone can keep 25 stacks of bleeds with perma burn and poison on a target. Power variants are probably still more optimal, but I lack a set of decent Power gear now. Rocket Boots and Elixir Gun also graze into the setup once in awhile. I should probably look into testing some other stuff again too.

I generally stick to 30/10/0/30/0 with HGH and Condi’s. Pretty much ever since HGH was buffed long, long ago. Geomancy is still my favorite weapon swap sigil.

Virydia – Hearld
Tirydia – Scrapper

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Posted by: DesertRose.2031

DesertRose.2031

I’m still sticking with Healing Turret, Grenade Kit, Bomb Kit and Elixir Gun; Healing Turret and Elixir Gun are already good skills on their own but together they are even better, and Grenade Kit and Bomb Kit just go nicely hand-in-hand. Bomb Kit also gives me a “melee” weapon in case I face an enemy with reflection.

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Posted by: digiowl.9620

digiowl.9620

Playing around with grenades again in my PVE kit-engineer after having used tool kit for a while (fnf Throw Wrench toolbelt). Other than that it is same old same old.

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Posted by: imaginary.6241

imaginary.6241

This reliable stability and 5s invisibility is just so lovely. I didn’t play HGH for a while, and used to run a Multikit Build but it ’s more viable then ever now in sPvP with conditions and of course against conditions. Though i must admit that I hate the new condition floaters even if I thought they were great adition .. maybe they take some time to get used to.

Klakk Bumm. One of the Leaders of TxS, the European Tequatl Slayer Alliance.
Click to apply for Daily EU Tequatl Kills here
My Guides: xPvP Mighty Stealth Bomber

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Posted by: Josh Davis.6015

Josh Davis.6015

As enticing as the changes to bombs are, I think I’ll be trying HGH again. The Elixir S and B changes are going to provide a lot of utility, especially in PvP.

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Posted by: Ari Kagura.9182

Ari Kagura.9182

I’m with Josh here, but mostly for PvP— I too might play around with HGH.

For PvE, nothing much has changed from my usual build— my grenade-loaded hobosack is still here and I still throw electrical wooden frisbees instead of my Flameseeker. Same-old same-old.

“I control my fate!” — Claire Farron
I am Fleeting Flash, in-game dungeon cosplayer of Reddit Refugees [RR] .

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Posted by: Anymras.5729

Anymras.5729

I’m not even playing, at this point, as I’m protesting a lack of bugfixes by not signing on. If they ever actually fix Turret bugs, I’ll play.

I’ll probably use Turrets and Gadgets, when I do, as I just don’t really like the speed-piano of Kits (and would play an Elementalist if I did), or the RNG of Elixirs.

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Posted by: Warrshock.1486

Warrshock.1486

Though i must admit that I hate the new condition floaters even if I thought they were great adition .. maybe they take some time to get used to.

Just in case you didn’t know, there is an option to go back to the old condition floaters.

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Posted by: Dajas.4715

Dajas.4715

hgh is useless, traps you into your traits to much and those little changes on elixirs aint gonna make it that much better. I have to say i was a little disappointed with this patch, i love the increase in size off the bombs, it really is so good, but that’s it. im sticking to my ht/tk/bombs and eg.

Just wish they would sort the turrets out as i’ve always wanted to use them without feeling underpowered! One day they will have their day! O_o

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Posted by: Manuhell.2759

Manuhell.2759

I may now eventually use those elixirs when i need those situational boons, and that is nice. And i could change the bomb trait since it isn’t necessary anymore, freeing 10 points.
Other than that, there isn’t much else.

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Posted by: Azure.8670

Azure.8670

I’m not even playing, at this point, as I’m protesting a lack of bugfixes by not signing on. If they ever actually fix Turret bugs, I’ll play.

I’ll probably use Turrets and Gadgets, when I do, as I just don’t really like the speed-piano of Kits (and would play an Elementalist if I did), or the RNG of Elixirs.

Whats wrong with Turrets exactly? They now focus on the same enemy you are attacking, which is amaaazing. Just tested it out a little bit on karka, dropped two turrets and was shocked how much that damage helped. Didnt WVW with it yet

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Posted by: Anymras.5729

Anymras.5729

I’m not even playing, at this point, as I’m protesting a lack of bugfixes by not signing on. If they ever actually fix Turret bugs, I’ll play.

I’ll probably use Turrets and Gadgets, when I do, as I just don’t really like the speed-piano of Kits (and would play an Elementalist if I did), or the RNG of Elixirs.

Whats wrong with Turrets exactly? They now focus on the same enemy you are attacking, which is amaaazing. Just tested it out a little bit on karka, dropped two turrets and was shocked how much that damage helped. Didnt WVW with it yet

What’s wrong with them? They don’t kittening function properly. Apparently, the Net Turret’s Fire Rate issue has been resolved as a tooltip error, but that still leaves us with 21 Turret bugs. I would consolidate the Fire Rate bugs into one lump to be nice and have it just be 17, but they are apparently going to address them one-at-a-time, which means I’ll consider them to be separate.
Here’s a link to the Turret bug list from the Bug forums, since they’ve deleted my thread about the same on these boards:
https://forum-en.gw2archive.eu/forum/support/bugs/Twenty-Two-Turret-Bugs/first#post2601719
Go ahead and familiarize with these, if you actually intend to use Turrets much. As far as I can tell, only one of them has been in any way resolved.

In short: I’m not worried about their balance, as you might notice if you actually read my initial post, wherein I say ‘if they ever actually fix Turret bugs.’ I want to see them working right before I worry about their balance, and if they work right, I’ll use them anyway, regardless of their power or lack thereof because I like them.

(edited by Anymras.5729)

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Posted by: Writetyper.1985

Writetyper.1985

HGH all day, friends.

Mortryde/Cold/Thugmentalist Bara
really bad engineer

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Posted by: Myrix.6347

Myrix.6347

I love the new Elixir B, it’s great for rifle burst builds since you can pop the boons + stability and launch your foe, if they don’t have a stun breaker they’re toast.

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Posted by: Knote.2904

Knote.2904

I’m not even playing, at this point, as I’m protesting a lack of bugfixes by not signing on. If they ever actually fix Turret bugs, I’ll play.

I’ll probably use Turrets and Gadgets, when I do, as I just don’t really like the speed-piano of Kits (and would play an Elementalist if I did), or the RNG of Elixirs.

Whats wrong with Turrets exactly? They now focus on the same enemy you are attacking, which is amaaazing. Just tested it out a little bit on karka, dropped two turrets and was shocked how much that damage helped. Didnt WVW with it yet

Oh look, it died, 50 second cooldown, hope you didn’t want that utility slot.

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Posted by: Alkaholic.3875

Alkaholic.3875

I can’t wait to see vids of folks finishing noobs w/ the rocket…

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Posted by: Hvaran.6327

Hvaran.6327

bombs, elixirs B and S, Riffle.
Drink B, toss B. Riffle for leap on enemy or even behind, if on enemy skill 3 riffle or bombs 1/4/5 depends on situation, if behind enemy then maybe Big Oil Bomb.

Nice dmg, nice range, nice surviveability.

(95% jf time i’m playing wvw, mostly zerg fights)

Handarand – Handacooon – Handa Panda – Handa Genie

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Posted by: Jastorm.5972

Jastorm.5972

So burning and bleeding taken away from rocket and rifle turrets… but turrets don’t scale with power.. but do scale with condition damage… Awesome… :-(

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Posted by: Hebee.8460

Hebee.8460

Has anyone played around with the fix for Lyssa Rune? Specifically, does it actually work with Supplies?
It mentions in patch notes “Runes of Lyssa now work properly on all elites” but I’m curious if anyone has found out if its true, & has managed to find it truly useful.

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Posted by: Tyaen.5148

Tyaen.5148

As enticing as the changes to bombs are, I think I’ll be trying HGH again. The Elixir S and B changes are going to provide a lot of utility, especially in PvP.

I thought so too, but nope. Warrior/Guardian stun lock FTW.

I was really hopeful these changes would allow me to go full elixir in WvW. I was wrong and will continue to run a hybrid build.

Tyyaen – Engineer (80) [SS]
http://camelotunchained.com/v3/

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Posted by: Ahlen.7591

Ahlen.7591

I quit my engineer because I was tired of breaking my fingers with the only good kit (grenades)

I want a better regular weapon to go with HGH/Turret build. Fix the kitten rifle/pistol so it can stand on it’s own as a good weapon. Pistol 1 needs to be a 6s bleed, and Rifle just needs a straight up overhaul. 3 of it’s skills are awful in PVE.

(edited by Ahlen.7591)

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Posted by: Vergil Huragok.3967

Vergil Huragok.3967

hgh is useless, traps you into your traits to much and those little changes on elixirs aint gonna make it that much better. I have to say i was a little disappointed with this patch, i love the increase in size off the bombs, it really is so good, but that’s it. im sticking to my ht/tk/bombs and eg.

Just wish they would sort the turrets out as i’ve always wanted to use them without feeling underpowered! One day they will have their day! O_o

Sadly most of our traits trap us into trait lines, one thing I dislike about the class and why I have no traits in power, the main line and non picked traits all seem unappealing or useless (to me at any rate- maybe I just don’t like being so close when it seems we lack the most mobility of medium classes)

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Posted by: Alkaholic.3875

Alkaholic.3875

As enticing as the changes to bombs are, I think I’ll be trying HGH again. The Elixir S and B changes are going to provide a lot of utility, especially in PvP.

I thought so too, but nope. Warrior/Guardian stun lock FTW.

I was really hopeful these changes would allow me to go full elixir in WvW. I was wrong and will continue to run a hybrid build.

Elixir B/S toolbelt should still allow u to get away, right? W/ those guys, I just run around in my smoke bomb and drop more bombs…

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Posted by: Tyaen.5148

Tyaen.5148

They can chain way more CC than we have stun breaks, especially if you are running full elixirs.

I’m not saying it’s not possible to resist it for a while on a bunker build, but if they manage to get the jump on you, or you run out of defense, forget about it. You can’t throw Elixir B or S if you are constantly launched, stunned, or knocked down.

Tyyaen – Engineer (80) [SS]
http://camelotunchained.com/v3/

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Posted by: hackks.3687

hackks.3687

HGH Pistols/Nades is pretty slick now with the new fast cast targeting and changes to toss B/S. Still no where near what a condi Necro can do, so I wouldn’t expect the build to compete for that team slot. Was definitely a QoL improvement for the build though.

I had no issue dealing with stun locks while playing it though. Para sigil got fixed, and toss B/S give solid preemptive solutions to CC/Focus fire.

Hackkz/Riggamaroll
I’ve stayed at this party entirely too long

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Posted by: coglin.1867

coglin.1867

They can chain way more CC than we have stun breaks, especially if you are running full elixirs.

I’m not saying it’s not possible to resist it for a while on a bunker build, but if they manage to get the jump on you, or you run out of defense, forget about it. You can’t throw Elixir B or S if you are constantly launched, stunned, or knocked down.

I do not get the point here. This is the same for every profession. This is why you pop stability as you see the situation in which immobilizes get spammed. If your waiting until after a group gets too you and already started spamming CC on you, then its hardly justifiable to complain that your stability isn’t working when you haven’t used it yet.

A video on what weak PvPer’s and WvWer’s want.
https://www.youtube.com/watch?v=6q3em9s5I4c

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Posted by: Alkaholic.3875

Alkaholic.3875

U must play bads, smart warriors just wait out ur stability…

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Posted by: Adamantium.3682

Adamantium.3682

Stun lock Warriors don’t have a ton of mobility, they’re biggest stun has a large animation as well. If I can get though the initial chain CC they have, it’s fairly easy to kite them around.

[TNO] Gizmo Gigawatt (Engineer)
Jade Quarry

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Posted by: Brew Pinch.5731

Brew Pinch.5731

Running the same build I posted a few days ago with bombs instead of FT now that you can reasonably expect to land the #1 and #2 skills.

Swapping Explosives 5 for 3 as well, obviously.

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Posted by: Tyaen.5148

Tyaen.5148

I think people are either misunderstanding or misinterpreting.

I’m talking about running in PvP and running in to a group (2 or more) running a stun lock meta. Then there are the cases where you are in combat 1v1 and a stun lock meta comes up behind you and joins in.

You can carry 2 elixirs that are stun breakers, and one that’s a useless invulnerability. I consider elixir U a useless stun break since it also gives you frenzy. If throw elixir U were a line of warding, it might have some value.

This is not a problem at all in WvW, but in sPvP it’s a joke.

Edit: Another improvement would be to bring back access to the toolbelt or utilities while Elixir S is on (e.g. Pop Elixir s, throw Elixir S, reset).

Tyyaen – Engineer (80) [SS]
http://camelotunchained.com/v3/

(edited by Tyaen.5148)

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Posted by: Adamantium.3682

Adamantium.3682

I think people are either misunderstanding or misinterpreting.

I’m talking about running in PvP and running in to a group (2 or more) running a stun lock meta. Then there are the cases where you are in combat 1v1 and a stun lock meta comes up behind you and joins in.

You can carry 2 elixirs that are stun breakers, and one that’s a useless invulnerability. I consider elixir U a useless stun break since it also gives you frenzy. If throw elixir U were a line of warding, it might have some value.

This is not a problem at all in WvW, but in sPvP it’s a joke.

Edit: Another improvement would be to bring back access to the toolbelt or utilities while Elixir S is on (e.g. Pop Elixir s, throw Elixir S, reset).

Are you saying you shouldn’t lose when a fight becomes 2v1?

[TNO] Gizmo Gigawatt (Engineer)
Jade Quarry

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Posted by: Tyaen.5148

Tyaen.5148

I think people are either misunderstanding or misinterpreting.

I’m talking about running in PvP and running in to a group (2 or more) running a stun lock meta. Then there are the cases where you are in combat 1v1 and a stun lock meta comes up behind you and joins in.

You can carry 2 elixirs that are stun breakers, and one that’s a useless invulnerability. I consider elixir U a useless stun break since it also gives you frenzy. If throw elixir U were a line of warding, it might have some value.

This is not a problem at all in WvW, but in sPvP it’s a joke.

Edit: Another improvement would be to bring back access to the toolbelt or utilities while Elixir S is on (e.g. Pop Elixir s, throw Elixir S, reset).

Are you saying you shouldn’t lose when a fight becomes 2v1?

Personally, yes I’m always disappointed when I get ROFL stomped 1v2.

Maybe I’ve gotten worse as a player, maybe our class has been nerfed into balance, maybe Warriors have been buffed too much, maybe other players skill has gone up considerably. All I know is I’m running in to more fights now than I ever have where my only recourse is to lie there and take it until the respawn timer comes up. (PvP)

I don’t play a lot of PvP though so maybe I just need time to adjust to the meta of the day.

I never see these issues in WvW though.

Tyyaen – Engineer (80) [SS]
http://camelotunchained.com/v3/

(edited by Tyaen.5148)

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Posted by: Adamantium.3682

Adamantium.3682

I think the game is well balanced if you lose most 2v1s. I think it’s not well balanced if you expect to win most 2v1s. Player skill and other factors surely play into this, but if you’re losing outnumbered fights I would have to say… well… yeah I would expect that to be the case.

As to your other questions, I would say yes to most of them. Warriors are certainly very powerful now, and player skill definitely rises over time.

[TNO] Gizmo Gigawatt (Engineer)
Jade Quarry

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Posted by: Knote.2904

Knote.2904

I think the game is well balanced if you lose most 2v1s. I think it’s not well balanced if you expect to win most 2v1s. Player skill and other factors surely play into this, but if you’re losing outnumbered fights I would have to say… well… yeah I would expect that to be the case.

As to your other questions, I would say yes to most of them. Warriors are certainly very powerful now, and player skill definitely rises over time.

It’s not that black n white.

If you lose 1v2 versus bad players, as a good player, that changes things. Even then it’s not that simple.

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Posted by: tigirius.9014

tigirius.9014

Nothings really changed in PVE, the kits still don’t do the correct damage compared to the other choices of weapons the other classes enjoy.

The explosive radii is finally fixed however the damage is negligible.

There still haven’t been any buffs to using gadgets or kits, the kit refinement is terrible still. So elixirs are still superior. Still no fixes to the turrets, and frankly even with the extra hitpoints won’t make a difference.

I’d really like to ask that they hire in an avid engineer PVE player so make the changes possibly someone with the appropriate military weaponry background to make the class what it should be.

So basically my setup of using all elixirs save B on my utility bar combined with bomb kit, and supply drop hasn’t changed.

Balance Team: Please Fix Mine Toolbelt Positioning!

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Posted by: Adamantium.3682

Adamantium.3682

I think the game is well balanced if you lose most 2v1s. I think it’s not well balanced if you expect to win most 2v1s. Player skill and other factors surely play into this, but if you’re losing outnumbered fights I would have to say… well… yeah I would expect that to be the case.

As to your other questions, I would say yes to most of them. Warriors are certainly very powerful now, and player skill definitely rises over time.

It’s not that black n white.

If you lose 1v2 versus bad players, as a good player, that changes things. Even then it’s not that simple.

As I said (which you even quoted):

I think the game is well balanced if you lose most 2v1s. I think it’s not well balanced if you expect to win most 2v1s. Player skill and other factors surely play into this, but if you’re losing outnumbered fights I would have to say… well… yeah I would expect that to be the case.

You can win a fight against 10 incompetent players. I’m not sure what that proves or why it’s a part of the conversation.

Someone’s personal lofty expectations of themselves doesn’t change that you shouldn’t expect to win outnumbered situations. Claiming that something is wrong because they can’t win 2v1 situations (which is what I initially replied to) is sort of silly.

Why should the game be designed so that an Engineer should be able to beat 2 of anything else? Are we really even asking for game balance at this point?

[TNO] Gizmo Gigawatt (Engineer)
Jade Quarry

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Posted by: Fozzik.1742

Fozzik.1742

Elixir B, Rocket boots, bomb kit and elixir H. Has worked for me for a while, and seems to have been improved nicely. I run a hybrid trait setup with mostly PVT gear and rifle. Works well for me.

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Posted by: Tyaen.5148

Tyaen.5148

I think I finally found a build that works for me in PvP. Since last night was an off night in WvW I spent some time tweaking a bit. Stun lockers are now survivable for me. Unfortunately this build is a bit susceptible to Necros and Theives, but I can at least reset against them. Did a couple of point defenses 1v3 and held my own.

Used TK, MK, EG, and FT

Tyyaen – Engineer (80) [SS]
http://camelotunchained.com/v3/