100nades
Nades have a cast time and travel time.
For the burst to work you have to be inside the enemy character.
This means they almost have to be CC’d.
Every skill you have that can break CC can avoid this burst.
You are a Troll!
Heart-seeker 8k backstab 12k and kill shot 17k’s and HB 18k on sPvP and not have to worry about position, or what skills to use or any of that boring stuff, even looking at the screen is optional so why would they nerf 100nades it?
They were never buffed again after the 30% nerf and yeah other class can kill in less than 2 secs, why not us?
Soo any dev look at this yet? I mean instakill in 2 sec is super fun right?
Werent nades nefered then buffed again? Cus i really love getting double gernade barraged for 12k and then the follow up to the combo for 4-5k more
I disagree that engineers need another nerf (I mean, if engineers were OP people would play them) but I understand what you mean. I generally dislike super-glass-cannon playstyles. I use grenades on my engineer in WvW because we just don’t have any other range AoE, but I don’t even bring kit refinement for the second barrage and I’m not built glass cannon.
If you really feel the combo is more powerful than other burst builds, let me know and I’ll give you some tips for avoiding it. Sounds to me like you’re just saying that 1-shot builds in general are unfun to play with or against, which I would agree with.
I can live with Arena Net doing away with all oneshot builds. However, the engineer version shouldn’t be singled out. Particular since the versions that other classes have require much less skill to actually pull off.
It’ll probably happen tomorrow, but to this date, I’ve never had an engi to pull off the 100 nades combo on me. If you can’t come up with a way to stop a class from standing DIRECTLY on top of you(literally inside of your character), then you deserve to be oneshot.
The nades dont need a nerf the skill that happens when you put the bomb kit on needs to be re-looked. Thats the big trouble maker.
But the only way to avoid the combo is not get hit by the pull on the toolkit. Those 3 beams arnt very easy to notice.
LOL…this is what happens when people try to pick on engineers, get hammered and quickly post on the forum to have 100nades nerfed. Right now, this happens because you were not able to successfully bully an engineer owing to the fact that it is a very weak character already compared to others. Did you make the same complain about other characters. nerf this…nerf that.
If they took this away then what?
With that said, they should buff other areas of the engineer that are weak (like they seem to be trying to do with last patch) and then i’ll be fine with this being nerfed.
Maybe if they triple our rifle damage, lol.
http://intothemists.com/calc/?build=-VRR;0B-Z;0h0l6cQFx0;9;5T-T9;153B;119A5;0SN1;3jwmAjwmA1Vq
For me a granade makes ~250-400 damage. 8 of them 2k-3.2k. I do not see how this is overpowered. 12k are impossible.
With the right jewel, on a squishy target. Grenade barrage (8nades) + kit refinement switch to nade (8nades) is 16 nades with crits should be able to hit 12k. But yea. I played warrior yesterday for fun. I press C – > 2 (C hotkeyed to bullstrike) and i hit for 11k. Then throw ma sword which apparently can hit for 4k? and spin for another 3k. 3 seconds. 18k dmg. Kit refinement has 10 internal CD which broke a lot of multi-kit build.
But yea, sure, nerf engi man.
http://intothemists.com/calc/?build=-VRR;0B-Z;0h0l6cQFx0;9;5T-T9;153B;119A5;0SN1;3jwmAjwmA1Vq
Funny people are worrying abnout 100nade,
When HGH and burst condition build are a lot worse then 100nade. Right now, an engineer going any rifle build will be gimepd over an engineer with one of the top PP build.
Server : Anvil Rock (Since Release!) [SOLO]
Funny how people think HGH condition builds are suddenly OP while it didnt really get stronger over the last few weeks. Maybe prybar did.
http://intothemists.com/calc/?build=-VRR;0B-Z;0h0l6cQFx0;9;5T-T9;153B;119A5;0SN1;3jwmAjwmA1Vq
HGH as always been a strong build. Teldo and Five Gauge used them for a long while. Since 100nade became popular, I always said (that’s like 2-3 month ago) that HGH was a better build. In tPvP, many people are aware that HGH is waaay better then 100nade. Serious player often name Engi in the top 4 class because of this build.
And yes, the prybar buff helped a lot in WvW. Confusion build are a beast.
The reason why people are not crying over HGH is because few master it. We are not a lot of Engi in WvW, so people don’t reconize us yet.
And dying to a condi Engi, seems a lot less hard then being one shotted from a 100nade.
People remember when they die from a 100nade.
I think PP build really are the flavor this month, and I hope we find a new Rifle build to have some fun! I stopped roaming with my Confusion build because I felt like every other engineer had a similar build!
We need a new flavor this month!
Server : Anvil Rock (Since Release!) [SOLO]
Mesmer can insta-kill
Warrior can insta-kill
Thief can insta-kill
Now engi can insta-kill too.
If u skilled enough u can dodge mesmer, warrior and u can also dodge engi its not a real problem cos if u dodge their burst u can kill them.
What is the problem? I dont like 100nades build cos of rly low survivability and i can kill such engi cos i know how BUT engi atleast have strong build. Before that build engi was a rly easy target for any1 but now they r atleast equal to others.
Funny how people think HGH condition builds are suddenly OP while it didnt really get stronger over the last few weeks. Maybe prybar did.
Oh By the way, I didn’t mean HGH is OP. As 100nade isn’t OP ether.
I was only saying HGH is superior to 100nade because of the survivability and having more damage option.
Server : Anvil Rock (Since Release!) [SOLO]
I’d gladly trade the 100nades for the Basilisk Venom + Mug-Steal + CnD + Backstab.
There is one of those two combos you don’t really get to predict to the perfection.
It’s funny. It looks like we’re NOT allowed to deal damage because we aren’t a class defining a barbarian or an altair clone.
(edited by MrForz.1953)
I don’t think it’s any worse than what other classes can do, and it has all the weaknesses associated with being a glasscannon with barely any condi removal.
Soo any dev look at this yet? I mean instakill in 2 sec is super fun right?
Werent nades nefered then buffed again? Cus i really love getting double gernade barraged for 12k and then the follow up to the combo for 4-5k more
Here’s an answer. L2P. I’ve only seen 100nades once in my life and I was able to survive. I’ve been backstabbed and heartseaked more often then 100nades. Maybe they should nerf those attacks first.
The Legion of Charrs [TLC] – Fort Aspenwood’s Finest Charr Guild
You can’t spell Fur Affinity without FA! :3
He ignores the fact that thiefs can heartseeker and backstab you in an instant.
Please, don’t troll.
Rifle is strong in SPVP. Couple decent damage attacks mixed in with a lot of control via net and knockback and works into power builds that use explosives or toolbelt thunda, also you can jump shot with the Orb in spirit watch.
if rifle has a problem its that stability and protection boons are a lot more common on most people than multiple condition wipes.
LOL…this is what happens when people try to pick on engineers, get hammered and quickly post on the forum to have 100nades nerfed. Right now, this happens because you were not able to successfully bully an engineer owing to the fact that it is a very weak character already compared to others. Did you make the same complain about other characters. nerf this…nerf that.
yeah i mean i totaly didnt post this a month ago when it started happening i must be posting super quick to have it nerfed.
I do know about the other class insta killlers but 360 aoe insta kill? Warriors have to use bulls rush then frenzy then HB then a whirl and maybe a evi. Mesmers gotta do their shatters and stuff then the finish combo. Thieves got the backstab. Eles got their thing going, guards got no insta kill, Idk too much on necro dps. But as you can see all these require multiple skills to be used to do the combo except for the thief because they only need to do 3. Eng has the pull and switch to gernade kit and maybe use the F2 gernade barrage and GG.
The swap to the gernade kit does bout 6-7k dmg. Just switchin i mean its not even a real attack its a trait that does 7k dmg like steal with mug for thief.
@Sinanju: This thread wasnt on thieves it was on engineers. Everyone knows about thieves.
As for the rifle there’s many rifle burst builds.
Soo any dev look at this yet? I mean instakill in 2 sec is super fun right?
Werent nades nefered then buffed again? Cus i really love getting double gernade barraged for 12k and then the follow up to the combo for 4-5k more
Here’s an answer. L2P. I’ve only seen 100nades once in my life and I was able to survive. I’ve been backstabbed and heartseaked more often then 100nades. Maybe they should nerf those attacks first.
There isnt only one engineer that you fought that everyone else fought. Its not our fault the one you fought was terribad. So keep your ’’l2p’’ stuff to your self.
@Vapula eng can get nice hp without having to sacrifice much. The good 100naders arnt that squishy.
yeah i mean i totaly didnt post this a month ago when it started happening i must be posting super quick to have it nerfed.
I do know about the other class insta killlers but 360 aoe insta kill? Warriors have to use bulls rush then frenzy then HB then a whirl and maybe a evi. Mesmers gotta do their shatters and stuff then the finish combo. Thieves got the backstab. Eles got their thing going, guards got no insta kill, Idk too much on necro dps. But as you can see all these require multiple skills to be used to do the combo except for the thief because they only need to do 3. Eng has the pull and switch to gernade kit and maybe use the F2 gernade barrage and GG.
The swap to the gernade kit does bout 6-7k dmg. Just switchin i mean its not even a real attack its a trait that does 7k dmg like steal with mug for thief.
@Sinanju: This thread wasnt on thieves it was on engineers. Everyone knows about thieves.
As for the rifle there’s many rifle burst builds.
Since you aren’t understanding the only advice I can give you is to actually try and play 100nades and see how effective it is. You talk as if it is harder to pull off other professions instabursts than it is to get a barrage+barrage, which just tells me you don’t fully get how the barrage+barrage works.
It is not a 360 AOE instakill, in fact being AoE is actually a hinderance to the burst because you can get rather unlucky and miss with some of your grenades. The KR Barrage you get from switching to the kit randomly flys out around you, sometimes in a big spread, sometimes in a small grp, that is why you have to actually be inside the enemy player, *not just near them, but actually right ontop of them." The ironic thing is in the Engineers search for a single-target nuke the best option was our long range AoE. Also since the Toolbelt Barrage has a cast time you can be interrupted.
This all makes it much different than other professions bursts which are mostly instacast skills. That is why the Thief burst is actually a bunch of OP BS that needs to be nerfed, all the skills the Thief needs to do 20k dmg are instacast, so I gaurantee you the majority of the ones that gank ppl that way are simply using a macro command. They are no different than Rogues.
I understand your intention wasn’t to be a troll, but calling for nerfs because you got caught by something you don’t understand isn’t going to net you good feedback. Especially when it is against the least played profession of the game.
yeah i mean i totaly didnt post this a month ago when it started happening i must be posting super quick to have it nerfed.
I do know about the other class insta killlers but 360 aoe insta kill? Warriors have to use bulls rush then frenzy then HB then a whirl and maybe a evi. Mesmers gotta do their shatters and stuff then the finish combo. Thieves got the backstab. Eles got their thing going, guards got no insta kill, Idk too much on necro dps. But as you can see all these require multiple skills to be used to do the combo except for the thief because they only need to do 3. Eng has the pull and switch to gernade kit and maybe use the F2 gernade barrage and GG.
The swap to the gernade kit does bout 6-7k dmg. Just switchin i mean its not even a real attack its a trait that does 7k dmg like steal with mug for thief.
@Sinanju: This thread wasnt on thieves it was on engineers. Everyone knows about thieves.
As for the rifle there’s many rifle burst builds.
Since you aren’t understanding the only advice I can give you is to actually try and play 100nades and see how effective it is. You talk as if it is harder to pull off other professions instabursts than it is to get a barrage+barrage, which just tells me you don’t fully get how the barrage+barrage works.
It is not a 360 AOE instakill, in fact being AoE is actually a hinderance to the burst because you can get rather unlucky and miss with some of your grenades. The KR Barrage you get from switching to the kit randomly flys out around you, sometimes in a big spread, sometimes in a small grp, that is why you have to actually be inside the enemy player, *not just near them, but actually right ontop of them." The ironic thing is in the Engineers search for a single-target nuke the best option was our long range AoE. Also since the Toolbelt Barrage has a cast time you can be interrupted.
This all makes it much different than other professions bursts which are mostly instacast skills. That is why the Thief burst is actually a bunch of OP BS that needs to be nerfed, all the skills the Thief needs to do 20k dmg are instacast, so I gaurantee you the majority of the ones that gank ppl that way are simply using a macro command. They are no different than Rogues.
I understand your intention wasn’t to be a troll, but calling for nerfs because you got caught by something you don’t understand isn’t going to net you good feedback. Especially when it is against the least played profession of the game.
I know how it works. I haz eng in spvp sir. With the pull skill and then to the combo. The pull ends you up right by the engineers feet and thats when the switch to gernades then the gernade barrage pwn yah.
Go post this in sPvP forums because This is eng forum and 100nades is crap anywhere but sPvP.
I know how it works. I haz eng in spvp sir. With the pull skill and then to the combo. The pull ends you up right by the engineers feet and thats when the switch to gernades then the gernade barrage pwn yah.
The pull doesnt always put them right at your feet, most times they are either in front of you or way in front of you.
The pull takes like 1 1/2 secs to cast, you can see it and it can be avoided by a dodge or stability or lag or alterations in the terrain or elevation or pulling Mesmers and you end up jerking back just as far as them.
After you manage to pull them the only instant attack is the barrage from KR, so a dodge or stunbreak or block or invulnerable can avoid the TB Barrage which has a cast time.
So our instadown actually takes close to 3 seconds to pull off the way you describe.
A Thief can press one macro key from up 1200 range a do upwards of 20k damage.
You also have to be Full GC for it to be an instadown on non-GC, otherwise its just a hard hitting nuke which our profession fully deserves.
You were hit by a Full GC 100nade Engineer who was more than likely fully traited for damage, so you were the reward for his risk. Just learn from it instead of trying to bring things down so they are easier for you.
I agree, magnet works sometimes and then 100nades is quite powerful.
Seriously though, I haven’t seen a 100nades engi in tournaments for a month. I’ve never seen one in WvW. Maybe in hotjoins? Again, I have no issue with eliminating 1-shot builds. I just can’t figure out why 100nades is so much worse than the other 1-shot builds.
Since you have an engi, you should know how to fight 100nade.
I stopped playing my 100nade build like 1-2 month ago. I fought many other 100nade since then, and I have yet to die to them.
Only a few master it, and landing it again a good player shouldn’t happen.
You running in hotjoin and 100nading people is nothing impressive. Any class could do that.
Hotjoin is basicaly Glass cannon kingdon were everybody randomly push key to try to get a kills.
In low level tPvP, a really good 100nade can pull some good play, but nothing better then the average class.
Mosharn, the build already got nerfed I don’t know how many time, yet with the last nerf still not fully active. This build already received is share of tonning down.
Also, I would like to see you fight a HGH burst condition build, and see how well you “own” with your superior 100nade build.
Server : Anvil Rock (Since Release!) [SOLO]
when I pull someone, the first thing they do is dodge.
I don’t use 100nades by the way, but I have always used Tool Kit, in any build I try. So I have been pulling people for ages, ever since the shorter range.
And this is the baseline: whenever I pull someone, they dodge… time and time again.
If i can pull them at all of course, more often it fails.
What does this mean for 100nades?
Simple: if the target dodges the moment after they are pulled, most, if not all, of the first grenade barrage will miss.
To get the second one to land at all, the engineer will have to close the gap with the dodging and moving target, and locking him down.
Rifle is good for that, if they didn’t start by swapping to grenade kit first, which would mean they don’t have rifle active.
A simple dodge after the pull can ruin half of the burst, if not more.
Don’t get me wrong: I think 100nades has potentially too much burst, almost the same as other builds of other professions.
Personally I don’t like such burst, on any character.
But the moral of the story is that 100nades burst is perhaps easier to avoid than many of the other burst that is going around. or at least not harder to avoid.
After all the engineer has next to no stuns so that’s hardly part of the set up.
it can be extremely frustrating when it lands, but it’s not worse than other professions. At best it’s just as lame as what others can do…
Stun breaker and 100nades can’t burst. Nuf said
http://intothemists.com/calc/?build=-VRR;0B-Z;0h0l6cQFx0;9;5T-T9;153B;119A5;0SN1;3jwmAjwmA1Vq
Oh, when we’re discussing the ways to avoid it, there’s a lot more than that.
By the way: stunbreaker might sometimes help nothing, since you’re not stuned or even immobilized each time.
best thing to do, if you can time it: reflect.
If you have acces to a few seconds of projectile reflection, the barrage grenades will hit the engineer…
A simple block: probably the easiest to pull of. Depending on your acces to block of course.
A few seconds of invulnerability.
Stun the engineer…
Knock the engineer back…
Why do all these things work so well against 100nades, and less against for example thieves or 100blades?
Simple answer actually, returning to the first thing in this post: the engineer will not often be stunning you!
So you’re free to do a lot of things while he positions himself inside of you. Other than with a thief or warrior stun.
In most cases you won’t be able to move, but at least you can do all non moving defenses that were described above.
Go post this in sPvP forums because This is eng forum and 100nades is crap anywhere but sPvP.
^ 10000000000 Times.
100 nades and Tank cat are two builds I love to call 100 ’nades of failure and Failcat. Try that crap in wvw and you will die more then killing things.
In WvW numbers and condition damage is king.
Since you have an engi, you should know how to fight 100nade.
I stopped playing my 100nade build like 1-2 month ago. I fought many other 100nade since then, and I have yet to die to them.
Only a few master it, and landing it again a good player shouldn’t happen.
You running in hotjoin and 100nading people is nothing impressive. Any class could do that.
Hotjoin is basicaly Glass cannon kingdon were everybody randomly push key to try to get a kills.
In low level tPvP, a really good 100nade can pull some good play, but nothing better then the average class.
Mosharn, the build already got nerfed I don’t know how many time, yet with the last nerf still not fully active. This build already received is share of tonning down.
Also, I would like to see you fight a HGH burst condition build, and see how well you “own” with your superior 100nade build.
I run with over 2100 condi damage. If I land confusion, they have to blow a heal. If I land confusion and burn low hp (outside of ele) they die. If I land Confusion, Burn, Bleed and poison, they better have a heal and condi-removal up because I will kill them otherwise. Doesnt matter what class, the DoT’s will wear them down long enough that I can live through anything they have.
@Lebannen
Not sure what you are refering to in my post.
A confusion build vs 100 nade? I totally agree that Confusion build own 100nade in duel.
Did you ever post a video of your engineer? Your tone in your post make it looks like you are a really good engineer. Would be cool to see that in action!
By the way, about your first post. A well played 100nade can be a pretty good roamer. Hit and run tactic. Not the best dueler, but it’s not big deal.
Didn’t play much TankCat, but the build was made for WvW, and is lacking in tPvP because of the confusion nerf.
Server : Anvil Rock (Since Release!) [SOLO]
@Lebannen
Not sure what you are refering to in my post.
A confusion build vs 100 nade? I totally agree that Confusion build own 100nade in duel.
Did you ever post a video of your engineer? Your tone in your post make it looks like you are a really good engineer. Would be cool to see that in action!
By the way, about your first post. A well played 100nade can be a pretty good roamer. Hit and run tactic. Not the best dueler, but it’s not big deal.
Didn’t play much TankCat, but the build was made for WvW, and is lacking in tPvP because of the confusion nerf.
Wasnt directed at you in any negative connotation friend. I was just highlighting the awesomeness that was your post
I was just adding on with my statement, nothing more.
As for videos, I have always had problems with people posting them. Every single one of them come across like they are pretentious winkittens, play horrible music and have dialect incompatibilities. I would be a hypocrite if I posted one.
I run with Elixir X. I enjoy the randomness of it, it makes me stay alert if I have to use it. I will tell you that I run a dual pistol build with as much condition damage as possible. It is everywhere. Corruption main hand, Smoldering off for sigils. Condition damage food and master tuning crystal.
I run a 30/30/0/10/0 build with 10 in alchemy, I take the % conversion into condi damage and throughout my Explosives and Firearms I use as much status effects as possible. I dont use coated bullets. I get the majority of my damage from grenades at range, Flamethrower up close and If I am running in a small group/solo I will run toolkit. If I know I will be hitting a zerg head on, I will run toolkit mag pull, prybar and then load them up on dots and spam grenades.
I rake in about 50-60 badges a hour and my build really shines on tower assaults/defense. Flamethrower through the door (people who relied on the omnom pie cry now, it was a needed fix) kills siege and people with the bleeds/burns. I actually run a stun breaker in my build as well. I make fun of the builds that have silly names. 100nade, Tankcat, ’blah, blah x super engi build of doom and pain" The goal of the class is to find a build that suits your play style not what other people tell you that you should use.
(edited by Lebannen.8325)
Yeah I was just wondering how it was intended
But yeah, I’m repeating my question :
When will we be able to see you in action?
In a lot of your post, you seems to judge popular build, our best elite (Supply Drop) and talk like they are pretty much fails.
I don’t think they are so I’m genuinely interrestest in seeing what is your level of play to say things like that.
Server : Anvil Rock (Since Release!) [SOLO]
How can you think a build is popular, based off of what a few people on a forum think? I dont think it is as popular as people believe it is.
Didnt say supply drop was useless, it is awesome in spvp. For WvW, it is so easily avoidable and the turrets are so quickly destroyed. Ikittenerg fight, and if you drop it in the middle of a group (as most people do) it will interrupt a few people, net one more and be promptly destroyed by the AE that people are spamming.
I play my engineer primarily in WvW, I have played some hotjoins but I feel that is not where the class shines.
I prefer WvW footage so feel free.
But the way you talk, I got the feeling that you are more of a “zerger” then a “roamer”?
Because Supply Drop is just wonderful when you are roaming. You can switch a group fight around just by dropping it. Don’t forget it’s also a combo finisher. Same thing for 100nade, Hit and running, you an even use slick shoes to do it.
I think we are playing the game differently, and that might be the reason why we disagree.
Server : Anvil Rock (Since Release!) [SOLO]
The only problem is that Magnet can literally only be avoided by a well-timed dodge or invuln. You cannot time blocks/aegis against it, nor can you stealth after it activates and expect to avoid it. The engineer can even lack LoS at the beginning of activation and still hit you at the end if he dips out at the last second. It’s not a huge issue, but it’s there.
The only problem is that Magnet can literally only be avoided by a well-timed dodge or invuln. You cannot time blocks/aegis against it, nor can you stealth after it activates and expect to avoid it. The engineer can even lack LoS at the beginning of activation and still hit you at the end if he dips out at the last second. It’s not a huge issue, but it’s there.
Yes but it also works vice-versa, the Engineer can have LoS at the beginning and the enemy can dip out at the last second and put the magnet on CD.
If you dodge as soon as you see the pull you will avoid it.
Stability voids the dodge also.
Even though you will still pull enemies if they stealth you will have no good idea of exactly where they are so landing a barrage+barrage would be pure luck.
I understand that it is very annoying and probally somewhat demoralizing to get yanked around and possibly bursted if you arent ready or quick enough. But that is no reason to call for nerfs or say things are Overpowered.
We have a single target pull that needs LoS to work and any elevation in the terrain can effect how the pull works, as opposed to certain other skills that can grp pull ppl they cant even see up and over ledges.
It looks like 90% of the engineer players are wrong, if u miss or don’t 1 hit target its not game over for you. Not at all. With the equipment you use for 100nades your rifle will do a lot of damage. You can completely shred enemies with your toolkit. U can bomb the fcuk out of a node with grenadier trait. Supply crate is awesome. The CC from a rifle can overwhelm a lot of people. Tossing your elixirs can turn the tide in zerg’s.
TL;DR the burst is not everything you bring to the table.
http://intothemists.com/calc/?build=-VRR;0B-Z;0h0l6cQFx0;9;5T-T9;153B;119A5;0SN1;3jwmAjwmA1Vq
@DDog
Yeah, it’s not everything. But then you won’t one shot the enemy. Which was the point of this thread.
Server : Anvil Rock (Since Release!) [SOLO]
Its funny, cause the whiner that started this post… also posted on warrior forums that Warriors need a buff!?!?!?!?! BAHAHAHA
Warriors does need a buff in PvP.
In PvE they are beast. Not so much in PvP. Right now they prolly have the weakest class (And I mean weakest, not weak, they are still viable).
Server : Anvil Rock (Since Release!) [SOLO]
Its funny, cause the whiner that started this post… also posted on warrior forums that Warriors need a buff!?!?!?!?! BAHAHAHA
someone give this guy a medal
I only asked for a buff to the cond builds for wars which every single player knows. Even most the new ppl do but it seems that news hasnt made it to you yet.
I understand that it is very annoying and probally somewhat demoralizing to get yanked around and possibly bursted if you arent ready or quick enough. But that is no reason to call for nerfs or say things are Overpowered.
We have a single target pull that needs LoS to work and any elevation in the terrain can effect how the pull works, as opposed to certain other skills that can grp pull ppl they cant even see up and over ledges.
Honestly, it is one of the more powerful pulling skills in the game. Look at necromancers for example; their pull is a joke at best. I don’t think it should necessarily be nerfed, but other skills in the game still need lots of improvement by comparison.
Well necromancers pull is not as reliable, but it also cast chill on the target.
Mesmer pull is also really good.
Server : Anvil Rock (Since Release!) [SOLO]
thieves pull is almost identicle, and can quite easily be followed by devour venom, cnd and backstab, yet i see nobody complaining about scorpion wire
i dont use magnet, instead i use net turrent, so i have 3 chances of landing the immobilise net. if i land all 3 = 15 stacks of vulnerability, and yes when that happens, i can one shot you.. . it is a bit overkill i agree, which is why anet said today they will nerf kit refinement
if they nerf backstab, shatters, 100blade, killshot etc then yes, you can nerf 100nad