Just thought I’d share this build I made. I’ve been annoyed engineer doesn’t seem to have melee option so I tried making a toolkit build. build link is below as well as link to a youtube video of one match, for some reason Fraps saved one recorded session as 3, so the three videos are of the same match. At the end of video I showed score to try to indicate kills I got and points defended/taken, in my experience it is a solid build that can also make a difference in the game and help your team. It is not just a pure damage build although it does focus a lot on burst, it can be very survivable. But its not as good as some other engineer builds, I just find it more fun and a nice change of pace. The best is the surprising burst this has, other players will have no idea what hit them as you throw acid on them and bash in their skulls with your mighty wrench with 10+ stacks of might and fury.
Build:
http://gw2skills.net/editor/?fcAQJAqOlspSXH5ShdkY0DSL6NL6xjp8k/UYtA-ToAg0CnIyRljLHTOycs5MwYCB
How to play:
The build is new so I only have so many tips on how to play, also I am not an expert at sPvP so I am sure others will be able to do more with the build than myself.
Pistol/Shield:
Picked these because compared to rifle they allow two sigils which is beneficial given we are in toolkit most of the time so the weapon matters little. The sigils I chose are bloodlust and blood because I wanted power and blood gives more healing then sigil of water(at least to yourself, water gives healing to all allies). The pistol provides a little confusion, not specced for condition damage though so only so much damage there. The poison is biggest reason for pistol to inhibit healing. The shield is great for the blast/knock back and reflection from skill 4, as well as block/stun from 5. The knock back from the 4 skill is also great for sending enemies off ledges, plummeting to their untimely death or at least a sprained ankle depending on the height of the fall. But oh how they will limp. It can also for thieves outta their refuge when they realize the terrible mistake they made bringing a dagger to a wrench fight.
Toolkit:
The 1 skill does good damage, assuming you pop elixir B before you fight the chain does amazing damage due to crits happening a lot more from fury. 3rd skill will usually crit for close to or above 4k, other 2 skills around 2k each. The attacks are slow but powerful. Warriors and Guardians will be lost at how your wrench beats their large swords, (cough cough overcompensation)
The 2 skill is fine for cripple and bleed, not amazing but since you will be in melee range it does provide good benefit. Horrible cast time though. Good to us when thieves go invisible so they stub their toe trying to backstab you assuming they aren’t already running away in fear of your wrath. The can break their dagger on your gear shield and all they will get is tetanus from the rusty nails on the ground.
The 3 skill is ridiculous for damage, confusion is good but again not specced for condition damage so could be better. Usually hits for 4k+ on crit easy. I would suggest using this once they are medium low on health, good unexpected burst before they would think to use a heal skill, if you time it right can then use skill 5 or one of the shield skills to down them before they get off a heal. Taking a prybar to their face, maybe you will fix whatever is wrong with their face.
The 4 skill is great while waiting for other skills to recharge or if you put confusion on them. Also if a mesmer is busy making clones of themselves(narcissists, who think there should be more than one of them to look at) you can just watch. Hint the true mesmer is the one who dodges, does a different attack, moves sideways, or turns around. Which face it, after they see your mighty wrench wreck their teammates they will always be the one turned around and running away from you manly fix-it tools.
The 5 skill is great pull, ok for interrupt but hard to time due to long cast. Great to bring ranged class into melee. Also once you pull that is a good time to toss your elixirs, your opponent will be nearby and you will be able to easily hit them with all elixirs. Also ideal for pulling orb carriers off ledges.
Utility skills:
Went with elixirs because of acidic elixirs and HGH, also because we are clearly and addict with a severe addiction to our medications + steroids.
Elixir H for healing and good recharge thanks to traitline
Elixir B for good recharge and solid combat boons such as fury
Elixir R for one of the fastest stun breakers and its toolbelt skill
Toolkit because that is point of this build.
(edited by Physical Chess.6145)