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Posted by: Tsyras.5274

Tsyras.5274

I have been playing variations of 30/0/20/20, 10/0/30/30, and 20/10/20/20 for a while. Roaming and sPvP. There is always some sacrifice that has to be made that I am uphappy with.

I will say this, the thing I hate most about Grenades is you are practically REQUIRED to use 30 points to make them viable. I also cannot give up Tool Kit or to a lesser degree Elixir Gun (I keep saying I will swap EG for Elixir S, but I never do).

Using a 4-kit build, I have started to use Lyssa runes in sPvP. I have 18.5 gold to my name, so before I go broke and use them roaming I want to get everyone’s thoughts on these. With healing kit I get a nice boon every 10 seconds from these runes. My primary bane has always been condition classes. When I see 5-10 conditions on me I usually die within 5 seconds. Even with the long SC cooldown, it is nice to have a full clear that isn’t Elixir C.

I do lose some damage from Scavenger (or Undead), but love the condition duration, random boom, and condition clear. Has anyone else tried this?

Here is my sPvP build:

http://gw2skills.net/editor/?fcAQJAqal0pqb3zSyF1LJRIF4/+gKUfRKyvl/oQusF-TsAAzCuIKSVkrITRyisFNC5EyEDA

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Posted by: Stillshade.7634

Stillshade.7634

Honestly I don’t think it is worth it to run lyssa runes since your build doesn’t focus around boons and you could gain better condi cleanse from healing turret.

Maguuma Engi Evvenna
Things that go BOOM

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Posted by: ellesee.8297

ellesee.8297

lyssa is not good on engineers.

#1 Engi NA and world first rank 80!
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Posted by: Lupanic.6502

Lupanic.6502

4 kits are hard to handle. I like the healing turret more as the med kit. I guess in sPvP you do not have the time to drop the med cases. It also helps against conditions because you can remove every 15sec 2 condis. You can run Melandru runes. -25% condition duration is could help more than Lyssa over time

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Posted by: Adamantium.3682

Adamantium.3682

4 kits are hard to handle. I like the healing turret more as the med kit. I guess in sPvP you do not have the time to drop the med cases. It also helps against conditions because you can remove every 15sec 2 condis. You can run Melandru runes. -25% condition duration is could help more than Lyssa over time

On the contrary, I find sPvP is where Med Kit shines best. Go to an empty point and start laying out the free heals and condition removal you can use later. If you’re a bunker this would be an owned point that you are defending. If not it would be a point you’re capping. Sure, when someone shows up your heal isn’t quite as good as the turret and you don’t get a water field, but you do have a solid 6-9k+ in heals laying around, 2-3 condition removals, and 2-3 shots of Swiftness/Fury.

[TNO] Gizmo Gigawatt (Engineer)
Jade Quarry

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Posted by: Cava.7254

Cava.7254

Here my build for 1v1 with safestomp in teamfights.
The Condiburst: Bomb(2,3) Gun(3,1111) Pistol(2,3).

http://gw2skills.net/editor/?fcAQJAqelIq6ZnvyuF1LJxoCdGUh8K6R+1vj/oQusF-ToAAzCuIaS1krJTTymsNNq4UB

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Posted by: Tsyras.5274

Tsyras.5274

First, I much prefer the Med Kit over the HT (well…I just love the concept of a 4-kit engineer). Also, with no Speedy Kits (I do use Power Shoes), I pretty much use Stimulant on CD (the Fury is also nice).

I have been using Lyssa more since my post and I actually really like them. I do wish they were condition damage instead of precision, but precision is OK due to Vigor and IP.

The 10 second boon coupled with Stimulant works great for the opener. I still haven’t committed to going broke yet and still running Scavenger when roaming.