Any possibility of grenade auto attack?

Any possibility of grenade auto attack?

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Posted by: Rick.1378

Rick.1378

My poor finger keeps asking me if there is a good reason why grenades don’t have an autoattack? Also any chance of fixing bomb auto attack, it keeps turning off whenever I unequip bombs. I don’t think either of these is asking too much.

Any possibility of grenade auto attack?

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Posted by: Cyricus.2981

Cyricus.2981

They are already working on adding autoattack to kit and yes, I agree, it gets tiresome hammering that same button like no tomorrow, heh.

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Posted by: Spitwyld.1963

Spitwyld.1963

Hopefully there will be an option to turn off the auto-attack with grenades. Unlike firing a pistol or rifle, we have to physically aim the ’nades and having them being tossed non-stop just before we get our target within the targeting circle would be detrimental.

Be the change you want to see in the world.

Any possibility of grenade auto attack?

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Posted by: Spitwyld.1963

Spitwyld.1963

An auto-aim would be terrific for the grenade auto-attack. It would take some solid coordination to maintain the aim as you auto-attack and move around without it.

Be the change you want to see in the world.

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Posted by: DesertRose.2031

DesertRose.2031

They are trying to fix the bug that auto attack vanishes when you unequip Kits.
However, how should Grenade auto attack work? If you just throw Grenades at the current target’s location it will always miss a moving target. If you would make skill #1 hit faster you would need to nerf it to compensate. So, what’s your suggestion?

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Posted by: Spitwyld.1963

Spitwyld.1963

The grenade auto-attack would have to work like pistol and rifle auto-attack: a direct path from the Engineer to his/her target. Otherwise, we’ll be tossing grenades all over the place and be even less effective than manually throwing each one.

Unfortunately this is the nature of grenades in any game. They take considerable skill to use. I don’t think an auto-attack is imperative so long as the damage output compensates for this fact. If Anet makes the auto-attack a direct hit, the damage would have to be significantly reduced to make up for it.

Be the change you want to see in the world.

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Posted by: Rick.1378

Rick.1378

Hopefully there will be an option to turn off the auto-attack with grenades. Unlike firing a pistol or rifle, we have to physically aim the ’nades and having them being tossed non-stop just before we get our target within the targeting circle would be detrimental.

Well they have an option to turn off other weapon autoattacks so I don’t see why they wouldn’t do the same.

You guys do know about fast casting? It’s in your options, and you can set it up so you just attack and it gets aimed wherever your mouse cursor is, it takes away the step where you have to aim the green aoe marker. Makes casting MUCH faster, less steps, more intuitive IMO. If you don’t like it just keep it off and turn off your autoattack, pretty easy.

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Posted by: Apostle.3180

Apostle.3180

I think that if they gave us just the auto attack on our # 1 ability it and leave the other 4 and our toolbet a aimed Ground AoE it will be fine. And as for the #1 being auto attack just have the grenades follow the person, thats what happens with all other projectile based weapons in the game and no one is complaining about the trejectory of Pistol or rifle bullets when people are on the move. The code and Idea is there it just needs to be implemented.

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Posted by: Eviator.9746

Eviator.9746

No, I do not think Grenade #1 will ever be auto-attack. You can’t turn it on at all right now, so even when they fix remembering auto-attack on our kits, it won’t matter. They have to change skill #1 to be player targeted, not ground targeted, and I don’t think they want to do that.

Sheldor the Eidetic (Group Engi) | Shorty McShinkicker (Solo Engi) |Turanga (Solo Mes)
Doing what I can for DB during EU primetime

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Posted by: PokeyPenguin.6178

PokeyPenguin.6178

Id rather keep it ground target anyway, if they gave engi another DPS option I think there would be a lot less complaints, and people who like the ability as is wont lose the utility.

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Posted by: Apostle.3180

Apostle.3180

Its already been said that they are looking into making #1 Attack for grenade kit a auto attack / player targeted ability…. so its not a matter of if they will but how they will do it and how it will affect the kit over all.

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Posted by: DenRode.1740

DenRode.1740

I don’t think I’d use an auto-attack for grenades. Lobbing them is half the fun, not to mention you can take greater control in hitting multiple targets without use of an auto.

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Posted by: Skitzoe.8943

Skitzoe.8943

The grenade underwater flys straight at your target. Having the first grenade spell do this on land would be nice.

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Posted by: Paulytnz.7619

Paulytnz.7619

Something you guys may not have noticed is that the grenade 1st attack is auto underwater and is very op there as it is on land. I have a funny feeling they may nerf this spammable skill and add somekind of a delay to it.

With regards to making it non target there is already the option in settings to make it so it will always target where your cursor is. But you still have to hit the attack key everytime. I think at the moment this in a way makes up for the fact this quick/spammable aoe skill seems OP, well for me anyways.

Since when did this business of being a hero become being a business?

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Posted by: Gimped.9846

Gimped.9846

Yes PLEASE! I support this 110%!
++++1111

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Posted by: Lyuben.2613

Lyuben.2613

Something you guys may not have noticed is that the grenade 1st attack is auto underwater and is very op there as it is on land. I have a funny feeling they may nerf this spammable skill and add somekind of a delay to it.

With regards to making it non target there is already the option in settings to make it so it will always target where your cursor is. But you still have to hit the attack key everytime. I think at the moment this in a way makes up for the fact this quick/spammable aoe skill seems OP, well for me anyways.

With water its better due to faster cast time, not necessarily the way its targetted.

Vibor Bauman- Level 80 Engineer- Gandara

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Posted by: Rick.1378

Rick.1378

I don’t think it’s a case of grenades having more damage in exchange for clunky targeting, otherwise they wouldn’t have allowed the option to fast cast ground target. With fast cast ground targeting I can cast just as fast as if I had an autoattack, the only difference is that I’m tearing apart the tendons in my thumb and hand doing it.

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Posted by: Ronin.5038

Ronin.5038

If they add auto attack on #1 and don’t nerf the damage, a close range grenadier seems real interesting to me as an alternative to a bomber engi.

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Posted by: Paulytnz.7619

Paulytnz.7619

“If they add auto attack on #1 and don’t nerf the damage, a close range grenadier seems real interesting to me as an alternative to a bomber engi.”

Why close range? With the right traits I am throwing my grenades at a distance of 1500 and I am throwing 3 at a time. It’s very OP lol, I can hit 500 with each grenade thats a constant 800-1500 damage every second or split second it seems; depending on how far away the target is and how fast you can click at the moment. :P

Since when did this business of being a hero become being a business?

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Posted by: Ronin.5038

Ronin.5038

“If they add auto attack on #1 and don’t nerf the damage, a close range grenadier seems real interesting to me as an alternative to a bomber engi.”

Why close range? With the right traits I am throwing my grenades at a distance of 1500 and I am throwing 3 at a time. It’s very OP lol, I can hit 500 with each grenade thats a constant 800-1500 damage every second or split second it seems; depending on how far away the target is and how fast you can click at the moment. :P

Why close range? Because i can see them outshining bomb kit more than it already does with #1 being auto attack.

The only thing letting the grenade kit down other than manual aim is the fact that they have flight time, and at close range flight time is near nonexistant.

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Posted by: Psaakyrn.5794

Psaakyrn.5794

Actually, an auto attack would work like necro staff: It’s just going to attack at where your enemy is at the time of attack, no homing. Necro staff shoots a slow projectile that yes can be sidestepped, but you can also optionally manually aim the projectile by deselecting target (and pressing 1 for each attack every time).

In this way no changes to damage or balance would be required.

EDIT: so basically, using grenades without having targetted something would work as current, using grenades with manual target would fire towards where the enemy was standing at the point of attack, movement not taking into consideration.

(edited by Psaakyrn.5794)

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Posted by: ZoGoNDragoN.4873

ZoGoNDragoN.4873

My suggestion:

1. Don’t change #2~#5 skills.
2. If you turn on #1 skill autoattack, then it is changed like its underwater counterpart (a projectile to single target with some splash damage)
3. If you turn off #1 skill autoattack, then it is working like current version.

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Posted by: Psaakyrn.5794

Psaakyrn.5794

My suggestion:

1. Don’t change #2~#5 skills.
2. If you turn on #1 skill autoattack, then it is changed like its underwater counterpart (a projectile to single target with some splash damage)
3. If you turn off #1 skill autoattack, then it is working like current version.

System doesn’t work that way. They can’t change a skill based on just auto-attack.

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Posted by: Khrimace.6298

Khrimace.6298

Please do not nerf this ability. I like it the way it is. I can do a lot of damage to multiplate targets. I also use one of the settings in options that lets me save a second on targeting.

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Posted by: kingbread.6174

kingbread.6174

all grenades need is a lower arc and faster speed

Any possibility of grenade auto attack?

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Posted by: Psaakyrn.5794

Psaakyrn.5794

all grenades need is a lower arc and faster speed

Buffing grenades will not fix the inherent issue of needing to spam, AND only make it harder to balance the fixes required to make no no longer require button spamming.

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Posted by: Thenoob.1480

Thenoob.1480

Fortunately I had training for this, heroic strike for WoW warriors back in the day. Tempted to say just make it work like underwater grenades, but that might be overkill.

Fun Police – Sea of Sorrows

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Posted by: ZoGoNDragoN.4873

ZoGoNDragoN.4873

Then how about just make #1 skill like underwater counterparts?

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Posted by: Rhyse.8179

Rhyse.8179

As for how it would work, that’s easy: as late as BWE 2 or 3 (I forget now) the fast-casting AOE option would cast your AOE centered on the current target, instead of at the mouse cursor like it does now. It’s already coded, they just have to assign it to grenades 1.

The question is whether that would be a good design or not. IMO it would, since grenades are used as a primary attack.

“I care nothing for a festering industry that wantonly refuses to
provide a service that I’m willing to purchase.” – Fortuna.7259

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Posted by: Vigilence.4902

Vigilence.4902

Grenade kit should work on land the same way it does in water.

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Posted by: Doctor Reason.4065

Doctor Reason.4065

I love grenades as an engi, only kit I actually feel good using. I wouldn’t mind an auto attack but it would be kinda funny, I use an extra button on my mouse to use my skills so I am fine doing what I am.

@ Rhyse.8176
I do use the current fast cast aoe thing and love it. But would not like it if it was changed like this unless there was a UI indicator like a semi translucent circle on the screen or something and still I would like the option to have it like it is now.

@ Vigilence.4902
That would be insane. The grenade kit, as much as I love it, is almost to simple. I wouldn’t be surprised to see the underwater kit nerfed, It is the best thing I have seen for underwater combat, I remember going to frostgorge sound and killing lv 70-80 stuff underwater as a lv 50 without being touched.