Balance Patch: Please consider!
So the predicted patch changes…
Orbital Command: Is now instant strike. Strike is single target and cooldown increased to 45s to compensate.
Mine Field: Amount of mines doubled and deployed in a more predictable way. Damage has been removed and mines now cause voulnerability for 1.25s instead.
Mecha Legs: Moved trait to baseline holosmith. Replaced with a trait that gives you 3s of swiftness when hit (30s icd).
So the predicted patch changes…
Orbital Command: Is now instant strike. Strike is single target and cooldown increased to 45s to compensate.
Mine Field: Amount of mines doubled and deployed in a more predictable way. Damage has been removed and mines now cause voulnerability for 1.25s instead.
Mecha Legs: Moved trait to baseline holosmith. Replaced with a trait that gives you 3s of swiftness when hit (30s icd).
A bit too strong, anet should nerf this.
What exactly is the point of bringing back the old gadgeteer?
What exactly is the point of bringing back the old gadgeteer?
So you can look at it and not use it other than for Rocket Boots.
or might in reactive lenses, which likely triggers applied force right after your automatic stunbreak procs and your opponents sits there with his stuns on cd…
or PBR counting as explosion and applying burn, giving s/d hybrid builds a good alternative to rifle turret…
or a second mine to break breakbars in PvE with…
or AED’s lighting aura for 3 seconds to stun your opponent right when he’s bursting you into downstate…
yea, such a pointless trait…
The only thing really underwhelming is slickshoe’s cripple, since it gets cleared too easily in wvw and pvp, and has no use outside of it.
But really, that is my only complain about this trait.