(edited by senate.8126)
Blunderbuss
Is there something wrong with Blunderbuss? I always thought the damage was fine, pretty good considering how low the cooldown is.
-Travail.
What they should do is raise the “minimal” range where max damage is applied. You litterally have to be standing against an enemy to actually get 4stacks of bleeds and max damage.
You have to be closer then melee range with a rifle. Its absurd.
And then you run into issues of it missing a lot.
Is there something wrong with Blunderbuss? I always thought the damage was fine, pretty good considering how low the cooldown is.
I wouldn’t say there’s anything wrong with Blunderbuss, but the general trend of Engineer weapon skills is that they’re dualistic in nature.
Blunderbuss however, only has one strategy and one use: Get as close as possible. I want to add an option. Get as close as possible or keep your distance and go for condition damage.
The increase of damage is only to offset not getting both the damage proc and the large bleeding stack at the same time.