Blunderbuss Should Interrupt Hip Shot

Blunderbuss Should Interrupt Hip Shot

in Engineer

Posted by: spacemayu.4817

spacemayu.4817

Right I’ve been playing rifle engie for a while now, and as a player that manually triggers the rifle auto-attack (with the side button of my mouse) it’s really really annoying to then push the button for Blunderbuss and find that it doesn’t come out.

Instead the last queued hip-shot comes out before blunderbuss finally gets a go… at which point I’ve missed the timing for the shot.

Please make blunderbuss interrupt hip-shot, so any queued hip-shots are cancelled out. It really is game-changing to have to wait several seconds before the command you ordered is executed. It can be the matter of killing your opponent and not killing your opponent, especially when blunderbuss is so timing based (to make sure you hit within the 100 metre range and facing the enemy so you don’t miss).

Similarly, Jump Shot should also interrupt Hip-Shot. In fact, ALL skills should interrupt Hip-Shot… but right now they don’t (what gives?). Why would anyone want their auto-attack to go first before the skill button they pressed.

Of course yes there is some player skill involved in timing your auto-attack to ensure you don’t over-queue one. But really it would feel much nicer if blunderbuss came out right when you pushed the button.

Blunderbuss Should Interrupt Hip Shot

in Engineer

Posted by: spacemayu.4817

spacemayu.4817

Oh sorry wrong section. This was meant for the engineer forums.

Blunderbuss Should Interrupt Hip Shot

in Engineer

Posted by: coglin.1496

coglin.1496

I have to agree. Not referring to these skills specifically, but as a rule to all skills. Because this is such a reactionary game play system with call for regular adjustments and counters, that I feel any skill you key up before another is done, should interrupt it.

That is just my take on it though.

Poor craftsman blame their tools. Poor players blame their Engineer.

Blunderbuss Should Interrupt Hip Shot

in Engineer

Posted by: spacemayu.4817

spacemayu.4817

Yup!

But the only time when you might want your previous action to see completion… is when it’s almost about to complete anyway.

This would be when hip-shot is over 25 – 50% complete… SOOO before that time, which is when I’m pushing blunderbuss, blunderbuss should override it.

It’s a tricky problem with the queueing system probably queueing 1 more than it should. Needs to be looked at.

(edited by spacemayu.4817)