Blunderbuss Should Interrupt Hip Shot
Oh sorry wrong section. This was meant for the engineer forums.
I have to agree. Not referring to these skills specifically, but as a rule to all skills. Because this is such a reactionary game play system with call for regular adjustments and counters, that I feel any skill you key up before another is done, should interrupt it.
That is just my take on it though.
Yup!
But the only time when you might want your previous action to see completion… is when it’s almost about to complete anyway.
This would be when hip-shot is over 25 – 50% complete… SOOO before that time, which is when I’m pushing blunderbuss, blunderbuss should override it.
It’s a tricky problem with the queueing system probably queueing 1 more than it should. Needs to be looked at.
(edited by spacemayu.4817)