I figured it was about time to make a build thread as opposed to more suggestions.
I like bombs. They’re combo-rific, control space extremely well and require thought and positioning far more sophisticated most other play-styles that I’ve seen in this game thus far. Playing with bombs is an exercise in predicting and controlling your opponent’s movements and attacks patterns. Above all, I find a bomb-centric play-style to be the most thrilling experience that I’ve tried to master in this game.
SKILLS, TRAITS AND GEAR
Skills: Rifle; [optional]; [optional]; Elixir Gun; Bomb Kit; [optional]
Traits 2: 20(III; VIII) – 20(I; VI) – 0 – 10(I); 20(II; VI)
PVE Gear: Berserker trinkets and rifle. Rampager’s chest (legs are stat wiggle room; I’m going for Knights at the moment); rest of armor is Berserker. Runes of Air (6/6). Sigil of Air/Fire.
PvP Gear: Berserker amulet and jewel. Runes of Air (6/6). Sigil of Air.
Optional 1
- Healing Turret I prefer to use [Healing Turret] because of its quick cast and the water fields. Furthermore, it helps out in PvE instances where you’re fighting large numbers of enemies. If you can get your opponent(s) to chase you/fight within its range, the turret can provide you with infinite regeneration.
- Med Kit Because it’s got the highest Healing/second available to the Engineer as well as fury. Furthermore, since you’ll be dealing with controlled space fights, the medipacks that you can drop could actually prove very useful in some instances where you know that you’re about to fight and can pick the terrain. It’s also AMAZING with the second trait set up. The fury is also great too.
Optional 2
- Rifle Turret A common option for the cookie-cutter Static Discharge build, [Rifle Turret] offers the Engineer a lot of quick damage with no cast-time. It compliments this build’s play-style by smoothing out the transition between PBAoE and ranged fighting styles. It also helps you get ahead of your enemy in damage with unexpected bursts of damage. Due to it’s instant activation cast-time, it also combos with literally everything in the build which can really help ramp up/sustain damage while in [Bomb Kit].
- Rocket Boots It’s a great replacement for [Acid Bomb] as a movement skill and therefore saves you one of your big damage skills. It’s also fantastic for chasing opponents. Furthermore, it’s another blast finisher for the [Smoke Bomb] stealth combo. But most importantly, [Rocket Kick] is huge damage. A crit [Rocket Kick] with the second trait set up can net you about 2k in raw damage alone when factored in with Static Discharge. The burning is at least another 2k even with mediocre condition damage.
- There are actually quite a few options for the third Utility Skill. Salient choices among them include: [Slick Shoes], [Flame Turret], [Net Turret] and [Tool Kit]. Each one drastically changes the overall play-style based on how it compliments maintaining striking distance and/or controlling an opponent’s movement.
(edited by Swagg.9236)