Bugged Power Shoes??
Only works in combat
AHH okay thanks! i wondered about that. I guess I’ll have to continue to spam the medkit to run thru Orr sigh.
Edit: Uhm I tried twice now to be in combat, every time something attacks me I run at the same speed as when I’m out of combat. Is that intended?
(edited by tigirius.9014)
Your default movement speed is decreased when you enter combat. So the 25% is really an offset.
Since the speed is increased by 25%, we result with 285 total speed. Normal speed is 300, combat speed is 210, the trait should almost entirely negate combat speed for us.
We’r the only class that gets “only-in-combat” mov.spd buffs instead of overall like others’ utilities do (thieves’ signet skill and such)… our only reliable swiftness really is speedy kits, that or centaur runes…
We’r the only class that gets “only-in-combat” mov.spd buffs instead of overall like others’ utilities do (thieves’ signet skill and such)… our only reliable swiftness really is speedy kits, that or centaur runes…
That’s actually kinda messed up. This system doesn’t make any sense if they are something that we trait they are in essence unchangeable in combat anyway. If they were something that we switch on, they should be something that we can use either or….this is so weird.
Yeah double sucks for ppl who want to use Turrets and Elixirs.
For such a versatile profession our options are sure limited.