Bugged Power Shoes??

Bugged Power Shoes??

in Engineer

Posted by: tigirius.9014

tigirius.9014

Not sure if there is something special I’m supposed to be doing to get these to work but when my power shoes are traited my character doesn’t move any faster. I don’t think these were supposed to stack with the swiftness I’ve been having to use this entire time is it?

Balance Team: Please Fix Mine Toolbelt Positioning!

Bugged Power Shoes??

in Engineer

Posted by: Fnix.5608

Fnix.5608

Only works in combat

http://nox.no – Norse Oil eXpedition

Bugged Power Shoes??

in Engineer

Posted by: tigirius.9014

tigirius.9014

AHH okay thanks! i wondered about that. I guess I’ll have to continue to spam the medkit to run thru Orr sigh.

Edit: Uhm I tried twice now to be in combat, every time something attacks me I run at the same speed as when I’m out of combat. Is that intended?

Balance Team: Please Fix Mine Toolbelt Positioning!

(edited by tigirius.9014)

Bugged Power Shoes??

in Engineer

Posted by: NickDollahZ.5348

NickDollahZ.5348

Your default movement speed is decreased when you enter combat. So the 25% is really an offset.

Bugged Power Shoes??

in Engineer

Posted by: Rhodeo.7318

Rhodeo.7318

Since the speed is increased by 25%, we result with 285 total speed. Normal speed is 300, combat speed is 210, the trait should almost entirely negate combat speed for us.

Cupcake Fury | Resonance [Res] | Blackgate

Bugged Power Shoes??

in Engineer

Posted by: Rfreak.6591

Rfreak.6591

We’r the only class that gets “only-in-combat” mov.spd buffs instead of overall like others’ utilities do (thieves’ signet skill and such)… our only reliable swiftness really is speedy kits, that or centaur runes…

Bugged Power Shoes??

in Engineer

Posted by: tigirius.9014

tigirius.9014

We’r the only class that gets “only-in-combat” mov.spd buffs instead of overall like others’ utilities do (thieves’ signet skill and such)… our only reliable swiftness really is speedy kits, that or centaur runes…

That’s actually kinda messed up. This system doesn’t make any sense if they are something that we trait they are in essence unchangeable in combat anyway. If they were something that we switch on, they should be something that we can use either or….this is so weird.

Balance Team: Please Fix Mine Toolbelt Positioning!

Bugged Power Shoes??

in Engineer

Posted by: CriSPeH.8512

CriSPeH.8512

Yeah double sucks for ppl who want to use Turrets and Elixirs.
For such a versatile profession our options are sure limited.