Bunker Down Improvement
If this trait is to stay as Grandmaster Trait it would be nice if it did something more integral.
Perhaps if Bunker Down:
-Removed Boons
-Inflicted a 0.5 second Daze
-Removed Stability
-Did increased damage
-Deployed multiple Mines
-Had a larger Detonation Range, and would detonate instantly if spawned onto a hostile target
-When triggered, grants the Engineer Protection
-Functionality changed to when you are CC’ed you deploy the Gadget Utility Skill equivalent to Land Mine at your feet. (With X second cool down)
Dingo King-Hound King-Coyoti King-Thylacine King-Hyena King
-Had a larger Detonation Range, and would detonate instantly if spawned onto a hostile target
That sounds like a great change and it wouldn’t require an increased cooldown for the skill. With the other suggestions I think the 2 second cooldown might be a little over the top, but great ideas overall.
It’s always amazing to me the buffs that people ask for Bunker Down. It’s clearly people who haven’t ever tried to use it in a power build. It has it niches, but in the areas where it can be used it’s godly.
This trait is intended to be used with Explosive Powder and Forceful Explosives. Take those with Throw Mine on a Static Discharge build like the one bellow and melee based attackers will feel the pain as you kite them. Those traits also buff the on evade bombs and the bomb from Runes of the Citadel as well.
Doing a Overcharged Shot → Magnet → Mine Field + Detonate Mine Field → Prybar deals crazy damage and if you pull them on to where you had been attacking earlier you can drag them into the Bunker Down mines in addition to those from the Minefield. You can frequently do somewhere around 10k with that combo.
Old Man Burr (War), Bad Hat Ben (Engi), Manly Manny Manson (Guard)