Can Flamethrower get Torment?

Can Flamethrower get Torment?

in Engineer

Posted by: Daecollo.9578

Daecollo.9578

I think the entire weapon set needs a revamp, it could use a quality of life improvement and also fix the “Miss when moving.” bug.

I think Flamethrower should get heavy access to Torment. It should also not push you back, but only your targets. Also retaliation damage reduction on Flame Jet.

Hero {} Roleplayer {} Friend {} Professional Princess Saver
https://twitter.com/TalathionEQ2

(edited by Daecollo.9578)

Can Flamethrower get Torment?

in Engineer

Posted by: Seras.5702

Seras.5702

Flamethrower doesn’t push you back.

Ret is a big problem with FT. The only thing I can think of is to reduce the autoattack from 10 ticks → 5 and double the damage of each tick. But that would reduce our crit proc chances. So both good and bad.

Putting Torment on the FT is actually a pretty good idea. The short range and inability to hit moving targets 100% of the time would benefit from ‘forcing’ enemies to stand still. Since we’ve got ready access to burning, perhaps changing the toolbelt of the FT.

Also, making the FT toolbelt a targetable ability would let it synergize better with a hybrid FT/SD build, something I’ve been trying to make work lately.

Flixx Gatebuster, Orwynn Lightgrave, Seras Snapdragon
[TTBH] [HATE], Yak’s Bend(NA)

Can Flamethrower get Torment?

in Engineer

Posted by: MentalPause.9183

MentalPause.9183

I think the entire weapon set needs a revamp, it could use a quality of life improvement and also fix the “Miss when moving.” bug.

I think Flamethrower should get heavy access to Torment. It should also not push you back, but only your targets. Also retaliation damage reduction on Flame Jet.

I didn’t know that Flamethrower had something that pushed us back. The only pushback it has is Air Blast and that doesn’t push us back. What are you referring to?

I don’t think Heavy Access is the right answer, maybe tack it onto one of the longer cooldowns? Vent Smoke is the first thing that comes to mind. Maybe Napalm so we could apply it to a lot of players at once? That seems a bit overpowered though.

The best suggestion I’ve seen to help reduce the effect of retaliation on FT is making it only tick 5 times (rather than 10) and have it deal double damage on each tick. This reduces our on crit capabilities but not to the point of effectively nullifying them.

Fort Aspenwood WvW’er
Officer of Bloodwork [RED] http://bloodwork.boards.net/thread/145/interested-joining-red

Can Flamethrower get Torment?

in Engineer

Posted by: Cyanide.7952

Cyanide.7952

Wouldn’t box of nails on toolkit be a better fit for torment?

Can Flamethrower get Torment?

in Engineer

Posted by: IceBlink.4317

IceBlink.4317

If a person is set on fire, logically speaking, would it be better for them to run, or stay still to decrease the pain?

Assume the person is unable to drop and roll (even though you can dodge roll!) for purposes of putting out the fire.

Can Flamethrower get Torment?

in Engineer

Posted by: Seras.5702

Seras.5702

Wouldn’t box of nails on toolkit be a better fit for torment?

Torment is a DOT, but it’s also a mobility punisher. So I view it as a subtle way to control an enemy’s movement or make them pay for ignoring it.

Box of Nails has a built in cripple to limit mobility. Plus TK also has magnet.

FT doesn’t have any mobility control skills other than the knockback, and it works counter to the FT’s design. FT requires a pretty short range, so Torment would be helpful to punish those who can effectively kite out of range or force them to stay in range.

Also, TK is a power weapon which wouldn’t benefit from the damage from Torment much imo. FT however, given an efficient way to dish out Torment, could then become an effective condition weapon. Now we have burns, bleeds on crit, and torment.

Flixx Gatebuster, Orwynn Lightgrave, Seras Snapdragon
[TTBH] [HATE], Yak’s Bend(NA)

Can Flamethrower get Torment?

in Engineer

Posted by: Cyanide.7952

Cyanide.7952

I was just thinking thematically box of nails had that feel of punishing movement. Keep the cripple and change the bleed to torment. TK can be used in condi builds so torment could fit no problem. Both FT and TK work in condi or power builds so either one could work.

Can Flamethrower get Torment?

in Engineer

Posted by: Yamsandjams.3267

Yamsandjams.3267

IMO, the flamethrower should see the return of the backdraft ability, possibly as a follow up or starter to air blast. It doesn’t even have to be as powerful as the one in beta, but it gave it a nice little combo that you could use pretty easily.

Can Flamethrower get Torment?

in Engineer

Posted by: Shimdroid.2765

Shimdroid.2765

+1 For the return of backdraft; I’d rather have this on ft than torment.

Can Flamethrower get Torment?

in Engineer

Posted by: TheOneNOnlyGeneralBama.9586

TheOneNOnlyGeneralBama.9586

My vote on Torment on BoN , the perma cripple you can keep up or the escape potential of this baby especially coupled with c.duration is aaaammmazing

I never expect to lose. Even when I’m the Engineer , I still prepare a victory speech.

Can Flamethrower get Torment?

in Engineer

Posted by: imaginary.6241

imaginary.6241

I can never understand why someone takes FT at all (for PvE). It ‘s low direct damage, it ’s low condition damage even with 25 Might stacks, it lacks Combo-Fields and Finishers and it ’s range is limited. Yet I see many Engineers running with it in PvE. The only reason I’d take it is when I build a heavy bunker for some PvP or WvW situations. So am I missing something out or are those just your usual CoF-Fanboys that like flames so much? Doubt that Torment would make the deal any significantly better but I guess it would be a start.

Klakk Bumm. One of the Leaders of TxS, the European Tequatl Slayer Alliance.
Click to apply for Daily EU Tequatl Kills here
My Guides: xPvP Mighty Stealth Bomber

(edited by imaginary.6241)

Can Flamethrower get Torment?

in Engineer

Posted by: Seetoo.9316

Seetoo.9316

“Cool” beats logic any day when it comes to the engg.

I’ll take the jormag FT over backdraft. 5sec cd leap and has a block too.

Can Flamethrower get Torment?

in Engineer

Posted by: tattoohead.3217

tattoohead.3217

Wouldn’t box of nails on toolkit be a better fit for torment?

Torment is a DOT, but it’s also a mobility punisher. So I view it as a subtle way to control an enemy’s movement or make them pay for ignoring it.

Box of Nails has a built in cripple to limit mobility. Plus TK also has magnet.

FT doesn’t have any mobility control skills other than the knock back, and it works counter to the FT’s design. FT requires a pretty short range, so Torment would be helpful to punish those who can effectively kite out of range or force them to stay in range.

Also, TK is a power weapon which wouldn’t benefit from the damage from Torment much imo. FT however, given an efficient way to dish out Torment, could then become an effective condition weapon. Now we have burns, bleeds on crit, and torment.

To the last part FT is really a power weapon it may cause burn but it works best with might stacking. Torment as a movement impairing ability is an interesting twist and i do agree that that would work best on FT but i wonder how much dmg Torment will do on a power build.

And please don’t reduce the # of ticks from flame jet, that would make this weapon 100% useless. We really rely on those 10 ticks to get our on crit sigils off, stacking might, bleeds, sigil of air for some added dmg, or sigil of fire. A good counter to retaliation is pay attention lol if they pop retaliation drop FT and use this time to heal/CC (in other words play pvp)