Changing Elixirs in Combat.

Changing Elixirs in Combat.

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Posted by: vanash.2671

vanash.2671

Elixirs are our thing as engineers, the sad thing is in WvW you can only ever have 1 or 2 available. Well if you want to be effective in other ways ofc.

I personally run with Grenade kit, Heal Turret/ elixir H (thrown ability CAN be useful but random) Elixir gun and elixir B for speed buff mainly.

Now our elixirs have a cooldown, that shouldn’t change, but we should be able to switch elixirs on the fly to deal with situations as they arise.

If I equip Elixir B and we get jumped as a group, elixir s would be more suitable, or maybe the cond removal elixir or anything apart from B which hase a terrible radius and debatable use in terms of buffs (ok retaliation is probably the most usefull).

I’m not saying we should be able to chain use elixirs but we should have the ability to change to a different elixir in combat.

Maybe make a traited elixir kit that gives all the tool belt skills of the relevant elixirs, it could be the random kit of randomness!!

Anyway, I think having the choice to change elixir in combat would make the class a little bit more interesting in general.

Changing Elixirs in Combat.

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Posted by: Haette.2701

Haette.2701

Nobody can swap skills in combat, what about elixirs makes them special? I mean, if other classes could swap signets or something in combat and we had no equivalent then sure, but this is just filling my brain with WHY.

Changing Elixirs in Combat.

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Posted by: Brutus Tarsi.1283

Brutus Tarsi.1283

I like the idea of a elixir kit I must admit. Pull out your kit, then you have Elixir B, S, C, U, and X (I know its elite, but I can’t remember if we have any others lol) they are on similar cool downs and such. I think that would be cool, but would that over power an engineer? Given the fact that they currently take up utility slots and all, giving us a kit and saying, here are 5 utility skills might not seem that fair (though I guess it could be argued thats what they did with every other kit…)

Interesting none the less…

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Posted by: AbduktedTemplar.9453

AbduktedTemplar.9453

I too like the idea of an elixir kit. To keep it from getting OP you could just put them all on the same cooldown timer but the cooldown varies depending which one you used. Having access to all of them at anytime would be fantastic.

Changing Elixirs in Combat.

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Posted by: Devinchi.2756

Devinchi.2756

So you want the option to have 4 buffs, quickness, complete condition removal, and 2 stunbreakers (one of which grants invincibility and the other refills endurance) all to only take up a single skill slot? I don’t see that ever happening.

Heavy Charrtillery – lvl 80 Engineer
Sorrow’s Furnace

Changing Elixirs in Combat.

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Posted by: vanash.2671

vanash.2671

I see most opposed to the idea don’t understand the random nature of our toolbelt elixir skills.

We’re already penalised by losing weapon stats when we switch to a kit, our ‘buffs’ are largely random and we can’t benefit from weapon sigils while using kits.

I’m not saying to be able to use all buffs at once, but to use one of several with a shared cooldown.

The elixir kit I was thinking more of a 30 pointer for alchemy.

As for Szar, if I wanted one role I’d be playing with the panda’s. Seems you’d be more at home there

Changing Elixirs in Combat.

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Posted by: szar.9054

szar.9054

I see most opposed to the idea don’t understand the random nature of our toolbelt elixir skills.

We’re already penalised by losing weapon stats when we switch to a kit, our ‘buffs’ are largely random and we can’t benefit from weapon sigils while using kits.

I’m not saying to be able to use all buffs at once, but to use one of several with a shared cooldown.

The elixir kit I was thinking more of a 30 pointer for alchemy.

As for Szar, if I wanted one role I’d be playing with the panda’s. Seems you’d be more at home there

No i just know ho to build my spec to be versatile and not fall into the multi kit trap. Now if you stop wanting everything to fit into you liitle jack of all trades box; you might sit down and think about what is the intention of the random effects of elixers.

Changing Elixirs in Combat.

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Posted by: lorazcyk.8927

lorazcyk.8927

Put all elixirs in elixir kit. When you use an elixir, it goes on the same cooldown as now, but all other elixirs go on short cooldown too.

There.

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Posted by: TheRamosOnline.2670

TheRamosOnline.2670

Nobody can swap skills in combat, what about elixirs makes them special? I mean, if other classes could swap signets or something in combat and we had no equivalent then sure, but this is just filling my brain with WHY.

Elixirs are TOO situation and too random. Other classes can find a set up of skills that let them tackle most situations, but for an Engineer to be efficient we need to change our elixirs before every fight.
In certain places, this isn’t possible, such as WvW and in Dungeons.
This makes us pretty kitten useless.

It’s hard to explain, but you’ll understand if you try an Engineer to Lv30 at least.

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Posted by: Haette.2701

Haette.2701

Elixirs are TOO situation and too random. Other classes can find a set up of skills that let them tackle most situations, but for an Engineer to be efficient we need to change our elixirs before every fight.
In certain places, this isn’t possible, such as WvW and in Dungeons.
This makes us pretty kitten useless.

It’s hard to explain, but you’ll understand if you try an Engineer to Lv30 at least.

Cool assumptions, bro. I change my whole BUILD multiple times per dungeon and tweak it often in WvW. We’re allowed to do that for a reason.

For the record, I do think that a couple elixirs could use a bit of normalization, particularly the thrown ones. Regen is nowhere near as valuable as vigor or protection. I don’t want a @#$%ing stealth wall, I want a bullet-stopping wall. I don’t care how nice chaos armor is.

(edited by Haette.2701)

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Posted by: TheRamosOnline.2670

TheRamosOnline.2670

You do, but I know many players who find a set up that works well for the whole dungeon.
I’ve yet to find an Engineer who can do the same.

But yeah, you get the idea clearly, as that’s the one Elixir I regret getting.
It’s cool when it pops an effect I need, but lets count how many times that’s happened.
Zero.

I need a wall? Earthquake.
I need invisible? Wall.
I need earthquake? Invisible.

Some of them feel redundant, such as the healing elixir giving you a random boon that never suits your situation. I waste both the heal and the tool belt ability wanting a speed boost, I get regen and protection. That’s really gonna help me survive the army of thieves coming at me.

Changing Elixirs in Combat.

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Posted by: Haette.2701

Haette.2701

Honestly, if people are rolling their way through the whole dungeon with a static build I think that’s the thing that needs fixing, not the opposite. Countering your opponent is half the battle.

The only one that REALLY bugs me is Elixir U, with the crippling downside you can’t prepare for and the anti-ranged wall that fails 1/3 of the time. All the others are so minor that I can’t bring myself to care, the base elixir is still useful and the toolbelt skill is still a decent buff and Cleaning Formula/HGH delivery system.