Condi-engie Sigil choice?
battle is better than strength overall, I think the main difference is that it is more reliable (you dont need to crit) and you don’t even need to hit, you can get those might stacks even when just kiting around, as long as you’re in combat.
Geomancy is also a better choice than earth. more reliable, more bursty, more controlable. and yes earth does work with sharpshooter, you get two different chances to bleed wich may or may not happen at the same time.
Personally I use battle and corruption or battle and tormenting. tormenting is a great choice because it adds a nearly permanent condition which makes cleansing harder, even if the damage is neglegible.
energy is also a good choice, tho defensive.
(I assumed you were talking about wvw/spvp, honestly I have no idea for pve)
engie roaming vids: http://www.youtube.com/channel/UC9NnXVfY4vRU1F-X7b1Oorw/videos
Ok that’s good info thanks! I assume with both Geo and Battle that means you do a lot of kit swapping, and since Geo is area that means you are most likely bomb kits
I WvW a fair bit with my engie but as a back-line ‘nade tosser, in which case I think earth might be > geomancy.. I’m also happy with the same build in PvE tho, and don’t PvP due to lag/ping issues :\
Tormenting is tempting! That’s an auto +2% damage with modified ammo. Since I’m spamming so many conditions from the back line though, the Malice +10% duration may be the go.
I have this inclination to give Nightmare runes + Malice Sigil + 6 explosives with +40% duration food.. ie: 15% + 10% + 30% + 40% = +95% condi duration. I’d use Giver’s weapons too, if rifle wasn’t understated at 10% instead of 20% duration! It would breach the 100% cap, so the sigil could be better used.
corruption + torment = aoe (with nades) dmg vs zerg/blob