Confusion with runes of perplexity
Perplexity has been confirmed to be slated for some type of nerf in the future. But if you still want to give it a go, you’ll want to use shield because you can get an interrupt from both skills and possibly two interrupts from the #5 skill. Other good utilities/interrupts are flamethrower, toolkit, and bomb kit.
That doesn’t mean they won’t be worth using. simply because they stated “they will be looking at” those runes.
I would suggest Med kit, Elixir Gun, Bomb Kit, Tool Kit. BK and TK to maximize access to conditions. EG tool belt will give you the stun breaker. MK #4 and EG#5 will be your condition removal, although somewhat limited.
BoB, Magnet, Magnetic inversion, Throw Shield, and Supply Crate, will all stack confusion on interrupt, and Pry Bar, Concussion Bomb, and Static Shot, will be your direct appliers of confusion.
Since you mention survivability, I would certainly go with “Dire” gear.
https://www.youtube.com/watch?v=6q3em9s5I4c
(edited by coglin.1867)
I use Med Kit when solo and Heal Turret in a small group.
Bomb Kit-Tool belt skill is an interrupt with solid Dmg and skill 3 applies confusion.
Tool Kit-skill 5 to pull me into range, 3 to apply confusion, and 4 is a 3 second block.
Last utility I like to slot a stun break.
Elite is supply crate. Another interrupt plus healing. Really the only solid choice.
I use p/s because skill 4 is a knock back and 5 has a stun(more confusion).
As far as gear sets, you have a few options. Best set up is probably either Dire(CoE tokens) or Apothecary(TP). But if you already have Carrion or Rabid, they’d work just fine.
Sokane Noctua-Mesmer-Ehmry Bay
For a really good solo WvW build the one in my sig is godly. Honestly, you CANNOT die 1v1, even 1v2-3s you have to screw up REALLY badly. Not even D/P backstabbing thieves can kill you, you just shrug it off and heal back up. You can also kite an entire Zerg around the map, and even kill a few of them while youre at it.
What about zerg play Carpboy?