(edited by Eremus.4506)
Constructive FT feedback
Take some video or screenshots of it failing to hit, if you can – maybe if they’re posted on the Game Discussion forum, they’ll actually realize there’s an issue.
They key I found was to hold down your Right Mouse Button, since it changes the way you face, it changes your cone of attack. Since FT hits in a cone in the centre of your screen, it’ll improve your ability to hit more targets.
Hey Rhodeo,
yes, I too aim with the ‘invisible cone’ and in normal DE it’s all good. But if I strafe right for example the mob i aggroed follows me (and he’s my target) and is now at 9 o’clock i can hit him with gun or pistol and keep running at normal speed ( since the shots ‘aim’).
This works for FT2 but is pretty hard but FT1 still attacks the cone your looking at ( 12 o’clock) so the FT is by default bad in such situations.
If this is intended by development ok, but I think if I spec for Jug. FT dmg, FT recharge or longer burns… such a common situation should be covered. I mean these are a lot of traits so you would def. not be OP since your dmg right now is also not skyrocketing
If FT2 would be reliable in this situation, than perhaps I’m ok with less or no FT1 hits but both are a problem in my eyes. Grenades have a better solution here.
Hey Rhodeo,
yes, I too aim with the ‘invisible cone’ and in normal DE it’s all good. But if I strafe right for example the mob i aggroed follows me (and he’s my target) and is now at 9 o’clock i can hit him with gun or pistol and keep running at normal speed ( since the shots ‘aim’).
This works for FT2 but is pretty hard but FT1 still attacks the cone your looking at ( 12 o’clock) so the FT is by default bad in such situations.
If this is intended by development ok, but I think if I spec for Jug. FT dmg, FT recharge or longer burns… such a common situation should be covered. I mean these are a lot of traits so you would def. not be OP since your dmg right now is also not skyrocketingIf FT2 would be reliable in this situation, than perhaps I’m ok with less or no FT1 hits but both are a problem in my eyes. Grenades have a better solution here.
The word intended in your post highlights my concern. Everyone is hanging out waiting for a fix, but we don’t really know what is intended. I’d like for them to come into this thread and tell us what the intended functionality of flamethrower is and whether it is currently functioning as intended.
I’m also interested in an answer for this. Until this last patch I ran grenades too and for me it feels like a kit to stay in for more than one or two skills. The toolkit is something i use just for a short time but perhaps that’s just me.
Like i said, if i take three triats ONLY for the FT ( like spec. grenades) it seems fair to use it more frequently than just for its utility or a single burst ( on plain ground ) but again, who knows how the devs think about it.
And thanks for all the posts