Wow. Just wow.
“Oh most engineers take this trait. This limits build variety. Let’s make it harder to get”
How do you arrive at this instead of :
“Oh most engineers take this trait. Maybe the other traits are just really bad compared to it – we should balance things”
This is hopeless.
If all we do is take the worst traits and buff them, then every patch everything gets stronger and eventually the game is broken. The word balance literally means reaching an equilibrium which is in between two end points. This means that in order to reach it things must assuredly go up and down.
I would say this is not what you are accomplishing
I mean its clear that you guys are doing this “zero-sum” sort of balancing, but what you doing here doesn’t make sense.
If you buff a trait to compete with an already awesome trait, the player has to pick between the 2 traits and the strength of the overall engineer should be around equal assuming you can make those traits about even. It’s not like if you buff the trait they also add the power of that new trait; no they have to pick, its either or.
IP is probably the best trait in the adept tier. The other traits in adept are pretty insignificant. The master tier in explosives has strong traits.
Moving IP to master tier means I must pick inferior traits. This is not “zero-sum”, clearly this is negative; a nerf.
Agreed 100% you are taking the best adept trait in the explosives line where there aren’t any other great traits and moving it up to master tier where there are great traits, and justifying it by moving down accelerant packed turrets which is useless as turrets are basically in a really bad place right now. And as ostricheggs has already said you are only hurting fringe builds by doing this such as hybrid users who have limited access to burning. Bomb builds will just grab forceful explosives and IP in the master trait and lose nothing for it, further making people want to run it. So please do tell how this helps build diversity which was your reasoning for moving it in the first place?
For condition engineers we have left Shrapnel intact here as the alternative. For power engineers we have left Empowering Adrenaline intact here as the alternative. No need to argue that these traits are worse than IP, we know that, this is why IP was moved. The real question is why are these not Adept tier worthy, which we think they are…
Shrapnel only affects explosions, so you will only see Bomb and Grenade engineers use it.
Empowering Adrenaline encourages pointless dodging to gain a negligible damage bonus.
If you think Adept traits should be junk or filler to reach desirable traits like IP, then yes—they are worthy Adept traits.
Again—you haven’t addressed the fact that this isn’t a zero-sum change. It’s a negative because no other traits were brought up to IP’s potency. Additionally, the reason it doesn’t promote build diversity has been stated time and again in this thread.
Just because you make good traits harder to reach doesn’t mean players will desire to use the bad or sub-par ones. They will always chase the best traits, so why not make them all good. Zero-sum means equalizing. Reduce IPs potency and bring other traits up to meet it. Then you will see players making hard choices—not playing mine sweeper avoiding the bad/useless traits.