Disappointed with the change to box of nails

Disappointed with the change to box of nails

in Engineer

Posted by: Infamous Darkness.3284

Infamous Darkness.3284

I’m a bit disappointed that this skill now puts us into combat when it didn’t prior to this update I understand that other classes have had similar things happen to some of their skills that don’t deal any direct damage. I just feel like it took away a lot of the usefulness this skill gave to escape. That being said tool kit is still an amazing kit which I will probably keep on my bar most times(when not in dungeons). Just wondering how other ppl feel about this I suppose while letting off a little steam.

Infamous Culverin(engi[Main]), one of every other class.
Karl Marx: “Go away! Last words are for fools who haven’t said enough!”

Disappointed with the change to box of nails

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Posted by: Madora.9340

Madora.9340

Eh, I don’t really mind it. I hardly used Box of Nails that much since I’d mostly go for the Gear Shield and Pry bar, but I did appreciate the stacks of bleed and the cripple it would apply. I usually don’t need an escape since I’m running HGH and have a block as well as two invulns. If I somehow die, well, I can’t blame anyone but myself.

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Posted by: Infamous Darkness.3284

Infamous Darkness.3284

eh idk I just feel like I lost a bit of utility for it, I generally used it in AC path 1 to drop behind me crippling the gravelings while using heal turret to remove allies conditions. Still not a huge deal.

Infamous Culverin(engi[Main]), one of every other class.
Karl Marx: “Go away! Last words are for fools who haven’t said enough!”

Disappointed with the change to box of nails

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Posted by: tigirius.9014

tigirius.9014

I don’t use it at all because the cast time like all cast times of anything useful on this cast is entirely too long forcing this class to be a total #1 spam fest at this point.

Balance Team: Please Fix Mine Toolbelt Positioning!

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Posted by: Knote.2904

Knote.2904

I wish they made it stronger against people that continue standing on it.

Just a stronger bleed, then Toolkit would have 2 good condition attacks in it, against for PvE.

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Posted by: Writetyper.1985

Writetyper.1985

Eh, not a big deal. I would like to see the animation on box of nails pretty much halved, it’s enormous for not many bleeds at all, considering thieves can do it every time they dodge.

Mortryde/Cold/Thugmentalist Bara
really bad engineer

Disappointed with the change to box of nails

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Posted by: lunyboy.8672

lunyboy.8672

What’s more, after testing the poison field on Thieves’ short bow, it poisons mobs, but doesn’t put you in combat.

Bit of a double standard there. And I agree with the animation time, and longevity of the nails, they don’t seem to be a serious skill for combat at all.

Miss Fisthammer – Engineer | Urgard Fistorsen – Guardian
Physti – Elementalist | Fistful of Blades – Thief
[WHIP] Quaggan Slavers – HoD

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Posted by: coglin.1867

coglin.1867

Was the change to box of nails in the Patch Notes ?

A video on what weak PvPer’s and WvWer’s want.
https://www.youtube.com/watch?v=6q3em9s5I4c

Disappointed with the change to box of nails

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Posted by: NevirSayDie.6235

NevirSayDie.6235

Was the change to box of nails in the Patch Notes ?

Yes—it wasn’t mentioned by name but there was a line stating that abilities that didn’t deal direct damage would still place the user “in combat.”

I guess if you were using it to run past mobs in the open world, the change might affect you a little bit. Honestly though, there are millions of ways to get past mobs in the open world.

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Posted by: Like Forty Seven Ninjas.6982

Like Forty Seven Ninjas.6982

Whoh, honestly, this may be one of the biggest let downs from the patch. I used that ALL the time, if this puts you in combat, that dodge and poison shot from the thief better as well.

DH Yak’s Bend – Perfect Dark [PD]
Dr Hoppenheimer – Engi / Meowzir – Guard /
Mulcibur Nox – Ele / Mr Directed – Mes

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Posted by: Brew Pinch.5731

Brew Pinch.5731

forcing this class to be a total #1 spam fest at this point.

Wat?

lel

You’re playing Engineer wrong my dear friend.

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Posted by: Yamsandjams.3267

Yamsandjams.3267

What’s more, after testing the poison field on Thieves’ short bow, it poisons mobs, but doesn’t put you in combat.

Bit of a double standard there. And I agree with the animation time, and longevity of the nails, they don’t seem to be a serious skill for combat at all.

If that’s the case, that’s kind of interesting. I wonder if the same could be done with poison grenade, assuming the grenade doesn’t hit the mob and they just wander into the poison field. Pretty sure it doesn’t work that way with something like the fire bomb, but I haven’t ever bothered to test it.

I don’t think the change to box of nails was unfair though, even though engg couldn’t really take advantage of the old quirk like other professions could.