Downed #3 and #2 swap

Downed #3 and #2 swap

in Engineer

Posted by: Shinigami.5932

Shinigami.5932

I think this change, not unlike the recent elementalist change, would easily improve the Engineer down state tremendously.

It would give us the defensive option right away same as other professions, and the current #2 would later come off recharge so you could pull them to you and use your explosion offensively if they don’t try hard enough to finish you quickly.

I think this would be fitting in every way, from ease of implementation & balancing to lore etc. Thoughts?

Aizen San

(edited by Shinigami.5932)

Downed #3 and #2 swap

in Engineer

Posted by: LoreChief.8391

LoreChief.8391

I agree with you. We can use our pull skill currently as an interrupt, but only if the enemy is far enough away (if they are right on us it doesn’t work).

Downed #3 and #2 swap

in Engineer

Posted by: Shinigami.5932

Shinigami.5932

Plus that only works if there’s only one of them, and it does nothing besides force them to hit f a second time, literally.

Aizen San

Downed #3 and #2 swap

in Engineer

Posted by: Awesome.6120

Awesome.6120

The only time I use the pull is when my explosion is up, basically making it useless for the first few seconds of being down. I approve of this change.

[SFD] – Maguuma

Downed #3 and #2 swap

in Engineer

Posted by: StevoSupremo.4037

StevoSupremo.4037

In my experience it has always worked even when they are close (the #2 that is). I think we are decent enough on the ground as it is. If there is anyone around to stall even for a second or two, we will be able to use both the pull and the explosion as interrupts (and generally even pull again). If you aren’t getting picked up by then, you aren’t going to.

Downed #3 and #2 swap

in Engineer

Posted by: LameFox.6349

LameFox.6349

I agree with you. We can use our pull skill currently as an interrupt, but only if the enemy is far enough away (if they are right on us it doesn’t work).

Mine does. Though it still feels incredibly weak. Compare to say the warrior’s thrown axe… if I use that at a distance, I knock him down, and it’s starting to recharge already. Then if he isn’t super quick, I can knock him down again.

Unless I’m an engineer… then I pull him to me, which doesn’t even buy time for the explosive unless he was already right there. Which still doesn’t buy enough time, but it’s not getting any worse.

Downed #3 and #2 swap

in Engineer

Posted by: Terrahero.9358

Terrahero.9358

1# deals very low damage. Very, very low. When i go down i almost have to rely on someone else killing something in order to rally because i simply lack the damage. Even stacking power/crit/crit% dmg i still get pisspoor hits. Less then half of what other professions are getting.

2# i can interupt 1 enemy. Assuming i dont get blinded or they are close enough. Infact its more beneficial for my enemy to just hit me from a distance. My throw junk is actually throw pillow. So i am completely harmless when downed. Unlike for example a Mesmer, who will pull a fantasm out of his hat that can hit upwards to 6k dmg! Or other professions spamming 1k hits, or being able to move. Not me, stuck in one place, less dangerous then a Seed Turret.

3# i rarely ever use this, even in pve. It takes forever to become available + casttime. By this time im either rallied, or dead. Usually the latter.

When i get downed there is no fighting to survive, no last ditch desperate bit of damage. Best i can do is pull an enemy to me and try to pick him from an ally. Great, i can be a martyr. =(

Downed #3 and #2 swap

in Engineer

Posted by: Punny.9210

Punny.9210

i dont bother doing anything when im downed … grabbing water etc.

Blackgate