Keystone1: allow you to equip staff and unlock Minion abilities.
Staff1: two hit chain (medium range, about 600 or so). First hit cripples, second hit place a charge on your target. When three charges are placed, they will explode, dealing damage to nearby enemies and chill them.
Staff2: launch a bolt of magical ice towards your target, dealing damage to all enemies in its way. When it reach maximum range, it will return to you, dazing all enemies struck.
Staff3: Rush forward dealing damage and immobilizing all enemies hit and then evade backwards.
Staff4: stay still and create a field around yourself. Allies in this field gain regeneration and enemies gets chilled.
Staff5: first use: start gathering water for X sec. Second use: after you gathered enough water, release a wave, dealing damage to enemies in a cone and knock them back. Enemies git will also get chilled.
Healing: Quick Healing Assistant: summon a special golem to heal you. It will heal you every X sec. This golem will try to avoid combat and will always have super speed on him.
Active: dispose of your golem, gaining regeneration, stability and resistance.
Toolbelt: take on a golden form for X sec (something like 3-6 sec). While in this form, you take X% less damage and heal for X% when healing others.
Utility1: Summon Ice-Maker Golem: summon a special golem to attack nearby enemies. This golem attack in waves, dealing damage to enemies and chilling them.
Active: trigger self-destruction sequence. After X sec, this golem will explode, dealing damage to nearby enemies and chill them.
Toolbelt: launch a chilling bot at your target.
Utility2: Summon Fortress Golem: summon golem with very vitality and toughness. It will attack nearby enemies.
Active: pulse protection to nearby allies.
Toolbelt: cause this golem to emit a magnetic field, causing all projectiles to hit this golem instead of nearby allies.
Utility3: Summon Sneak Golem: summon golem who remains in stealth out of combat and deals heavy damage when attacking out of stealth.
Active: cause this golem to enter stealth.
Toolbelt: stealth yourself and remove up to X conditions from yourself.
Utility4: Summon Repair Golem: summon golem who repairs other golems and grants regeneration to nearby allies. This golem will always try to avoid combat.
Active: cause this golem to zap your target, immobilizing it.
Toolbelt: take on iron form for X sec. While in this form, you are immune to critical strikes.
Elite: Golem Fusion: summon powerful golem, which will devour your other golems gaining their stats. While this golem is active, you can’t summon other golems.
Active: mount this golem, taking direct control of it. You can’t be attacked directly while mounting.
Toolbelt: stun nearby enemies and chill them.
Traits
Tier1:
1) When one of your golems dies, it will chill nearby enemies and create ice field. Your chills will last X% longer.
2) Chills will be X% less effective on you. Gain quickness when you gain swiftness.
3) Your Quick Healing Assistant will also give regeneration to nearly allies. Your Summon Repair Golem will now heal other golems much more while Quick Healing Assistant is alive.
Keytone2: when you get downed, summon Mini Ice-Maker Golem for X sec.
Tier2
1) When you score a critical hit, gain a charge. When you reach X charges, summon Mini Sneak Golem for X sec.
2) When you gain regeneration, gain a charge. When you reach X charges, summon Mini Repair Golem for X sec.
3) When you inflict a damaging condition on an enemy, gain a charge. When you reach X charges, overcharge your next basic attacks, causing it to burn all damaged enemies.
Keystone3: your combat focused golems will attempt to finish nearby enemies. However, their finishing are X% slower than yours.
Tier3:
1) When you burn an enemy, also chill that enemy (short CD). Inflicting a chill will also cause your target to take X instant damage (scales with condition damage).
2) All your’s and your golem’s chills are replaced by burns. Deal X% more direct damage to burning enemies.
3) When one of your golems dies, it will respawn after X sec with full health (and refreshed duration). Can happen on one golem only once.