Elite for SD Engi

Elite for SD Engi

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Posted by: Tarkan.5609

Tarkan.5609

This is for WvW and PvP
I’m using Explosions, Inventions and Tools (10101) for my SD Engi Build and I’m still unsure which elite to take

Mortar Kit: seems nice, most of the time i played with it I mostly ignored it though (apart from F5 -> #5 Mortar Kit due to double water blast finisher)
Its hard to get used to another Kit and apart from the damage of F5 (which will barely land) or the #5 Water field I dont fin much use for it in SD anyways

Supply Crate: This is what I am using atm (like pre patch) as I like the extra Stun, Med Kits and Water Blast Finisher by Overcharging -> F5
Dont know whether it’s better than the options though tbh, am no Engi main (Champion Genius anyway though so I kinda know most stuff from pre patch)

Elixir whatever: Never played with this but it seems pretty nice as Tornado is decent for bunkering (i think) and Rampage is… well Rampage.

Which one would you reccommend me to take?
Get used to Mortar Kit?
Stick to Supply Crate?
Take the RNG of the Elixir elite?

PvP, Teef & Engi

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Posted by: Arleon.5921

Arleon.5921

If you want to burst one Person down as fast as possible, go for the Elixier X to Moa you´re target and kill it. or Counter transform elites ( Lich, Juggernaut, … )
For 1v2, …. or grp fights I´d stick to the supply crate for the cc and Zone control ( eg stopping a ress )

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Posted by: Tarkan.5609

Tarkan.5609

the moa on elixir x is pretty useless for burst tho right? iirc 3 sec, and moa has an evade on #5
but yeah true didnt think of the ability to stop rampage on an opponent or so, ty i will probably try out elixir x over supply crate sometimes

PvP, Teef & Engi

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Posted by: choovanski.5462

choovanski.5462

if you are running zerk the damage on rampage and tornado is pretty nuts, and the moa cc is dope for interrupts. it’s a toss up between X and crate. try both out and find your favourite. I’m into X for zerker myself, but I use all Engi elites and run many Engi builds.

. Engi & Warr . Beta > 2017 Death of PvP
currently a Boyfriend main :P
Waiting To ReRoll Mystic & Forget About Tyria

Elite for SD Engi

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Posted by: Taku.6352

Taku.6352

I really like using mortar on SD build. It gives me easy access to poison to keep people from healing/reviving fast, nice chill to add counter pressure especially against eles, blind for safe stomps and ofc f5 for good AoE pressure on points.

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Posted by: Dahkeus.8243

Dahkeus.8243

I’d say mortar for sure:

- With the right CC and timing, the orbital strike is great, particularly in conquest. It also gives you a decent ranged AoE option, which is great for team fights in both sPvP and WvW.

- Even if you don’t plan on camping it for long, it allows you to drop some extra pressure from afar before getting in range of a fight.

- Finally, it gives great options for dealing with downed opponents. The poison field slows enemy rez and the blind field allows you to land stomps against guards, engis, wars, etc.

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Posted by: Sins.4782

Sins.4782

Mortar is great— it gives you high reliable AoE damage into teamfights, excellent downed cleave (the poison is so good), and an extra safe stomp option or panic blind field. Not to mention the high unblockable damage on Orbital Strike. I wouldn’t want to go without it on an SD build, unless you’re only planning on fighting 1v1s or something.

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Posted by: Nikkinella.8254

Nikkinella.8254

I like all 3. I’m really having a hard time myself deciding which one to use. They all seem to have their uses at times. If i’m just by myself though, i tend to use elixir. its saved me quite a few times against some hard to kill opponents. If i’m with other people though, i find mortar and crate more useful. I’m just glad all 3 are actually viable now. it used to be just crate or gtfo.

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Posted by: NineLives.8725

NineLives.8725

I prefer mortar by far with SD build, especially when traited, it provide what was missing until now : an almost free usefull switch.

1. It allow to precast ground control from very far before entering the fight
2. When you run out of CD, Mortar 1 is always better than rifle 1 (faster, stronger, aoe)
3. OS add strong aoe damages and double blast
4. It does help to support stomp

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Posted by: Tor.1365

Tor.1365

Mortar, for all the reasons above, plus:

  • Light field offers good cleansing, since the typical SD utilities/toolbelts (toolkit, rifle turrent, and potentially personal batttering ram) are all 100% projectile finishers
  • Water healing – via orbital strike double blast and rifle turret detonate (you don’t want to keep up the turret anyway)
  • … and since you have the water heals, you can experiment with other healing options besides HT – AED has potential for SD builds.

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Posted by: Tarkan.5609

Tarkan.5609

Mortar, for all the reasons above, plus:

  • Light field offers good cleansing, since the typical SD utilities/toolbelts (toolkit, rifle turrent, and potentially personal batttering ram) are all 100% projectile finishers
  • Water healing – via orbital strike double blast and rifle turret detonate (you don’t want to keep up the turret anyway)
  • … and since you have the water heals, you can experiment with other healing options besides HT – AED has potential for SD builds.

that and the post above actually sounds interesting enough for me to try it

PvP, Teef & Engi

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Posted by: Snakebyte.2804

Snakebyte.2804

Mortar also helps you clear camps even faster. I feel even more useful in team fights too thanks to the field support that the mortar gives.

Gringo Pls, JQ Engineer