Elite skill: elixir X... why nerf it upon using?
Not saying this isn’t bad design but usually when I take elixir X i also have elixir S. If I’m trying to pop elixir X in combat I first use Throw Elixir S on myself to either cloak or get stability. Sometimes when cloaked you still get cancelled by an AoE KB.
Needing another skill slot just to be able to use your elite skill… and even than it can fail.
There is something very very wrong with this.
Not that it’s a bad idea how you solve, but of all things an elite skill shouldn’t need a back up slot just to be be usable at all.
Surely an easyish fix to this problem (didn’t actually know about it to be honest, i’ve only used Elixir X in the mists for playing around) would be to make you Invulnerable during the transformation cast time. That way you’re still out of action for a second or two while it happens but can no longer be knocked/killed out of it.
That could work.
But something as simple as ONE short cast bar would be ok too… yes, it can even be that simple.
Make it throwable. Turning all allies into giants and all enemies into tinies.
Have you used it on an Asura?
Biggest disappointment ever: you look a bit different but you are not becoming a giant.
A Norn getting bigger is ok, but an Asura should get HUGE!
Nice idea on the throwing, maybe they should change the tooltip
‘removes all skills from the action bars of your allies, and replaces them by icons and tooltips they have no clue about what they do.
Oh, and if we forgot to mention: we even made that part random too… for those who cought on the first time.’
It would be like giving engineers aoe MOA… but on their own team.
They should just make our Elite slot able to put another Utility Skill in there with the option of an Elite Utility Skill. So it would be 3 Regular Utilities+Elite, or just 4 Regular Utilities.