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Posted by: Knox.8962

Knox.8962

I’ve come across a few fairly major bugs in my testing this evening.

  • Grenade skills 1-4 when traited with Grenadier will explode when passing through a target and again when hitting the ground for a total of 6 possible explosions per grenade toss
  • Mortar Kit does not trigger the cooldown for the Kit Refinement portion of the Streamlined Kits so it is possible to spawn endless gunk as long as Streamlined Kits is not on cooldown
  • Mortar Shot is triggering Steel Packed Powder but is not triggering Shrapnel
  • Neither Healing Mist (EG toolbelt) and Elixir Shell from Mortar benefit from the duration bonus of HGH, though they both provide might stacks.
  • Mortar shells must touch a target to trigger a combo effect; hitting the enemy with the actual AoE will not work.
  • Grenadier turns Grenade Barrage into the old Grenadier Barrage, including the old cooldown and 1500 range
  • Automated Response does not reset the cooldown on Medkit skills or the Bandage Self skill.

Scratch this thread. Post them in the other thread instead.
https://forum-en.gw2archive.eu/forum/support/bugs/Engy-bugs-23-6-15/

(edited by Knox.8962)

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Posted by: Foefaller.1082

Foefaller.1082

Neither Healing Mist (EG toolbelt) and Elixir Shell from Mortar benefit from the duration bonus of HGH, though they both provide might stacks.

Mortar shells must touch a target to trigger a combo effect; hitting the enemy with the actual AoE will not work, and the combo will proc even if the actual AoE doesn’t hit the target.

Grenade Barrage is still the old Grenade Barrage, including the old cooldown and 1500 range and +1 nade when traited with Grenadierr

(edited by Foefaller.1082)

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Posted by: Talonblaze.3175

Talonblaze.3175

This might need further testing but I believe that Automated Response doesn’t function with Medkit in any fashion.
Worked with A.E.D and all that but I couldn’t see anything being recharged when hitting the threshold whilst using MedKit, making the trait quite redundant.

Duty is heavier than death.

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Posted by: displacedTitan.6897

displacedTitan.6897

This might need further testing but I believe that Automated Response doesn’t function with Medkit in any fashion.
Worked with A.E.D and all that but I couldn’t see anything being recharged when hitting the threshold whilst using MedKit, making the trait quite redundant.

AED with Automated Medical Response and Gadgeteer is broken right now. With both traits equipped the AED will never refresh from AMR and will sometimes just fail to work and go on CD when cast with Gadgeteer buff.

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Posted by: digitalruse.9085

digitalruse.9085

Qwerkk – Asuran Engineer

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Posted by: Susulemon.3204

Susulemon.3204

Reactive lenses doesn’t break stun or apply fury