Engineer fixes - June 11th, 2013

Engineer fixes - June 11th, 2013

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Posted by: JubeiTM.5763

JubeiTM.5763

Engineer:

Explosive Powder:
This trait now functions with detonating turrets.

Reserve Mines:
This trait now functions with other traits, such as Shrapnel, Steel Packed Powder, and Forceful Explosives. In addition, fixed a bug that caused the mines to not strip boons correctly. Explosive radius has been increased from 60 to 120.

Rifled Turret Barrels:
This trait no longer makes Rocket Turret fire invisible rockets.

Toss Elixir R:
All of the effects of this skill are now normalized to the correct radius of 180 units. Previously, some actions were only effective at 120 units.

Toss Elixir U:
This profession skill now functions with Acidic Elixir.

Engineer fixes - June 11th, 2013

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Posted by: NickDollahZ.5348

NickDollahZ.5348

It is nice to see some work being done on Reserve Mine. Other then that not much to write home about. The next patch is what I’m looking forward to.

Engineer fixes - June 11th, 2013

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Posted by: LotuS.4378

LotuS.4378

Like always fixes, that no1 need.

ehh this AN.

[INC] Incendies
http://incendies-guild.tk/

Engineer fixes - June 11th, 2013

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Posted by: nakoda.4213

nakoda.4213

Well, in anticipation of some changes in strategy, there is a potential nerf to the Flame Jet and Fumigate skills:

notes

Profession Skills
General:

Fixed a bug that caused sigils to be removed when the player died while transformed.
Fixed a bug that let teleport skills teleport players through certain walls, most notably the clock tower’s walls in The Battle of Khylo.
Fixed a bug that made line-of-sight checks frequently succeed when they shouldn’t.
Fixed a bug where skills that draw allied conditions would instantly cure any condition that was self-inflicted.

Easiest spot to test this, I think, would be on the Archivist final encounter, where an FT could tank the fight by strafing around the square pillar on the right side of the Archivist as you run in. The change will likely negate this.

Boundaries are for the effortless.
Benn E Violence :: 0/20/30/20/0
You kittens don’t even know what the prefix “meta” means.

(edited by nakoda.4213)

Engineer fixes - June 11th, 2013

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Posted by: Manuhell.2759

Manuhell.2759

Now we just have to see whatever got bugged in this patch.

Engineer fixes - June 11th, 2013

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Posted by: Phineas Poe.3018

Phineas Poe.3018

Easiest spot to test this, I think, would be on the Archivist final encounter, where an FT could tank the fight by strafing around the square pillar on the right side of the Archivist as you run in. The change will likely negate this.

Or just attacking siege placements through gates, which is how I usually use my Engineer when defending towers in WvW.

If true this kind of sucks, but is acceptable.

I’m just too happy about Crystalline Dust being salvaged through Globs of Ecto to really care about the balance changes. I just feel bad for the couple people that completed their Gift of Mastery recently in my guild that had to spend 38 silver per Dust.

They already said that the sPvP patch later this month is where the balancing changes will happen, anyway. This patch was mostly bug-fixes and Dragon Bash-related.

[EG] Ethereal Guardians

Engineer fixes - June 11th, 2013

in Engineer

Posted by: lunyboy.8672

lunyboy.8672

Well, in anticipation of some changes in strategy, there is a potential nerf to the Flame Jet and Fumigate skills:

notes

Profession Skills
General:

Fixed a bug that caused sigils to be removed when the player died while transformed.
Fixed a bug that let teleport skills teleport players through certain walls, most notably the clock tower’s walls in The Battle of Khylo.
Fixed a bug that made line-of-sight checks frequently succeed when they shouldn’t.
Fixed a bug where skills that draw allied conditions would instantly cure any condition that was self-inflicted.

Easiest spot to test this, I think, would be on the Archivist final encounter, where an FT could tank the fight by strafing around the square pillar on the right side of the Archivist as you run in. The change will likely negate this.

Thinking the same thing about gates in WvW… they are wooden after all, but being able to punch right through them and spray anyone nearby?

Lol.

Miss Fisthammer – Engineer | Urgard Fistorsen – Guardian
Physti – Elementalist | Fistful of Blades – Thief
[WHIP] Quaggan Slavers – HoD

Engineer fixes - June 11th, 2013

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Posted by: nakoda.4213

nakoda.4213

right, i don’t wvw, so that slipped my mind. same goes for legacy of foefire (since i bunker, firing through gates isn’t always on my mind).

that said, i would have thought that firing through gates was intended, but exploiting bosses around environment elements was not.

Boundaries are for the effortless.
Benn E Violence :: 0/20/30/20/0
You kittens don’t even know what the prefix “meta” means.

Engineer fixes - June 11th, 2013

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Posted by: Remillard.8691

Remillard.8691

The same trick works in Caudecus Manor on some of the paths where there are enemies in the bedrooms and you can safely destroy them without even pulling aggro by spraying through the wall.

I think it’s probably a good sanity check.

Engineer fixes - June 11th, 2013

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Posted by: Kizzu.5826

Kizzu.5826

They won’t fix that environnemental weapon exploit… engineer can keep having fun with canon on capricorn map in spvp….

(edited by Kizzu.5826)

Engineer fixes - June 11th, 2013

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Posted by: tigirius.9014

tigirius.9014

Well, in anticipation of some changes in strategy, there is a potential nerf to the Flame Jet and Fumigate skills:

notes

Profession Skills
General:

Fixed a bug that caused sigils to be removed when the player died while transformed.
Fixed a bug that let teleport skills teleport players through certain walls, most notably the clock tower’s walls in The Battle of Khylo.
Fixed a bug that made line-of-sight checks frequently succeed when they shouldn’t.
Fixed a bug where skills that draw allied conditions would instantly cure any condition that was self-inflicted.

Easiest spot to test this, I think, would be on the Archivist final encounter, where an FT could tank the fight by strafing around the square pillar on the right side of the Archivist as you run in. The change will likely negate this.

Nah I’ll just test it on my engi the next time I’m on since it misses on mine all the time anyway I can tell if it’s actually fixing the problem or making it worse.

Balance Team: Please Fix Mine Toolbelt Positioning!

Engineer fixes - June 11th, 2013

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Posted by: tigirius.9014

tigirius.9014

Now we just have to see whatever got bugged in this patch.

Yeah that’s what I’m thinking, we’ll see. Hopefully nothing.

Now if they’ll just take a look at EG/TK kit refinement to improve those two and bring them back into usefulness and add the 25% run speed to a gadget somewhere in there like our sister classes have, that should bring things closer to on par with the rest of Tyria.

Balance Team: Please Fix Mine Toolbelt Positioning!

Engineer fixes - June 11th, 2013

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Posted by: rivx.3267

rivx.3267

Easiest spot to test this, I think, would be on the Archivist final encounter, where an FT could tank the fight by strafing around the square pillar on the right side of the Archivist as you run in. The change will likely negate this.

Or just attacking siege placements through gates, which is how I usually use my Engineer when defending towers in WvW.

If true this kind of sucks, but is acceptable.

I’m just too happy about Crystalline Dust being salvaged through Globs of Ecto to really care about the balance changes. I just feel bad for the couple people that completed their Gift of Mastery recently in my guild that had to spend 38 silver per Dust.

They already said that the sPvP patch later this month is where the balancing changes will happen, anyway. This patch was mostly bug-fixes and Dragon Bash-related.

well it better apply to siege too then arrow carts inside lord room at hills i’m looking at you.