Engineer reveal feedback thread.

Engineer reveal feedback thread.

in Engineer

Posted by: Ederyn.3107

Ederyn.3107

Engineer reveal feedback thread.

in Engineer

Posted by: Miltek.2104

Miltek.2104

Becouse we have allready kittenloads feeback posts with some great ideas :/

Chaith’s Idea for Robust Scrapper Identity
Since the Scrapper Reveal
A few trait change ideas
What new Mechanic would you like?
Scrapper Class Mechanics
F-Gyro, Allies’ Aid, & what I Envisioned.
Suggestion Scrapper – unpolished diamond
Lets make Gyros cool together
Gyros/Spirit Weapons Revamp
About gyros and lack of design enthusiasm
Super Speed Stacking
Scrapper-in-Stronghold
Scrapper Design Decisions and Intentions
Complaints about hit points on gyros
Everything S(Crap)per
Final Salvo CD Reduction
Hooray! The worst utilities of any elite spec
How to improve Gyros survibility
Suggestion to make gyros better
Gyro/trait Ideas pre BWE
My honest 1st impression on Scrapper

There’s realy not even half of threads with opinions about Scrapper….
But majority of community thoughts are:

  • Hammer is good weapon, skills are fine
  • Unique class mechanics almost doesn’t exist, it’s way too situational and non-game changing – almost everyone wants to see it reworked. Engineers feels hurt in this ground compared to rest of the elite specializations.
  • Most of Utility Skills are bad (I don’t want to use word “garbage” here) and needs some serious reworks – not fine tuning, or number changes
  • Most of traits are good (with some exepctions)
Trust me. I’m engineer

(edited by Miltek.2104)

Engineer reveal feedback thread.

in Engineer

Posted by: Nieguen.6235

Nieguen.6235

^

This

/15 char

Engineer reveal feedback thread.

in Engineer

Posted by: Basaltface.2786

Basaltface.2786

yea Miltek sums it up.

Im personally disgruntled about the scrapper stuff CEPT the hammer.. no bad word about that bad boy. It feels like Ireno started the scrapper with the hammer and put in a ton of effort and thought into it…and then tossed it aside to make the druid. Not like rangers dont deserve nice things.. but it clearly shows Ireno knows to the point what he does. The spec got no bad trait, the skills work together with the mechanic, the mechanic is something amazing on its own too, the staff is well thought out AND ontop of that a batch of fresh and pretty darn cool ranger pets just to drive the point home. This spec is clearly useable and usefull in all game modes and gives rangers something they didnt had before. And it also is top notch in visuals.. look at the darn celestial shroud thingy.. i mean OMG that is pretty as hell.

Meanwhile the scrapper mechanic feels just like a grandmaster trait…if somebody would put the function gyro into the invention line as a trait nobody would be the wiser. Also the mechanic itself is extremely lackluster for wvw and pve…it surely will have uses in pvp…but how many i dont want to know. Saver to stomp an enemie with the “classic” ways engineers do…cause they might destroy the gyro before it does its job and goes on a 30 second cooldown and rally or something..but i dont pvp so i keep my opinions short on that. The skills are A.I… something the engi already got in form of (now quite useless) turrets and they are destructable and pretty glassy for a spec thats meant to go full on melee. Also most gyros are underwhelming effect wise ontop of that and got insane long cooldowns.. so yea..

Engineer reveal feedback thread.

in Engineer

Posted by: lorddarkflare.9186

lorddarkflare.9186

I want to make a personal correction to Miltek’s post.

The utilities are all actually really good. They just happen to be slapped onto fragile AI.

If all our new utilities were converted to consecrations or wells they would mostly be pretty solid.

Actually, that is my suggestions: swap the Gyros and their toolbelt skills and rebalance them for their new slots. Utilities fixed. Mostly.

Engineer reveal feedback thread.

in Engineer

Posted by: Nieguen.6235

Nieguen.6235

The utilities are all actually really good. They just happen to be slapped onto fragile AI.

If all our new utilities were converted to consecrations or wells they would mostly be pretty solid.

Utilities really good =/= converted to consecration or wells.

I am sorry but first it is illogical what you say, second the engineer is not a magical class, third they will not do this kind of drastic change 3 weeks before release.

Engineer reveal feedback thread.

in Engineer

Posted by: lorddarkflare.9186

lorddarkflare.9186

The utilities are all actually really good. They just happen to be slapped onto fragile AI.

If all our new utilities were converted to consecrations or wells they would mostly be pretty solid.

Utilities really good =/= converted to consecration or wells.

I am sorry but first it is illogical what you say, second the engineer is not a magical class, third they will not do this kind of drastic change 3 weeks before release.

Errm, that was a hypothetical, not a direct suggestion.

As in: if the exact same gyro effects were not attached to pets they might be better.
As in: gyros should probably not be pets, but physical manifestations of effects.

I.E.: like a well or a consecration. These are the closest analogues we have to what I would like.

So if someone were to read that in a non-combative mood, they might realize that a way to achieve the suggested effect would be to:

1) – Make Gyros non-targetable
2) – Balance Gyro CD, Effects, and Duration to be similar to those skill types

OR

3) – Re-balance the toolbelt skills which already sorta work that way and swap their positions with the Gyros.

Not really a crazy suggestion. Not a great one either. Solid enough I think.

I hope my more exacting language helped.

<Insert further passive aggressive snipe here>

(edited by lorddarkflare.9186)

Engineer reveal feedback thread.

in Engineer

Posted by: Nieguen.6235

Nieguen.6235

The utilities are all actually really good. They just happen to be slapped onto fragile AI.

If all our new utilities were converted to consecrations or wells they would mostly be pretty solid.

Utilities really good =/= converted to consecration or wells.

I am sorry but first it is illogical what you say, second the engineer is not a magical class, third they will not do this kind of drastic change 3 weeks before release.

Errm, that was a hypothetical, not a direct suggestion.

As in: if the exact same gyro effects were not attached to pets they might be better.
As in: gyros should probably not be pets, but physical manifestations of effects.

I.E.: like a well or a consecration. These are the closest analogues we have to what I would like.

So if someone were to read that in a non-combative mood, they might realize that a way to achieve the suggested effect would be to:

1) – Make Gyros non-targetable
2) – Balance Gyro CD, Effects, and Duration to be similar to those skill types

OR

3) – Re-balance the toolbelt skills which already sorta work that way and swap their positions with the Gyros.

Not really a crazy suggestion. Not a great one either. Solid enough I think.

I hope my more exacting language helped.

<Insert further passive aggressive snipe here>

I am not at all in a “combative mood” but from what you say I can’t do hypothesis about what you mean because it is totally different. We are here to discuss about the spec and possible improvement and you present consecration and wells in order to suggest the 3 points you’ve just said. It is kinda hard to deduce this from your previous post lol, be clearer

(edited by Nieguen.6235)

Engineer reveal feedback thread.

in Engineer

Posted by: Ederyn.3107

Ederyn.3107

Becouse we have allready kittenloads feeback posts with some great ideas :/

Chaith’s Idea for Robust Scrapper Identity
Since the Scrapper Reveal
A few trait change ideas
What new Mechanic would you like?
Scrapper Class Mechanics
F-Gyro, Allies’ Aid, & what I Envisioned.
Suggestion Scrapper – unpolished diamond
Lets make Gyros cool together
Gyros/Spirit Weapons Revamp
About gyros and lack of design enthusiasm
Super Speed Stacking
Scrapper-in-Stronghold
Scrapper Design Decisions and Intentions
Complaints about hit points on gyros
Everything S(Crap)per
Final Salvo CD Reduction
Hooray! The worst utilities of any elite spec
How to improve Gyros survibility
Suggestion to make gyros better
Gyro/trait Ideas pre BWE
My honest 1st impression on Scrapper

There’s realy not even half of threads with opinions about Scrapper….
But majority of community thoughts are:

  • Hammer is good weapon, skills are fine
  • Unique class mechanics almost doesn’t exist, it’s way too situational and non-game changing – almost everyone wants to see it reworked. Engineers feels hurt in this ground compared to rest of the elite specializations.
  • Most of Utility Skills are bad (I don’t want to use word “garbage” here) and needs some serious reworks – not fine tuning, or number changes
  • Most of traits are good (with some exepctions)

Oh really?… My post was about the effort they are given to the engi class bro…

My question :Why don’t we have something like this?
Was meaning : Why don’t we have thed same dev’s attenction the others classes are having?

Engineer reveal feedback thread.

in Engineer

Posted by: lorddarkflare.9186

lorddarkflare.9186

Becouse we have allready kittenloads feeback posts with some great ideas :/

Chaith’s Idea for Robust Scrapper Identity
Since the Scrapper Reveal
A few trait change ideas
What new Mechanic would you like?
Scrapper Class Mechanics
F-Gyro, Allies’ Aid, & what I Envisioned.
Suggestion Scrapper – unpolished diamond
Lets make Gyros cool together
Gyros/Spirit Weapons Revamp
About gyros and lack of design enthusiasm
Super Speed Stacking
Scrapper-in-Stronghold
Scrapper Design Decisions and Intentions
Complaints about hit points on gyros
Everything S(Crap)per
Final Salvo CD Reduction
Hooray! The worst utilities of any elite spec
How to improve Gyros survibility
Suggestion to make gyros better
Gyro/trait Ideas pre BWE
My honest 1st impression on Scrapper

There’s realy not even half of threads with opinions about Scrapper….
But majority of community thoughts are:

  • Hammer is good weapon, skills are fine
  • Unique class mechanics almost doesn’t exist, it’s way too situational and non-game changing – almost everyone wants to see it reworked. Engineers feels hurt in this ground compared to rest of the elite specializations.
  • Most of Utility Skills are bad (I don’t want to use word “garbage” here) and needs some serious reworks – not fine tuning, or number changes
  • Most of traits are good (with some exepctions)

Oh really?… My post was about the effort they are given to the engi class bro…

My question :Why don’t we have something like this?
Was meaning : Why don’t we have thed same dev’s attenction the others classes are having?

Because we have not had a beta yet. The interactions in the other forums really only ramped up after the BWEs.

The devs are not ignoring our current feedback, they are just not engaging us as closely until we can give much more detailed impressions.

Engineer reveal feedback thread.

in Engineer

Posted by: Ederyn.3107

Ederyn.3107

Becouse we have allready kittenloads feeback posts with some great ideas :/

Chaith’s Idea for Robust Scrapper Identity
Since the Scrapper Reveal
A few trait change ideas
What new Mechanic would you like?
Scrapper Class Mechanics
F-Gyro, Allies’ Aid, & what I Envisioned.
Suggestion Scrapper – unpolished diamond
Lets make Gyros cool together
Gyros/Spirit Weapons Revamp
About gyros and lack of design enthusiasm
Super Speed Stacking
Scrapper-in-Stronghold
Scrapper Design Decisions and Intentions
Complaints about hit points on gyros
Everything S(Crap)per
Final Salvo CD Reduction
Hooray! The worst utilities of any elite spec
How to improve Gyros survibility
Suggestion to make gyros better
Gyro/trait Ideas pre BWE
My honest 1st impression on Scrapper

There’s realy not even half of threads with opinions about Scrapper….
But majority of community thoughts are:

  • Hammer is good weapon, skills are fine
  • Unique class mechanics almost doesn’t exist, it’s way too situational and non-game changing – almost everyone wants to see it reworked. Engineers feels hurt in this ground compared to rest of the elite specializations.
  • Most of Utility Skills are bad (I don’t want to use word “garbage” here) and needs some serious reworks – not fine tuning, or number changes
  • Most of traits are good (with some exepctions)

Oh really?… My post was about the effort they are given to the engi class bro…

My question :Why don’t we have something like this?
Was meaning : Why don’t we have thed same dev’s attenction the others classes are having?

Because we have not had a beta yet. The interactions in the other forums really only ramped up after the BWEs.

I hope so….
Btw You’re words does not seems valid for the ranger class forum…

Engineer reveal feedback thread.

in Engineer

Posted by: lorddarkflare.9186

lorddarkflare.9186

Becouse we have allready kittenloads feeback posts with some great ideas :/

Chaith’s Idea for Robust Scrapper Identity
Since the Scrapper Reveal
A few trait change ideas
What new Mechanic would you like?
Scrapper Class Mechanics
F-Gyro, Allies’ Aid, & what I Envisioned.
Suggestion Scrapper – unpolished diamond
Lets make Gyros cool together
Gyros/Spirit Weapons Revamp
About gyros and lack of design enthusiasm
Super Speed Stacking
Scrapper-in-Stronghold
Scrapper Design Decisions and Intentions
Complaints about hit points on gyros
Everything S(Crap)per
Final Salvo CD Reduction
Hooray! The worst utilities of any elite spec
How to improve Gyros survibility
Suggestion to make gyros better
Gyro/trait Ideas pre BWE
My honest 1st impression on Scrapper

There’s realy not even half of threads with opinions about Scrapper….
But majority of community thoughts are:

  • Hammer is good weapon, skills are fine
  • Unique class mechanics almost doesn’t exist, it’s way too situational and non-game changing – almost everyone wants to see it reworked. Engineers feels hurt in this ground compared to rest of the elite specializations.
  • Most of Utility Skills are bad (I don’t want to use word “garbage” here) and needs some serious reworks – not fine tuning, or number changes
  • Most of traits are good (with some exepctions)

Oh really?… My post was about the effort they are given to the engi class bro…

My question :Why don’t we have something like this?
Was meaning : Why don’t we have thed same dev’s attenction the others classes are having?

Because we have not had a beta yet. The interactions in the other forums really only ramped up after the BWEs.

I hope so….
Btw You’re words does not seems valid for the ranger class forum…

Like us they have only seen a single feedback/post thread from Irenio.