Engineer staff
i love the idea of melee staffs tho this sounds more like a thief or ranger skills engi would probably have more CC
~One mans magic is another mans engineering.
RNG engineer~
A potential problem with this is that most of the staves in the game look delicate and ornamental and it would look a bit silly to bash an enemy over the head with one, but other than that, sure why not?
If Anet actually does open up all weapons to all professions the engineer would get more new skills than anyone else because we currently have the smallest weapon selection. They’d also have to come up with a lot of odd stuff like scepter skills for thieves and rifle skills for necromancers.
What kind of thematically appropriate thing is an engineer supposed to do with an axe?
[SIC] Strident Iconoclast – BP
Personally I would much prefer a hammer or a mace… there is the wrench skin already (at least thematically).
Some of these skills are already basically done with other weapons. The reflection/knockback on shield would be 2 options on one weapon which would now be seperated into 2 weapon skills… it would just be less flexible (ignoring the proposed damage stuffs).
Salvage 4 Profit + MF Guide – http://tinyurl.com/l8ff6pa
(edited by Aberrant.6749)
dredge staff, now that would make a nice kit /environmental weapon :p
but yes most staffs look too fragile, hammer/mace could be a viable melee option for us yes.
and i doubt all weapons for all classes, as Stice said, imagine a necro with a rifle :p
maybe 1 or 2 extra weapons i could see that happen without too much copy pasting from other classes
Engineers are all about the gadgets, alchemy and explosives.
The suggested idea includes none of these..
Staff is something I could foresee for Thieves, Rangers, or Warriors, but Engineers? It sounds a little…unintuitive.
I could more easily imagine a hammer or torch, or perhaps an axe or a mace.
By Ogden’s hammer, what savings!
Engineers are all about the gadgets, alchemy and explosives.
The suggested idea includes none of these..
So a six foot cylindrical device that produces waves of sonic vibration as a means of creating concussive force from a distance doesn’t qualify as a “gadget?”
Can engis summon guile too as an elite?
A potential problem with this is that most of the staves in the game look delicate and ornamental and it would look a bit silly to bash an enemy over the head with one
Bro.
Hipshotting with sniper rifles.
Engineer doesn’t care.
Hmm, at first I agreed with a lot of posts in this thread about the staff not really fitting an Engineer. Then I thought it doesn’t have to be a spell casting staff, or even a ranged weapon at all. Something that combines a lot of the ideas people have been putting out for Engineer hammer skills, but on a staff. Maybe the hammer is more blunt force (and our technology improves the impacts of each hit), where the staff is more of a giant Swiss Army knife if you will. It would be a quarterstaff, where an electric shock comes out of one end, fire shoots out of the other, we could activate an anti-gravity device to suck people to a spot (much like the Aspect Arena fire skill), etc. Maybe we could drop a personal Asura portal similar in functionality to Shadowstep.
I see potential for two different melee weapons, one more finesse and one more brute force.
Jade Quarry
I had a suggestion to make the engi use a staff as well but mine focused on the idea that the Staff was a lightning rod/Tuning Fork with ranged attacks. You can see my suggestions here.
http://www.youtube.com/user/ceimash
http://www.twitch.tv/ceimash