Engineers and signets

Engineers and signets

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Posted by: Phyrak.7260

Phyrak.7260

Just putting it out there

If engineers got something similar to signets what would your thoughts be?

My current theories of skills that could work:

Gadgets – being like a normal warrior or ele signet giving a % buff to stat

Elixirs – being like signet of midnight giving boons out every x seconds depending on what elixir is equipped

Thoughts and ideas welcome

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Posted by: Inverted.7439

Inverted.7439

Sure why not, turrets aren’t passive enough. Lets have builds where you literally don’t hit anything but 1.

Engineers and signets

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Posted by: Aomine.5012

Aomine.5012

Chances are engineer may not even have utility spaces for things like signet.
The kits , turrets, elixer already occupy too many spots of engineer’s utility spots.
Many other classes choose signets mostly because they have nothing better to bring on table on some situation. (Eg. the current ranger in outdoor pve content)

Engineers and signets

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Posted by: Phyrak.7260

Phyrak.7260

I’m not thinking as getting more utility skills

Rather, change the way gadgets or elixirs work and perhaps change them to the way signets work

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Posted by: Wolfar.6508

Wolfar.6508

That sounds like making the profession easier, I don’t want that. I always disliked passive stuff, for example the Healing Signet. It encourages you to NOT use it, what the hell is that for bullkitten?

Wolfineer.com - Everything Engineer!

Engineers and signets

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Posted by: Phyrak.7260

Phyrak.7260

It’s just and idea/ option

My keys can get a little stiff sometimes, so when a key locks up – something like this could help

Then again, I’m in need of new keyboard :P

Getting physiological enhancements to combat via stims or mechanical implants works well on the engineers behalf

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Posted by: emikochan.8504

emikochan.8504

Gadgets seem like they could get a passive buff, but I’m fine with them the way they are.

Having 2 actives instead of an active and a passive that preclude eachother is a good thing imo.

Welcome to my world – http://emikochan13.wordpress.com

Engineers and signets

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Posted by: Anymras.5729

Anymras.5729

It might be interesting for there to be a trait that gives passive bonuses based on slotted, unused gadgets or Toolbelt skills; as every non-Elite skill the Engineer possesses is really two skills slotted simultaneously, it seems like a bad idea to take the Signet approach to any Engineer skillset. Warriors, though, do have a trait that gives a bonus based on unused, slotted Signets, which obviously shows that the code exists to do such a thing.

So: How about something like Gadgeteer or Experimental Turrets, except it works for unused Toolbelt Skills or unused, slotted Gadgets?

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Posted by: Phyrak.7260

Phyrak.7260

^ I like your thinking!!!