Engineers with Bows
Um, not in agreement on bows for engineers. Nope.
I could see cross bows.
Crossbows would work. But there are also suggestions on hammer, which I like more for engineer then bow.
But, yea: we need more weaponchoice!
Hammer would be nice. Bows..well..if they put a bit of a steampunk twist on bows, I’m all for it.
Engy just gets lots of weapons via kits, which is kinda nifty, I guess. At least they are very unique.
Trick arrows kinda fall under super powers doesnt it? I mean its mainly a super-hero thing.
In a world where we have rifles and pistols, and bows – there is no real need for a cross bow.
That being said, bows are a ridiculous idea for engineers. Hammer would be a more logical choice for a new weapon set, as would simply creating engineer-themed kits like the ones I’ve suggested in other threads (golem arms, mega-drill).
Crossbows would be kinda cool… Steam powered repeating crossbow that is!
I’m not talking about ordinary bow and arrows; I mean “trick arrows” as XelNigma called them. Like a mine arrow that sticks in the ground and blows when someone gets close, an oil arrow that causes an area knockdown + cripple pulses, or a remote-bomb arrow that strikes your target, and when you activate it a second time the target detonates for area damage (so you can lure them over to allies or something before triggering). Maybe even something like a rope arrow that could be used at long range to knock someone part of the distance toward you, so you can do stuff like pull someone into a trap or off a ledge, or even just interrupt them.
(edited by Grimwolf.7163)
I think I get the idea, attacks with modified arrows fall into the engineer design, sure the bow itself isn’t very tech based, but think of all the explosive arrows and such?
more devious of a mine arrow… one that detonates when the target gets close to other enemies. In PVP for example if a player got hit with it and ran back to his buddies? KABOOM
Stun barb arrow
Well being that the Engi has an entire traitline and set of abilities that are elixirs (ie, Alchemical) using a bow with various types of alchemical arrow tips would be very in character … not to mention really cool.
Net arrows, explosive arrows, poison bomb arrows, random “hey, I wonder what this does!” arrows, Tybalt’s new automated piercing, particle lancing extendo-bolts (codename: A.P.P.L.E), the list goes on!
The only thing is, we already have a option for P/P or P/S that offer condition damage.
The only thing is, we already have a option for P/P or P/S that offer condition damage.
Feh, screw condition damage; I want explosions!
GrimwolfLike a mine arrow that sticks in the ground and blows when someone gets close
I’m all for unique-ness in skills, however – I feel this sort of a skill set belongs more in the ranger tree than engi. My point being that ranger (I don’t play one, they bore the hell out of me) is so… samey, that they could stand to use this kind of a skill tree. If anything, remove the spirits skills and give them trick shots like your idea.
Yeah good thing too Grimwolf. Other wise they may try to stick us with something stupid like bombs or grenades for explosions.
Seeing as we already have some very cartoony skills like the personal battering ram, slick shoes, a shrink/enlarge potion, and (defective) rocket boots, to name a few. I can see the engineer getting trick arrows.
With skills like glue shot and magnet, again to name a few, its clear the engineer is a “joke” class.
Were kinda the Go-Go Gadget of the guildwars2 world. that is, our devices are meant to be a joke rather than practical, or in the case of the rocket boots, designed to fail.
I don’t agree with you saying that we loose out on Utility Slots when we use our Kits. And I don’t agree on the Longbow/Crossbow/Shortbow being an option. Hammers I could see working, but not bows.
Seeing as we already have some very cartoony skills like the personal battering ram, slick shoes, a shrink/enlarge potion, and (defective) rocket boots, to name a few. I can see the engineer getting trick arrows.
With skills like glue shot and magnet, again to name a few, its clear the engineer is a “joke” class.
Were kinda the Go-Go Gadget of the guildwars2 world. that is, our devices are meant to be a joke rather than practical, or in the case of the rocket boots, designed to fail.
Whoh whoh whoh now, rocket boots are actually really good in WvW and in a general for a condition build!! I agree that some of the skills are supposed to be goofy (which I love), but, I have yet to find an ability that isn’t actually good when used right.
Dr Hoppenheimer – Engi / Meowzir – Guard /
Mulcibur Nox – Ele / Mr Directed – Mes
I actually want more skills! Off-topic, yea but it needs to be said. 24 skills and 3 elites? C’mon! I want a wide variety of explosives guns and other crazy stuff to choose from. I really do not get why Anet didn’t put in more skills.
Why would you want a weapon that does the same thing that grenade kit can do? I can see the engineer getting trick crossbows for lore reasons, but id rather have more fixes then more fluff (especially since most of our fluff is kinda broken).
Edit: Clearly someone is not happy that CoX is shutting down. :P
Tarnished Coast Server
I don’t play CoX. Actually, I just happened to see the Avengers movie recently <_<
I have no problem with the idea itself, but “trick arrows” is almost exactly what the thief’s shortbow does already with its cluster bombs and poison gas. Plus we already have grenades that sorta-kinda fit that category.
I’m still holding out hope for a rocket-hammer.
In a world where we have rifles and pistols, and bows – there is no real need for a cross bow.
That being said, bows are a ridiculous idea for engineers. Hammer would be a more logical choice for a new weapon set, as would simply creating engineer-themed kits like the ones I’ve suggested in other threads (golem arms, mega-drill).
I support these ideas 100%. Hammer would be a fantastic new additional weapon(fits Eng like a glove), and these other ideas are spot on for an Engineer too.
As for Bows for Engineers… No is my vote.
(edited by Gardavil.1762)
Although I can appreciate your opinion, your thought process that you used to attempt to invalidate the cross bow post to try to validate your hammer idea is lacking all together. We have 100 hammer threads, and the same argument you used against cross bows applies to hammers as well. Just saying.
Bows don’t really fit the persona of an Engineer. Sorry.
Engineers were largely inspired by TF2 characters; the Pyro, the Engineer, the Medic, etc..
Lv80s: Guard, Thief, Necro. Renewed my Altaholic’s card on the HoT Hype-Train. Choo choo~
The rest of us should not be forced to suffer your personal idea of what the persona of what an engineer is, based on TF2 character.
Declaring we should accept the lore and concept of a TF2 class in GW2 over accepting GW2 class and concept is just plain ego maniacal. I mean geez, that is way over the line of logic fella.
Engineers don’t use bows. Swords? Sure, Electrify it. Hammer? Hell yes, sign me up. Guns and powder? Why of course my good friend. But a bow? Bows are just the low-tech version of a gun to an Engi. Why shoot an arrow with a net when you have a GUN that does it.
I’d go for a crossbow, but a normal bow? No, not really. I’d love to see a crossbow and even a hammer.
I actually like the idea. Maybe not top priority, but a good one for sure.
And why use a bow with special arrows instead of a gun? Because delicate or explosive payloads don’t generally fare well in a musket/rifle/shotgun like we have in GW2. I’d much rather my arrow with the explosive tip or elixir vial on the end explode on impact rather than having it detonate in the barrel when I try to fire it from a gun.
Past that and perhaps better than the ‘realism’ arguement is the ability to volley fire with a bow which is absent from guns and very difficult with a crossbow. Being able to arc an arrow above the target and then detonate/spread gas/whatever opens up more potential skills. I totally want an arrow that rains elixir over a line as it arcs over enemy heads. Or lays a line of accelerant and then lights in on fire with second activation.
Would love to see a crossbow.
Last thing we need is yet another ranged weapon. Esp a low-tech one like a bow.
Engineers are already the gunpowder counterpart to rangers. (both being ranged classes with theme-chosen ranged weapons) Bows simply wouldn’t fit, IMO. I love that the two classes don’t use each other’s ranged weapons.
I would much rather see a melee alternative to the toolkit, like the Hammer.
I can absolutely agree we do not need another mid ranged weapon. Perhaps it would serve better purpose as long range.
Uhh… again, grenades do all the things you ask for.. and can be made very very long range.
/downvote.
Also, this:
The rest of us should not be forced to suffer your personal idea of what the persona of what an engineer is, based on TF2 character.
Declaring we should accept the lore and concept of a TF2 class in GW2 over accepting GW2 class and concept is just plain ego maniacal. I mean geez, that is way over the line of logic fella.
The power ‘Trick Arrow’ was done in City of Villains/Heroes as well, nearly exactly as you described, using that as a reference. But, you are willing to impress your idea of it gauged upon what you saw in a movie, over the homage of the TF2 model? Who subjecting whom to what?
Tarnished Coast Server
(edited by Ramethzero.3785)
I could see cross bows.
Yeah crossbows!
either that or a wrench bow. Cross bow that shoots wrenches!
Cool idea but i find it pointless having more Weapon equips for Engineer when the class doesn’t allow weapon swapping. So what we can use 9999 weapons, when we can only effectively utilize one in battle while other classes can swap many.
Now, a Bow kit or a Hammer kit sounds more logical, but i prefer if they had a “Summon Robot” kit, it fits the engineer description better than a crossbow/hammer lawl…
Personally, I really like the idea of giving the Engineer a reliable long-range weapon, given that his regular weapons are more of a mid-range thing. I especially like the idea of using Trick Arrows, as some here called it.
Of course, in an ideal world, my dream of a rocket launcher kit would come true – but that’s probably a little unrealistic, since the grenade kit fills the “ranged AoE damage”-niche pretty well.
(edited by Aequitas.6402)
Engineers have kits, from melee to long range.
Frankly I like the way it is now. I don’t feel any other weapon wanted for my engi.
The only thing I feel wanting is skins.
Since we basically will use (only) one weapon set, and since most of the time I am (or many of us are) using kits, my toon won’t look cosmetically as sexy as other classes. Kits skins are all the same. Yet we don’t have plenty of weapons.
If I can afford a legendary skin, I’d hope that could be one of my kits. After all this is what defines my class and my playing style. It won’t be the pistol. It won’t be the hammer or the crossbow either.
I feel cosmetically inferior to other classes, but other than that, I like how engi is now.
The best scenario is that engi don’t use weapons.
Happy gaming,
(edited by joykafka.4308)
Personally, I really like the idea of giving the Engineer a reliable long-range weapon, given that his regular weapons are more of a mid-range thing. I especially like the idea of using Trick Arrows, as some here called it.
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It doesn’t make much sense to me that a longbow has greater range than a good rifle.
I seem to have no issues competing with longbow range when i have grenade kit activated.
Tarnished Coast Server
I vote for Deathray. No, not a bow called Deathray. An actual ray that causes existential failure. I think that is fair and balanced.
Orisletum [TFH] – 80 Necromancer
Oriscalamitas [TFH] – 80 Engineer
It doesn’t make much sense to me that a longbow has greater range than a good rifle.
Not that GW2 is a reflection of reality or anything, but effective range on a longbow was actually greater than that of long guns for a decades after the longbow fell out of use (longbow is arguably a superior weapon to basic firearms used as late as the American Civil War – essentially until action rifles were used. It is likely true that true rifles were more accurate by the early 1800s, but these reloaded slowly. The best of Wellington’s troops could manage 3 shots a minute maximum). The problem with the longbow wasn’t effectiveness, but the years of required training to pull one in comparison to about 5 minutes to learn to shoot a gun. Fletching is also far more difficult to industrialize for mass production than producing shot and powder.
Anyway, as far as GW2 is concerned rifle should be fear-inspiring heavy-hitter. Longbow should be the sniper weapon. Engineer might make a good exception to this if the dev team wanted – split the current rifle into a shotgun and true experimental rifle type.
Anyway, rant off. Hopefully something theres is constructive.
Longbow should be the sniper weapon.
As I look up at my 7mm Rem. SAUM and 7mm Rem. Mag. with 150 grain bullets that I was letting my son practice with when he got home from school today, and I have trouble swallowing the quoted portion.
http://www.dredmorwiki.com/wiki/Bolts
some of the cazier ones from that list
http://www.dredmorwiki.com/wiki/Bolts
some of the cazier ones from that list
You really wanna make bows that complicated?
Tarnished Coast Server
well im an engineer irl so i know we can make anything work
Bows? Hell no.
this class has a strong mechanical theme going.
I could possible see crossbows as other people have said but that’s about it.
Kits are supposed to replace our second weapon set and it works well except for the whole scaling thing.
Chainsaw. It is our destiny.