Equality for turrets

Equality for turrets

in Engineer

Posted by: Kodama.6453

Kodama.6453

Hello,

in the past, anet decided to make turrets vulnerable for crit and condition damage. The argument for that was, that they wanted to make turrets more like other minion types in the game. But they forgot something. They gave turrets all weaknesses (stationary, crit, condi), but not a single advantage other minions have.

Turrets don’t benefit from boons, nor from healing and they don’t have the ability to generate critical hits. Other minions have this advantages, so why not turrets if you want them to be more like the others?

The last patch took conditions to a new level, it is able to stack them over 25. It isn’t very hard to generate more than 25 stacks of bleeding on a not moving object. So please give turrets just the same treatment like all the other minion types. Give them boons, crits and healing from allies.

And beside that: it would be very nice, if the tool kit aa would clean 1 condition from turrets with each hit.

Equality for turrets

in Engineer

Posted by: Grenix.1576

Grenix.1576

Forget about turrets, lets hope they transform them to drones or lets keep dreaming.

Equality for turrets

in Engineer

Posted by: nSan.4251

nSan.4251

Forget about turrets, lets hope they transform them to drones or lets keep dreaming.

That’s actually a fun idea. But yeah only a dream.

Equality for turrets

in Engineer

Posted by: Susulemon.3204

Susulemon.3204

Turrets is hugely nerfed with the new condition buff, a few stacks and a turret dies in seconds

Equality for turrets

in Engineer

Posted by: Arioso.8519

Arioso.8519

Perhaps turrets would be more interesting if they were astoundingly tanky instead of glassy like now, but only had limited ammo. So you’d have to manually babysit them to restock their ammunition. Stocking ammo could have a one second channel time. (and thus be interuptable) Too much trouble to think of numbers for all turrets, but for example, I’m thinking around 8-10 rockets in the rocket turret might be a good number. You’d have to return to the turret every 16-20 seconds to keep it stocked.

It’d help against the PvP complaint about AI builds, because managing a full set of turrets is dependent on the engineer being able to micromanage their ammo supply, (A full turreteer would have to rotate on a loop) and introduces counter play by locking the engineer with immobilization, slow, chill, fear, and knockback to keep them away from restocking the turrets.

It then makes placing the turrets in hard to reach locations more of a trade off. Either place it where you can stock it more easily (and your opponents can also kill it off more easily) or out of the way, but then you have to break away from the fight or leave capture points to do so.

It’d make the turrets both more balanced for PvP (for the listed reasons) and also for PvE (so they won’t just get one-shot by pretty much everything like they are now)

(edited by Arioso.8519)

Equality for turrets

in Engineer

Posted by: Kodama.6453

Kodama.6453

Your suggestion is great Arioso. It would change everything, giving the engineer a complete unique feeling for his ai. He isn’t fighting himself anymore, instead he takes care of his turrets to keep them working. That’s completely different to builds like minion master necromancer, because they summon their minions and forget about them putting their own damage on the enemy. Turrets having hard impact, but staying useless if you disturb the engineer to restock the ammunition would be really awesome.