Equality for turrets
Forget about turrets, lets hope they transform them to drones or lets keep dreaming.
Forget about turrets, lets hope they transform them to drones or lets keep dreaming.
That’s actually a fun idea. But yeah only a dream.
Turrets is hugely nerfed with the new condition buff, a few stacks and a turret dies in seconds
Perhaps turrets would be more interesting if they were astoundingly tanky instead of glassy like now, but only had limited ammo. So you’d have to manually babysit them to restock their ammunition. Stocking ammo could have a one second channel time. (and thus be interuptable) Too much trouble to think of numbers for all turrets, but for example, I’m thinking around 8-10 rockets in the rocket turret might be a good number. You’d have to return to the turret every 16-20 seconds to keep it stocked.
It’d help against the PvP complaint about AI builds, because managing a full set of turrets is dependent on the engineer being able to micromanage their ammo supply, (A full turreteer would have to rotate on a loop) and introduces counter play by locking the engineer with immobilization, slow, chill, fear, and knockback to keep them away from restocking the turrets.
It then makes placing the turrets in hard to reach locations more of a trade off. Either place it where you can stock it more easily (and your opponents can also kill it off more easily) or out of the way, but then you have to break away from the fight or leave capture points to do so.
It’d make the turrets both more balanced for PvP (for the listed reasons) and also for PvE (so they won’t just get one-shot by pretty much everything like they are now)
(edited by Arioso.8519)
Your suggestion is great Arioso. It would change everything, giving the engineer a complete unique feeling for his ai. He isn’t fighting himself anymore, instead he takes care of his turrets to keep them working. That’s completely different to builds like minion master necromancer, because they summon their minions and forget about them putting their own damage on the enemy. Turrets having hard impact, but staying useless if you disturb the engineer to restock the ammunition would be really awesome.