FT still missing ALOT

FT still missing ALOT

in Engineer

Posted by: tigirius.9014

tigirius.9014

Just logged into the game a few moments ago, got on my engi and tried FT, it still misses turrets and objects if you move in the slightest even tho the flames are all over the target you are facing. I can’t even strafe. The bug is NOT fixed Anet not for FT.

Balance Team: Please Fix Mine Toolbelt Positioning!

FT still missing ALOT

in Engineer

Posted by: Eastcorn.5901

Eastcorn.5901

I don’t think they ever said it was fixed. This is one of the most vexing issues. Such a well-known issue with engineers, and they still haven’t fixed it.

FT still missing ALOT

in Engineer

Posted by: Mazra.1625

Mazra.1625

The Flamethrower #1 cone of attack is – for some obscure reason – tied to your camera’s movement (left mouse button) rather than your character’s movement (right mouse button).

Next time you’re getting “miss, miss, miss” on a structure, try moving your camera (left mouse button) so that it’s looking at whatever you’re trying to hit. They need to change it so the cone spreads out from the character’s front and in a straight angle out from the character rather than at whatever direction the camera is pointing.

This is also why you’re missing constantly while strafing away from someone. Your character is facing the target, but the camera is looking to the side, so the Flamethrower shoots to the side as well.

A final note on the Flamethrower: The fire animation is not linked to the actual damage cone. You can blow fire in one direction and damage stuff in another direction. It all depends on what your camera is looking at.

Completely silly design. Almost as silly as having kits replace your equipped weapons. How did these things slip through the beta?

FT still missing ALOT

in Engineer

Posted by: Under Web.2497

Under Web.2497

same principle works with pistol blowtorch – maybe thats why pistol has glue shot?- to give time to position camera for blowtorch? or perhaps its one of many [insert proffanity of choice here] annoying bugs?

FT still missing ALOT

in Engineer

Posted by: XelNigma.6315

XelNigma.6315

I love that they give you a flame thrower to fight the claw of jormag (stage2 when he is wingless). To fight him “properly” your suppose to safe guard the bomb golems to him. Mainly by destroying the ice pillars.

As stated above, both the pact flame thrower and the engi’s flame thrower requires that you stand perfectly still to hit the ice pillers.

I use the flame thrower on the reg. I know the “face the target” trick so I almost never miss a target. And I even know the “aim at the target” trick to make the skill2 work after using skill3. Both of these I consider bugs, but luckly there are fairly simple work arounds to make them function properly until they are fixed.

Oh, if you target an ice pillar thats behind you and use skill 1 with out moving, your character will face and attack it dealing damage despite your camera facing the other direction. Its like it wants to work right, but when you start to move it just breaks.

FT still missing ALOT

in Engineer

Posted by: tigirius.9014

tigirius.9014

The same effect happens to elixir gun and misses people who you are trying to remove conditions from.

And yes they did say they were working on the targeting issue for all classes, they left out one ahem.

Want to know what they are going to do about it.

Balance Team: Please Fix Mine Toolbelt Positioning!