FT still missing ALOT
I don’t think they ever said it was fixed. This is one of the most vexing issues. Such a well-known issue with engineers, and they still haven’t fixed it.
The Flamethrower #1 cone of attack is – for some obscure reason – tied to your camera’s movement (left mouse button) rather than your character’s movement (right mouse button).
Next time you’re getting “miss, miss, miss” on a structure, try moving your camera (left mouse button) so that it’s looking at whatever you’re trying to hit. They need to change it so the cone spreads out from the character’s front and in a straight angle out from the character rather than at whatever direction the camera is pointing.
This is also why you’re missing constantly while strafing away from someone. Your character is facing the target, but the camera is looking to the side, so the Flamethrower shoots to the side as well.
A final note on the Flamethrower: The fire animation is not linked to the actual damage cone. You can blow fire in one direction and damage stuff in another direction. It all depends on what your camera is looking at.
Completely silly design. Almost as silly as having kits replace your equipped weapons. How did these things slip through the beta?
same principle works with pistol blowtorch – maybe thats why pistol has glue shot?- to give time to position camera for blowtorch? or perhaps its one of many [insert proffanity of choice here] annoying bugs?
I love that they give you a flame thrower to fight the claw of jormag (stage2 when he is wingless). To fight him “properly” your suppose to safe guard the bomb golems to him. Mainly by destroying the ice pillars.
As stated above, both the pact flame thrower and the engi’s flame thrower requires that you stand perfectly still to hit the ice pillers.
I use the flame thrower on the reg. I know the “face the target” trick so I almost never miss a target. And I even know the “aim at the target” trick to make the skill2 work after using skill3. Both of these I consider bugs, but luckly there are fairly simple work arounds to make them function properly until they are fixed.
Oh, if you target an ice pillar thats behind you and use skill 1 with out moving, your character will face and attack it dealing damage despite your camera facing the other direction. Its like it wants to work right, but when you start to move it just breaks.
The same effect happens to elixir gun and misses people who you are trying to remove conditions from.
And yes they did say they were working on the targeting issue for all classes, they left out one ahem.
Want to know what they are going to do about it.