FameThrower should have a Combo Finisher

FameThrower should have a Combo Finisher

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Posted by: DargorV.8571

DargorV.8571

I just hate how with all that firey goodness you get zero finisher.

Would love having a blast finisher on #5 or 2

Discuss

FameThrower should have a Combo Finisher

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Posted by: Kalan.9705

Kalan.9705

Look at warrior longbow, mixed power condi weapon with better field, better finishers, vastly better range, less retaliation damage.

FameThrower should have a Combo Finisher

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Posted by: google.3709

google.3709

Warrior’s long bow is an actual weapon, FT is an utility skill…

but yea, Blast finisher on #2 makes too much sense, it needs to happen

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Posted by: cloudysan.4397

cloudysan.4397

Warrior’s long bow is an actual weapon, FT is an utility skill…

but yea, Blast finisher on #2 makes too much sense, it needs to happen

Wait a kit is not a weapon in your opinion? Then why do we only have 3 weapon options and only 1 at a time?
Not really that logical. They should change the FT anyway and I agree with 2 being a blast finisher. Anything else doesn’t make sense tbh.

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Posted by: Grackleflint.4956

Grackleflint.4956

And so we revisit the class mechanic that has been holding engineer back since release. Kits are not (never have been ever) as good as weapons, yet take a utility slot while we only have 1 main weapon set. Discuss.

FameThrower should have a Combo Finisher

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Posted by: Sagramor.7395

Sagramor.7395

Well having a blast finisher with a fire field would really jive with the Juggernaut trait. And give the kit some more group utility.

FameThrower should have a Combo Finisher

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Posted by: DargorV.8571

DargorV.8571

Currently you have to either switch out of FT and gimmick it up with shield 4 or waste a utility/toolbelt to compensate, which is annoying since the FT itself already takes up a utility/toolbelt slot.

Maybe add a finisher componnent to the FT toolbelt idk, but yeah, first time I used my FT I was sure #2 was a finisher, was actually surprised when i read the tooltip.

FameThrower should have a Combo Finisher

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Posted by: Nate.8146

Nate.8146

Making #2 a blast finisher would IMO make the FT a little OP. It already does good AOE damage and on a short CD. It’s been a while since I played my other classes, but I don’t recall any class having both fields and finishers on the same weapon. Even the bomb kit doesn’t give you a blast finisher without using the big ol bomb for it and with a heavy CD. I find it acceptable to switch to EG #4 for a blast finisher or use mines.

FT smokescreen should however create a smoke field. Combined with EG #4, it would make the most sense as a viable getaway.

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Posted by: Manuhell.2759

Manuhell.2759

The guardian’s hammer does that. Ring of warding (light field, 40s cooldown) and Mighty Blow (blast finisher, 5s cooldown).
And as with the flamethrower, there is a trait to further reduce the cooldowns.

FameThrower should have a Combo Finisher

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Posted by: Sagramor.7395

Sagramor.7395

Making #2 a blast finisher would IMO make the FT a little OP. It already does good AOE damage and on a short CD. It’s been a while since I played my other classes, but I don’t recall any class having both fields and finishers on the same weapon. Even the bomb kit doesn’t give you a blast finisher without using the big ol bomb for it and with a heavy CD. I find it acceptable to switch to EG #4 for a blast finisher or use mines.

FT smokescreen should however create a smoke field. Combined with EG #4, it would make the most sense as a viable getaway.

EG has a field and finisher on the same weapon.

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Posted by: Redfeather.6401

Redfeather.6401

Really needs a smoke field instead of a blast finisher.
http://wiki.guildwars2.com/wiki/Smoke_Vent
Would add to the FT much needed synergy with other kits/gadgets/turrets.

Currently FT is too compartmentalized for a profession whose strategies often revolve around incorporating mix n’ match synergies.

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Posted by: google.3709

google.3709

Thief shortbow does poison field and have unlimited blast finishers

S/D Ele have fire fields and #2 blast finisher (as awkward as it is to use that skill)

but real talk, how can you name a skill flame “Blast” and not make it a blast finisher lol they could add a condition like it has to end naturally(not detonate) for it to be a blast finisher

and smoke field on #5 is dreamy!! would be the funniest things fighting D/P thiefs lol

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Posted by: Mathrin.3590

Mathrin.3590

I think flamethrower 2 should give a 2 second burn condition when it explodes and remove the burn bullets from the toolbelt and replace it with a fireblast at current location that is a blast finisher with a 25-30 second cooldown.

And if you are really hard up on blast finishers, then you could use the thumper turret which has 3 for one utility skill.

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Posted by: Linc.6834

Linc.6834


but real talk, how can you name a skill flame “Blast” and not make it a blast finisher lol they could add a condition like it has to end naturally(not detonate) for it to be a blast finisher …

The same could be said about the flamer #3 Air Blast.
Skill names on Engineer make no sense whatsoever, another example is pistol auto ‘Explosive Shot’. Does this skill work with any traits that add to ‘explosives’? The same could be said about the flamer #3 Air Blast.

In all reality a blast finisher might be asking for too much, making it a 100% projectile finisher would be nice, lay down the flame wall, throw the ball threw it to burn before exploding it

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Posted by: DargorV.8571

DargorV.8571

I doubt its asking for too much when engi is the least played class and is way behind the holy trinity (warr/guard/mesmer)

Also, I find blast finishers to be much more useful than projectile personally.

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Posted by: Hule.8794

Hule.8794

Wow having FT #2 as blast finisher, Ft will be finally i real weapon.
And that is the answer why it will never be a blast finisher.