Fixing Pistol Skills for PvP
- Currently running a Engi condi build in PvP is a super risky choice…however, it really isn’t a threat because how easily it can be avoided, ignored, or cleansed.
While I agree that it can be cleansed, and only ignored if you are a class with multiple cleanses (DH/survival druid…), and to some degree, a bit risky, however to say we are not really a threat, that I must disagree with. I’ve ran my condi engi build that I built for 2 years now (something close was JUST put on metabattle not too long ago, however on the site its not optimized for what it can bring, but everyone has their own playstyle).
Ive even beat plague reapers (albeit not a majority of them, but more than any condi class should). There is def a threat and ive got lots of vids to show it. I also agree that blowtorch needs to be re-looked at (and what you said that was the issue is very true), however the rest can probably be left alone. Condi engi’s can be a threat, however I Can honestly say that every single one I have come across (aside from 1 condi scrapper who caught me by surprise whom was pretty good themselves) were beat. Some simple mistakes in the build, wrong timings and 1 that was probably running it for the first time. I guess I should be thankful that ppl don’t see us as much of a threat. Makes the fight in our favor.
TL;DR Like any build, even this one can be a threat in the right hands and to give us the element of surprise (by having the mentality that we are not really a threat) makes it fun for us. The Metabattle build isn’t that great, and after testing condi engi for 2 years, there is a better set up than whats there (but everyone has their own playstyle).
- I am currently a main thief roamer for SF in WvW. LOVE ME!
- {SOAP} Solo/Havoc roamer, lover of good fights
Blowtorch – Changed to come out in all directions.
- If you are targeting someone, and they move a few degrees…it pretty much doesn’t connect, resets itself, or is wasted.
- Animation slightly changed – Engineer now spins, blowing fire.
- Makes ganging up on an Engi a risky move and allows Engis to get into the fight rather than dancing outside a node.
Condi engi is decent, but i only really support your Blowtorch change. I cannot express ENOUGH how many times Blowtorch has annoyed me when me or the enemy strafe a “tiny” amount and it fails.
Blowtorch is the main reason to take Pistol-OffHand and it only works usually when standing still. It annoys me so much i just take shield instead(which is still decent.)
I would do it more like:
1-one extra stack of bleed.
2-pierces and one extra stack of poison (and/or vulnerability), maybe also more direct dmg.
3-reduced cooldown to like 8s.
4-it applies burn to all targets hit equally. Maybe also only 2 ranges with 2-4 burn stacks.
5-beside immobilize it also applies slow condi …. since its glue and all.