Flame Jet Animation range tied to race size.

Flame Jet Animation range tied to race size.

in Engineer

Posted by: Brew Pinch.5731

Brew Pinch.5731

So recently I’ve been complaining about the range of the Flame Jet animation being much greater than that of the damage effect itself.

I play a Charr, a race which is struggling with a plethora of dire aesthetic issues and it appears the Flame Jet animation is another oversight to add to the pile.

After creating a Human Engineer to enjoy choice of armour I discovered that Flame Jet animation does in fact match the damage effect range at 425.

Assuming this is a linear trend I predict that Norn would also suffer from the bug, with Asura possibly showing a shorter animation than the 425 effective range.

So the issue it would seem, is a result of scaling due to character size.

(edited by Brew Pinch.5731)

Flame Jet Animation range tied to race size.

in Engineer

Posted by: digiowl.9620

digiowl.9620

Not surprising, and various other skills have a similar issues (one of them being the targeting circle on the necromancer plague elite i think).

You also have the hilarity that is the scaling chicken.