So recently I’ve been complaining about the range of the Flame Jet animation being much greater than that of the damage effect itself.
I play a Charr, a race which is struggling with a plethora of dire aesthetic issues and it appears the Flame Jet animation is another oversight to add to the pile.
After creating a Human Engineer to enjoy choice of armour I discovered that Flame Jet animation does in fact match the damage effect range at 425.
Assuming this is a linear trend I predict that Norn would also suffer from the bug, with Asura possibly showing a shorter animation than the 425 effective range.
So the issue it would seem, is a result of scaling due to character size.