Edit: Fixed a mistake in the calculation of crits. Most of the text below is no longer correct. Read my next post for further information. Also attached the new file so download again if you want to update.
I did a little calculation on the viability of flamethrower dps. I did it mainly because I wanted to mess around in matlab/freemat a bit so probably it is not 100% correct. Overall, it is a simple DPS comparison of rifle autoattack vs. FT autoattack for my equipment based on the source material available to me.
Note, that this is mainly for PvE. I don’t pvp/wvw much and I’m sure the FT has other uses and roles there, so I’d prefer leaving pvp out of this.
TLDR conclusions:
With my equipment, I’d need around 50 might stacks to make FT do the same DPS as rifle’s autoattack.
Even taking into consideration additional factors (+15% dmg instead of +10%, higher chance for procs, might-stacking, caused vulnerability stacks), this simply doesn’t make the FT worth it to me.
Note: This does not mean, that it can’t be used for things like lifesteal food or stacking might to use with other weapons.
So how does it work?
In the attacked .txt file, there is some very crude code you can copy and edit with any editor and execute with freemat (free) or matlab. It is nothing that couldn’t be done in excel or whatever, but as I said, its main purpose was to mess around with matlab.
The sources used are also linked/mentioned in that file.
What it takes into account: Normalized for crit% and critdmg%. 1 s burn per 2.5 sec burst for FT. Decreased stats from rifle. Might stacking.
What it does not take into account: caused Vulnerability, increased chance for procs, %-increases for either weapon, other abilities than autoattack
What works? what doesn’t?: calculation of tooltip damage is pretty accurate, but overall the numbers are a few % off. Also, DPS is off by a factor of 10-20 but ratio of dps is still the same.
My stats with rifle equipped: Currently 1918 power, 52% crit and 46% critdmg from a mix of soldier/knight items and 10/30/0/0/30 traits. Certainly not minmaxed but the mix has suited me up to now.
I’d really like to know your stats so I can check if the results are better with other builds.
Long conclusions:
My calculated rifle DPS is much higher than my calculated FT dps. This coincides with my (short) tests of kill time vs. mobs. According to the calculations, I’d need around 50 stacks of might to pull even.
Even other factors like vulnerability stacks, slightly higher damage multiplier from traits, etc. that are normally in favor or the FT, can’t even out such an impossible number.
Believe me, I’d love to play FT. I used it a lot in dungeons because it is a very fun weapon but from a DPS perspective, I just don’t see any benefit in it. However, I won’t use grenades either despite their dps potential because if I’d love pressing 1, I’d play Rift instead.
So rifle it is for me then. Even though rifle is still very mediocre when compared to other classes.
So what is the FT good for then? What can it be used for?
-Abusing life steal foods (will be fixed, just wait for it)
-Stacking might for other weapons
-Providing a few stacks of vulnerability if there aren’t many other sources
-AoE on some groups
-Dmg on reflect-mobs like jade colossi (though prybar is probably better for that)
-Getting a little bit of extra toughness
-a lot of fun to use compared to grenades or rifle
What makes the FT bad/unviable? Where could it be improved?
-Damage coefficient is simply too low (really needs to be fixed. For all of our kits.)
-Lost stats and low weapon damage (compared to exotic weapons) hurt it a lot (and the other kits, too)
-Elementalists locking up burn debuff decrease dps further
-#2’s design simply doesn’t work
-short/very short range compared to other weapons can be problematic in some fights
So… let me know what stats you have with your builds etc. I’d expect the difference to be smaller on defensive builds or people with lower than exotic equip (green weapon or such) and much bigger on berserker/rampager builds, simply due to the bad coefficient of the FT’s attacks and because of the burn base damage (that benefits defensive builds a lot more).
This isn’t to discourage anyone from using the FT. It is a lot of fun to use so go for it if you feel like it. Just trying to theorycraft a little (not enough of that without dps-meters etc.).
Attachments:
(edited by Panzen.4625)