@Nakoda
Your first sentance explains your own responce. I was responding to his responce to me, in which he says that air blast will not put them outside of your flame jet damage because flame jet is 425 and the knockback on air blast is 400. In which i point out, unless they are ontop of you, they will be outside the range of the attack. He was saying it wouldnt, i am saying it will.
You also go on to point out you dont play competively, care more about just having a good time vs getting the most effectiveness out of the tools you have. Which is why discussing how effective it is competively with you is not going to get anywhere. Your primary play style is clearly WvW, which is why constantly through out your responce to me you sited WvW.
Not to say fun isnt important, but the arguement isnt about fun, its about effectiveness and balance. Because this game boasts that the tournament SPVP is supposed to be developed into an E sport, where balance is crucial.
Rifle vs flamethrower debate on damage vs a target dummy proves nothing. Its a much more complicated pro-vs-con scenerio. You will more easily apply more damage with rifle and survive longer. And Flame throwers auto attack is worst in several ways, making it an unattractive reason to keep the flame thrower out as it doesnt offer much reason to use it for more than 5 seconds before stowing it away (which may be the hole in my arguement…it may have use in condition builds for using it then stowing it away, but keeping it out for its auto attack is still a bad idea)
Just for a simple comparison, not saying they SHOULD be compared….but lets do it just to help show why i think flame throwers auto is in a place i will not want to use it 99% of the time in spvp.
Rifle auto attack is 3/4 sec cd, 900 range (traited 1200) peirces (goes through to hit multiple targets) with my current gear set up atm around 600ish. (not important just saying)
Flame thrower is a 2 1/4 sec channeled cone attack. 425 range. Applies a condition for 1 second at the END of the channel. currently on my guy hitting 1000ish with a 400ish damage condition.
Now with my gear and situation not a huge difference in damage really, seeing as rifle gets about 3 attacks for every 1 channel of FT. But lets dig a bit deeper.
Flame thrower hits multiple times. Which means retaliation destroys you for using it. Retaliation is a popular boon for many professions in competitive spvp. And thus is a big draw back to flamethrowers auto.
Also flame throwers auto is channeling. Channel is always bad, because during the channel you can be interrupted, they can move out of the way, they can dodge, etc. Which is bad because if that happens before it finishes, you dont get that condition (which generally is a pretty big chunk of the damage).
Truth is it was always a horrible kit and anyone competitive knew it for months, these buffs just bring it up to almost viable for condition spreading builds. (where its toolbelt skill will always be wanted and now has more ways to apply burning)
I have to ask though, did you use Flame thrower often before this patch? If so, did you think it was UP then? Because if you were using it and DIDNT think it was UP, you should be asking for nerfs now because they HEAVILY buffed it.
(edited by Zinwrath.2049)