Flamethrower is still not worth the slot
ok i used the flamethrower for a long time and can explain a few things…
first of all the animation is absoloutley huge on a charr stretching out 1000-1200 range maybe while obviously the kit doesnt come close to that in its actual range and therefore appears to “miss” when it never had a chance of hitting in the first place
secondly, the flamethrower works best when using a mix of both power and condition damage, you cant use it very efficiently when focusing on only one (the natural burn paired with bleed procs works nicely).
third, crit the weapon relies on criticals quite a bit to apply the additional bleed multiple times per flame, it also has a very powerful nuke which loves it. you may also consider adding some vulnerability crit procs into all this.
fourth the weapon is mid-close range and therefore needs a certain level of vitality/toughness or else run the risk of shattering pretty quickly.
fith, the weapon has a much larger area of effect than either grenades or bombs, and is alot more accurate while considering it can get permanent swiftness AND vigor just by firing its 1 skill meaning it is also more mobile and can mitigate alot more damage this way (suddenly the “low skill cap” doesnt seem so low in light of relying more on active dodge)
and ill just finish up by saying while the flamethrower is all round fine, it requires ALOT of different stats to be used at full efficiency. the only thing it doesnt really benefit alot from is healing but no less than alot of other builds
Flamethrower is mostly fine.
Air vent and Blindness are pretty strong.
The moment you see a Shadow refuge, you can deny the thief their stealth.
The blindness is great because when you see a eviserate incoming, you can quickly blind the warrior instantly. It is also versatile so that you can blind stomp your enemy.
4x Necromancer, 3x Mesmer, 4x Guardian, 4x Thief, 4 Revenant
Flamethrower #2-#5 are good. The Tool Belt skill has its uses. What sucks is the auto attack.
Best way to use the Flamethrower is to equip it, quickly use one or two skills and swap out of it immediately.
If Juggernaut had a meaningful advantage to stay in it, like +50% longer burn duration or something, and Flamethrower #1 would deal 50% instead of 10% more damage if the target is burning it may be useful in PvE.